v1.1.7
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04a4fdce0d
commit
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129 changed files with 1087 additions and 978 deletions
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@ -1,12 +1,11 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using jRandomSkills.src.utils;
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using src.utils;
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using System.Collections.Concurrent;
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using static jRandomSkills.jRandomSkills;
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using static src.jRandomSkills;
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namespace jRandomSkills
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namespace src.player.skills
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{
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public class Anomaly : ISkill
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{
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@ -40,12 +39,12 @@ namespace jRandomSkills
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if (pawn != null && pawn.IsValid && pawn.AbsOrigin != null)
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{
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if (skillInfo.LastRotations == null || skillInfo.LastPositions == null) continue;
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skillInfo.LastPositions.Add(new Vector(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z));
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skillInfo.LastRotations.Add(new QAngle(pawn.EyeAngles.X, pawn.EyeAngles.Y, pawn.EyeAngles.Z));
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skillInfo.LastPositions.Enqueue(new Vector(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z));
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skillInfo.LastRotations.Enqueue(new QAngle(pawn.EyeAngles.X, pawn.EyeAngles.Y, pawn.EyeAngles.Z));
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if (skillInfo.LastRotations.Count > SkillsInfo.GetValue<int>(skillName, "secondsInBack"))
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{
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skillInfo.LastPositions.RemoveAt(0);
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skillInfo.LastRotations.RemoveAt(0);
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skillInfo.LastPositions.TryDequeue(out _);
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skillInfo.LastRotations.TryDequeue(out _);
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}
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}
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}
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@ -103,7 +102,7 @@ namespace jRandomSkills
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{
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skillInfo.CanUse = false;
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skillInfo.Cooldown = DateTime.Now;
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if (skillInfo.LastRotations == null || skillInfo.LastRotations.Count == 0 || skillInfo.LastPositions == null || skillInfo.LastPositions.Count == 0) return;
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if (skillInfo.LastRotations == null || skillInfo.LastRotations.IsEmpty || skillInfo.LastPositions == null || skillInfo.LastPositions.IsEmpty) return;
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Vector? lastPosition = skillInfo.LastPositions.FirstOrDefault();
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QAngle? lastRotation = skillInfo.LastRotations.FirstOrDefault();
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if (lastPosition != null && lastRotation != null)
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@ -117,8 +116,8 @@ namespace jRandomSkills
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public ulong SteamID { get; set; }
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public bool CanUse { get; set; }
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public DateTime Cooldown { get; set; }
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public List<Vector>? LastPositions { get; set; }
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public List<QAngle>? LastRotations { get; set; }
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public ConcurrentQueue<Vector>? LastPositions { get; set; }
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public ConcurrentQueue<QAngle>? LastRotations { get; set; }
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a86eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, int secondsInBack = 5, float cooldown = 15) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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