v1.2.3.b6

New skills (9)
- Bounty: put a cash price on an enemy's head, the killer collects it.
- EmpGrenade: grenade victims lose radar and crosshair for a while.
- GravityDecoy: the decoy alters gravity for everyone in its radius.
- Heavyweight: immune to push and slow effects from other skills.
- Nemesis: the marked player takes extra damage from everyone.
- Punisher: banks part of the damage you take and releases it on your next hit.
- Rewind: drop a marker and teleport back to it shortly after.
- TrueArmor: armor absorbs part of incoming damage instead of health.
- Voodoo: the marked enemy shares the damage you take.

Shared systems
- DecoyRing: reusable ground ring so decoy skills show their real area of effect. Adopted by FireRain, FrozenDecoy, GravityDecoy and MagneticDecoy.
- WeaponPool: single cached weapon classification (rifle/pistol/grenade) with a normalizing lookup, backed by the new config Weapons section. Replaces the duplicated hardcoded arrays in Assassin, Chicken, Ghost, NoNades, PrimaryBan, RandomWeapon, SniperElite and WeaponsSwap. [because of compatibility with WeaponRestrict]
- HUD suppression registry in SkillUtils: crosshair and radar hiding is now refcounted per owner, so overlapping skills (Glitch, Jammer, EmpGrenade) cannot restore each other's state early.
- SkillUtils.ResolveHiddenPawns: shared invisible-pawn resolution for C4Camouflage, Ghost and Ninja.
- Config gained a Weapons section with automatic migration for existing installs, plus a per-skill DisableOnPistolRound switch honoured by both the round draw and css_setskill.

Sound
- Volume rebalance
- Add SkillUtils.EmitSoundToPlayer with a private RecipientFilter. A null filter had been broadcasting every skill sound to all clients. Migrated 16 call sites: Poison, DemonEye, ToxicSmoke, CarefulBullets, Thorns, HotBomb, LastGasp, LongKnife, Nightmare, Jester, Tripwire, Medic, HealingSmoke, Rewind, Watchmaker.
- New effects: LongKnife knife-hit feedback (Weapon_Knife.Hit.Heavy/Light), Grapple hook impact, Fortnite barricade placement, Ricochet bounce, Nightmare cursed tone, Replicator/Illusionist spawn, PsychicDefusing defuse cue, TakeAmmo pickup, Tripwire and Jammer trigger tones.
- 29 skills gained a configurable SoundVolume, LongKnife also HitSoundVolume.
- Grapple: emit the hook impact at the hook entity instead of at the owner so the enemy team can locate it.
- PawelJumper: the engine already plays the first jump, only extra jumps emit.

Models and visuals
- Grapple: real hook model with configurable hookScale and hookEmbed so the hook sits in the surface it hit.
- Pilot: glowing exhaust trail parented to the pawn, active only while airborne.

Performance
- SkillsInfo.GetValue now resolves through a ConcurrentDictionary cache instead of reflecting on every call; invalidated on config reload.
- HUD render cache keyed on player, config, description flag and the three source lines; identical frames skip the rebuild.
- Glaz.CheckTransmit: hoist smoke index resolution out of the per-viewer loop and build the pawn-owner map lazily.
- playersSkills switched from ConcurrentBag to HashSet<Skills>, turning the NoRepeat filter from an O(n) scan into a set lookup.

Fixes
- NoRepeat could hand a player two or three skills in one round because the history bag was never deduplicated; the HashSet rewrite closes it.
- SniperElite: restore the saved weapon after the halftime team swap instead of dropping it on the pistol round.
- Illiterate: the holder alert now reaches chat and is exempt from its own scrambler via PrintToChat(ignoreIlliterate).
- EntityManager.DestroyBeam: zero out width and render colour before the kill so beams cannot linger visibly, with a next-frame Remove fallback.
- Ricochet: drop all 18 diagnostic Trace calls and the Trace helper; the skill measured stable over 48h and the tracing dominated the debug log.

Debug
- Tag round start, round end and freeze-time-end lines with [WARMUP] so warmup load is separable from live rounds.
This commit is contained in:
ByDexter 2026-08-09 00:37:02 +03:00
parent 615c55b2da
commit b2d2c5bf9a
93 changed files with 3414 additions and 329 deletions

View file

@ -33,7 +33,7 @@ namespace src.player
public static readonly SkillsInfo.DefaultSkillInfo[] counterterroristSkills = [.. SkillsInfo.LoadedConfig.Where(s => s.OnlyTeam == (int)CsTeam.CounterTerrorist)];
private static readonly SkillsInfo.DefaultSkillInfo[] allTeamsSkills = [.. SkillsInfo.LoadedConfig.Where(s => s.OnlyTeam == 0)];
private static readonly ConcurrentDictionary<uint, ConcurrentBag<jSkill_SkillInfo>> playersSkills = [];
private static readonly ConcurrentDictionary<uint, HashSet<Skills>> playersSkills = [];
public static readonly ConcurrentDictionary<uint, jSkill_SkillInfo> staticSkills = [];
public static readonly ConcurrentDictionary<uint, uint> playersCustomFOV = [];
private static readonly object setLock = new();
@ -564,6 +564,7 @@ namespace src.player
PlayerManager.UnregisterPlayer(player.Index);
EntityManager.DestroyPlayerEntities(player.Index);
SkillUtils.ClearHudSuppression(player.Index);
return HookResult.Continue;
}
@ -602,6 +603,8 @@ namespace src.player
var pawn = player.PlayerPawn?.Value;
if (pawn == null || !pawn.IsValid) return;
SkillUtils.ClearHudSuppression(player.Index);
pawn.HideHUD = (uint)(pawn.HideHUD & ~(1 << 8));
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_iHideHUD");
@ -768,6 +771,21 @@ namespace src.player
}
var config = Config.LoadedConfig.HtmlHudCustomisation;
var cache = skillPlayer?.HudCache;
if (cache != null
&& cache.Content != null
&& cache.PlayerIndex == player.Index
&& ReferenceEquals(cache.Config, config)
&& cache.IsDescription == isDescription
&& string.Equals(cache.Header, headerLine, StringComparison.Ordinal)
&& string.Equals(cache.Center, centerLine, StringComparison.Ordinal)
&& string.Equals(cache.Extra, extraLine, StringComparison.Ordinal))
{
player.PrintToCenterHtml(cache.Content);
return;
}
var emptySymbol = $"<font class='fontSize-{(string.IsNullOrEmpty(headerLine) || string.IsNullOrEmpty(config.HeaderLineSize) ? "l" : "ml")}'> </font>";
var emptySymbol2 = $"<font class='fontSize-ml'> </font>";
@ -782,6 +800,19 @@ namespace src.player
: $"<br>{emptySymbol}<font class='fontSize-{(isDescription ? config.SkillDescriptionLineSize : config.InfoLineSize)}' color='{(isDescription ? config.SkillDescriptionLineColor : config.InfoLineColor)}'>{extraLine}</font>{emptySymbol}";
var hudContent = "<jRS/>" + infoLine + skillLine + remainingLine;
if (skillPlayer != null)
{
cache ??= skillPlayer.HudCache = new HudCacheEntry();
cache.PlayerIndex = player.Index;
cache.Config = config;
cache.Header = headerLine;
cache.Center = centerLine;
cache.Extra = extraLine;
cache.IsDescription = isDescription;
cache.Content = hudContent;
}
player.PrintToCenterHtml(hudContent);
}
}