v1.2.3.b6

New skills (9)
- Bounty: put a cash price on an enemy's head, the killer collects it.
- EmpGrenade: grenade victims lose radar and crosshair for a while.
- GravityDecoy: the decoy alters gravity for everyone in its radius.
- Heavyweight: immune to push and slow effects from other skills.
- Nemesis: the marked player takes extra damage from everyone.
- Punisher: banks part of the damage you take and releases it on your next hit.
- Rewind: drop a marker and teleport back to it shortly after.
- TrueArmor: armor absorbs part of incoming damage instead of health.
- Voodoo: the marked enemy shares the damage you take.

Shared systems
- DecoyRing: reusable ground ring so decoy skills show their real area of effect. Adopted by FireRain, FrozenDecoy, GravityDecoy and MagneticDecoy.
- WeaponPool: single cached weapon classification (rifle/pistol/grenade) with a normalizing lookup, backed by the new config Weapons section. Replaces the duplicated hardcoded arrays in Assassin, Chicken, Ghost, NoNades, PrimaryBan, RandomWeapon, SniperElite and WeaponsSwap. [because of compatibility with WeaponRestrict]
- HUD suppression registry in SkillUtils: crosshair and radar hiding is now refcounted per owner, so overlapping skills (Glitch, Jammer, EmpGrenade) cannot restore each other's state early.
- SkillUtils.ResolveHiddenPawns: shared invisible-pawn resolution for C4Camouflage, Ghost and Ninja.
- Config gained a Weapons section with automatic migration for existing installs, plus a per-skill DisableOnPistolRound switch honoured by both the round draw and css_setskill.

Sound
- Volume rebalance
- Add SkillUtils.EmitSoundToPlayer with a private RecipientFilter. A null filter had been broadcasting every skill sound to all clients. Migrated 16 call sites: Poison, DemonEye, ToxicSmoke, CarefulBullets, Thorns, HotBomb, LastGasp, LongKnife, Nightmare, Jester, Tripwire, Medic, HealingSmoke, Rewind, Watchmaker.
- New effects: LongKnife knife-hit feedback (Weapon_Knife.Hit.Heavy/Light), Grapple hook impact, Fortnite barricade placement, Ricochet bounce, Nightmare cursed tone, Replicator/Illusionist spawn, PsychicDefusing defuse cue, TakeAmmo pickup, Tripwire and Jammer trigger tones.
- 29 skills gained a configurable SoundVolume, LongKnife also HitSoundVolume.
- Grapple: emit the hook impact at the hook entity instead of at the owner so the enemy team can locate it.
- PawelJumper: the engine already plays the first jump, only extra jumps emit.

Models and visuals
- Grapple: real hook model with configurable hookScale and hookEmbed so the hook sits in the surface it hit.
- Pilot: glowing exhaust trail parented to the pawn, active only while airborne.

Performance
- SkillsInfo.GetValue now resolves through a ConcurrentDictionary cache instead of reflecting on every call; invalidated on config reload.
- HUD render cache keyed on player, config, description flag and the three source lines; identical frames skip the rebuild.
- Glaz.CheckTransmit: hoist smoke index resolution out of the per-viewer loop and build the pawn-owner map lazily.
- playersSkills switched from ConcurrentBag to HashSet<Skills>, turning the NoRepeat filter from an O(n) scan into a set lookup.

Fixes
- NoRepeat could hand a player two or three skills in one round because the history bag was never deduplicated; the HashSet rewrite closes it.
- SniperElite: restore the saved weapon after the halftime team swap instead of dropping it on the pistol round.
- Illiterate: the holder alert now reaches chat and is exempt from its own scrambler via PrintToChat(ignoreIlliterate).
- EntityManager.DestroyBeam: zero out width and render colour before the kill so beams cannot linger visibly, with a next-frame Remove fallback.
- Ricochet: drop all 18 diagnostic Trace calls and the Trace helper; the skill measured stable over 48h and the tracing dominated the debug log.

