This commit is contained in:
Juzlus 2025-09-24 03:18:32 +02:00
parent 04a4fdce0d
commit ac53655184
129 changed files with 1087 additions and 978 deletions

View file

@ -1,12 +1,11 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static jRandomSkills.jRandomSkills;
using static src.jRandomSkills;
using System.Collections.Concurrent;
using src.utils;
namespace jRandomSkills
namespace src.player.skills
{
public class Darkness : ISkill
{
@ -53,7 +52,7 @@ namespace jRandomSkills
if (playerInfo == null || playerInfo.Skill != skillName) continue;
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString())));
ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
SkillUtils.UpdateMenu(player, menuItems);
}
}
@ -94,7 +93,7 @@ namespace jRandomSkills
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
if (enemies.Length > 0)
{
ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString())));
ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
SkillUtils.CreateMenu(player, menuItems);
}
else
@ -116,42 +115,45 @@ namespace jRandomSkills
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return;
if (!defaultPostProcessings.ContainsKey(player))
defaultPostProcessings.TryAdd(player, []);
int i = 0;
foreach (var postProcessingVolume in pawn.CameraServices.PostProcessingVolumes)
lock (setLock)
{
if (postProcessingVolume == null || postProcessingVolume.Value == null)
return;
if (!defaultPostProcessings.ContainsKey(player))
defaultPostProcessings.TryAdd(player, []);
int i = 0;
foreach (var postProcessingVolume in pawn.CameraServices.PostProcessingVolumes)
{
if (postProcessingVolume == null || postProcessingVolume.Value == null)
return;
if (dontCreateNew)
{
if (defaultPostProcessings.TryGetValue(player, out var defaultList) && i < defaultList.Count)
postProcessingVolume.Raw = defaultList[i].EntityHandle.Raw;
}
else
{
if (defaultPostProcessings.TryGetValue(player, out var defaultList))
defaultList.Add(postProcessingVolume.Value);
var postProcessing = Utilities.CreateEntityByName<CPostProcessingVolume>("post_processing_volume");
if (postProcessing == null) return;
var brightness = SkillsInfo.GetValue<float>(skillName, "brightness");
postProcessing.ExposureControl = true;
postProcessing.MaxExposure = brightness;
postProcessing.MinExposure = brightness;
newPostProcessing.Add(postProcessing);
postProcessingVolume.Raw = postProcessing.EntityHandle.Raw;
}
i++;
}
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices");
if (dontCreateNew)
{
if (defaultPostProcessings.TryGetValue(player, out var defaultList) && i < defaultList.Count)
postProcessingVolume.Raw = defaultList[i].EntityHandle.Raw;
}
else
{
if (defaultPostProcessings.TryGetValue(player, out var defaultList))
defaultList.Add(postProcessingVolume.Value);
var postProcessing = Utilities.CreateEntityByName<CPostProcessingVolume>("post_processing_volume");
if (postProcessing == null) return;
var brightness = SkillsInfo.GetValue<float>(skillName, "brightness");
postProcessing.ExposureControl = true;
postProcessing.MaxExposure = brightness;
postProcessing.MinExposure = brightness;
newPostProcessing.Add(postProcessing);
postProcessingVolume.Raw = postProcessing.EntityHandle.Raw;
}
i++;
defaultPostProcessings.TryRemove(player, out _);
}
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices");
if (dontCreateNew)
defaultPostProcessings.TryRemove(player, out _);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#383838", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float brightness = .01f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)