Debug
- Tag round start, round end and freeze-time-end lines with [WARMUP] so warmup load is separable from live rounds.
This commit is contained in:
ByDexter 2026-08-09 00:37:02 +03:00
parent 615c55b2da
commit b2d2c5bf9a
93 changed files with 3414 additions and 329 deletions

View file

@ -195,6 +195,8 @@ namespace src.player
SkillsUsedThisMap.Clear();
nextRoundPicks.Clear();
SkillUtils.ClearAllHudSuppression();
playersCustomFOV.Clear();
playersSkills.Clear();
staticSkills.Clear();
@ -275,6 +277,7 @@ namespace src.player
public required HashSet<Skills> NeedsTeammates { get; init; }
public required HashSet<Skills> CtOnly { get; init; }
public required HashSet<Skills> TOnly { get; init; }
public required HashSet<Skills> PistolRoundBanned { get; init; }
public required int TerroristCount { get; init; }
public required int CounterTerroristCount { get; init; }
}
@ -296,6 +299,9 @@ namespace src.player
NeedsTeammates = ToSkillSet(SkillsInfo.LoadedConfig.Where(s => s.NeedsTeammates).Select(s => s.Name)),
CtOnly = ToSkillSet(counterterroristSkills.Select(s => s.Name)),
TOnly = ToSkillSet(terroristSkills.Select(s => s.Name)),
PistolRoundBanned = SkillUtils.IsPistolRound()
? ToSkillSet(SkillsInfo.LoadedConfig.Where(s => s.DisableOnPistolRound).Select(s => s.Name))
: [],
TerroristCount = validPlayers.Count(p => p.Team == CsTeam.Terrorist),
CounterTerroristCount = validPlayers.Count(p => p.Team == CsTeam.CounterTerrorist),
};
@ -328,9 +334,12 @@ namespace src.player
else
skillList.RemoveAll(s => ctx.TOnly.Contains(s.Skill));
if (gameMode == Config.GameModes.NoRepeat && playersSkills.TryGetValue(player.Index, out ConcurrentBag<jSkill_SkillInfo>? skills))
if (ctx.PistolRoundBanned.Count != 0)
skillList.RemoveAll(s => ctx.PistolRoundBanned.Contains(s.Skill));
if (gameMode == Config.GameModes.NoRepeat && playersSkills.TryGetValue(player.Index, out HashSet<Skills>? skills))
{
skillList.RemoveAll(s => skills.Any(s2 => s2.Skill == s.Skill));
skillList.RemoveAll(s => skills.Contains(s.Skill));
if (skillList.Count == 0) skills.Clear();
}
@ -338,10 +347,10 @@ namespace src.player
if (gameMode == Config.GameModes.NoRepeat)
{
if (playersSkills.TryGetValue(player.Index, out ConcurrentBag<jSkill_SkillInfo>? value))
value.Add(randomSkill);
if (playersSkills.TryGetValue(player.Index, out HashSet<Skills>? value))
value.Add(randomSkill.Skill);
else
playersSkills.TryAdd(player.Index, [randomSkill]);
playersSkills.TryAdd(player.Index, [randomSkill.Skill]);
}
return randomSkill;
@ -358,6 +367,7 @@ namespace src.player
var def = SkillsInfo.LoadedConfig.FirstOrDefault(d => d.Name == name);
if (def == null) return false;
if (def.DisableOnPistolRound && SkillUtils.IsPistolRound()) return false;
if (def.NeedsTeammates && validPlayers.Count(p => p.Team == player.Team) == 1) return false;
if (def.MaxPerServer >= 0 && assignmentCounts.TryGetValue(pick.Skill, out var c) && c >= def.MaxPerServer) return false;
@ -648,9 +658,12 @@ namespace src.player
else
skillList.RemoveAll(s => terroristSkills.Any(s2 => s2.Name == s.Skill.ToString()));
if (gameMode == Config.GameModes.NoRepeat && playersSkills.TryGetValue(player.Index, out ConcurrentBag<jSkill_SkillInfo>? skills))
if (SkillUtils.IsPistolRound())
skillList.RemoveAll(s => SkillsInfo.GetValue<bool>(s.Skill, "disableOnPistolRound"));
if (gameMode == Config.GameModes.NoRepeat && playersSkills.TryGetValue(player.Index, out HashSet<Skills>? skills))
{
skillList.RemoveAll(s => skills.Any(s2 => s2.Skill == s.Skill));
skillList.RemoveAll(s => skills.Contains(s.Skill));
if (skillList.Count == 0) skills.Clear();
}