v1.2.3.b6

New skills (9)
- Bounty: put a cash price on an enemy's head, the killer collects it.
- EmpGrenade: grenade victims lose radar and crosshair for a while.
- GravityDecoy: the decoy alters gravity for everyone in its radius.
- Heavyweight: immune to push and slow effects from other skills.
- Nemesis: the marked player takes extra damage from everyone.
- Punisher: banks part of the damage you take and releases it on your next hit.
- Rewind: drop a marker and teleport back to it shortly after.
- TrueArmor: armor absorbs part of incoming damage instead of health.
- Voodoo: the marked enemy shares the damage you take.

Shared systems
- DecoyRing: reusable ground ring so decoy skills show their real area of effect. Adopted by FireRain, FrozenDecoy, GravityDecoy and MagneticDecoy.
- WeaponPool: single cached weapon classification (rifle/pistol/grenade) with a normalizing lookup, backed by the new config Weapons section. Replaces the duplicated hardcoded arrays in Assassin, Chicken, Ghost, NoNades, PrimaryBan, RandomWeapon, SniperElite and WeaponsSwap. [because of compatibility with WeaponRestrict]
- HUD suppression registry in SkillUtils: crosshair and radar hiding is now refcounted per owner, so overlapping skills (Glitch, Jammer, EmpGrenade) cannot restore each other's state early.
- SkillUtils.ResolveHiddenPawns: shared invisible-pawn resolution for C4Camouflage, Ghost and Ninja.
- Config gained a Weapons section with automatic migration for existing installs, plus a per-skill DisableOnPistolRound switch honoured by both the round draw and css_setskill.

Sound
- Volume rebalance
- Add SkillUtils.EmitSoundToPlayer with a private RecipientFilter. A null filter had been broadcasting every skill sound to all clients. Migrated 16 call sites: Poison, DemonEye, ToxicSmoke, CarefulBullets, Thorns, HotBomb, LastGasp, LongKnife, Nightmare, Jester, Tripwire, Medic, HealingSmoke, Rewind, Watchmaker.
- New effects: LongKnife knife-hit feedback (Weapon_Knife.Hit.Heavy/Light), Grapple hook impact, Fortnite barricade placement, Ricochet bounce, Nightmare cursed tone, Replicator/Illusionist spawn, PsychicDefusing defuse cue, TakeAmmo pickup, Tripwire and Jammer trigger tones.
- 29 skills gained a configurable SoundVolume, LongKnife also HitSoundVolume.
- Grapple: emit the hook impact at the hook entity instead of at the owner so the enemy team can locate it.
- PawelJumper: the engine already plays the first jump, only extra jumps emit.

Models and visuals
- Grapple: real hook model with configurable hookScale and hookEmbed so the hook sits in the surface it hit.
- Pilot: glowing exhaust trail parented to the pawn, active only while airborne.

Performance
- SkillsInfo.GetValue now resolves through a ConcurrentDictionary cache instead of reflecting on every call; invalidated on config reload.
- HUD render cache keyed on player, config, description flag and the three source lines; identical frames skip the rebuild.
- Glaz.CheckTransmit: hoist smoke index resolution out of the per-viewer loop and build the pawn-owner map lazily.
- playersSkills switched from ConcurrentBag to HashSet<Skills>, turning the NoRepeat filter from an O(n) scan into a set lookup.

Fixes
- NoRepeat could hand a player two or three skills in one round because the history bag was never deduplicated; the HashSet rewrite closes it.
- SniperElite: restore the saved weapon after the halftime team swap instead of dropping it on the pistol round.
- Illiterate: the holder alert now reaches chat and is exempt from its own scrambler via PrintToChat(ignoreIlliterate).
- EntityManager.DestroyBeam: zero out width and render colour before the kill so beams cannot linger visibly, with a next-frame Remove fallback.
- Ricochet: drop all 18 diagnostic Trace calls and the Trace helper; the skill measured stable over 48h and the tracing dominated the debug log.

Debug
- Tag round start, round end and freeze-time-end lines with [WARMUP] so warmup load is separable from live rounds.
This commit is contained in:
ByDexter 2026-08-09 00:37:02 +03:00
parent 615c55b2da
commit b2d2c5bf9a
93 changed files with 3414 additions and 329 deletions

View file

@ -15,13 +15,29 @@ namespace src.player.skills
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
Instance.AddToManifest(SkillsInfo.GetValue<string>(skillName, "particleName"));
}
public static void NewRound()
{
foreach (var pilotInfo in PlayerPilotInfo.Values)
ClearTrail(pilotInfo);
PlayerPilotInfo.Clear();
}
public static void PlayerDeath(EventPlayerDeath @event)
{
var player = PlayerManager.GetPlayerEvent(@event.Userid);
if (player == null || !player.IsValid) return;
if (PlayerPilotInfo.TryGetValue(player.Index, out var pilotInfo))
{
ClearTrail(pilotInfo);
pilotInfo.IsFlying = false;
}
}
public static void OnTick()
{
foreach (var player in PlayerManager.GetTickPlayers())
@ -39,7 +55,9 @@ namespace src.player.skills
public static void DisableSkill(CCSPlayerController player)
{
PlayerPilotInfo.TryRemove(player.Index, out _);
if (PlayerPilotInfo.TryRemove(player.Index, out var pilotInfo))
ClearTrail(pilotInfo);
SkillUtils.ResetPrintHTML(player);
}
@ -96,9 +114,18 @@ namespace src.player.skills
);
if (inUse)
{
ApplyPilotEffect(player);
else if (pilotInfo.Fuel <= 0)
pilotInfo.IsFlying = false;
StartTrail(player, playerPawn, pilotInfo);
}
else
{
if (pilotInfo.TrailIndex != null)
ClearTrail(pilotInfo);
if (pilotInfo.Fuel <= 0)
pilotInfo.IsFlying = false;
}
pilotInfo.LastButtons = buttons;
UpdateHUD(player, pilotInfo);
@ -132,6 +159,62 @@ namespace src.player.skills
return "#FF0000";
}
private static void StartTrail(CCSPlayerController player, CCSPlayerPawn pawn, Pilot_PlayerInfo pilotInfo)
{
if (pilotInfo.TrailIndex != null)
{
var existing = Utilities.GetEntityFromIndex<CParticleSystem>((int)pilotInfo.TrailIndex.Value);
if (existing != null && existing.IsValid) return;
pilotInfo.TrailIndex = null;
}
if (pawn.AbsOrigin == null) return;
var particle = EntityManager.CreateTrackedParticleSystem(player.Index, SkillsInfo.GetValue<string>(skillName, "particleName"));
if (particle == null || !particle.IsValid) return;
float offset = SkillsInfo.GetValue<float>(skillName, "particleOffset");
particle.Teleport(new Vector(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + offset));
particle.AcceptInput("SetParent", pawn, particle, "!activator");
particle.AcceptInput("Start");
pilotInfo.TrailIndex = particle.Index;
}
private static void StopTrail(Pilot_PlayerInfo pilotInfo)
{
if (pilotInfo.TrailIndex == null) return;
uint index = pilotInfo.TrailIndex.Value;
pilotInfo.TrailIndex = null;
var particle = Utilities.GetEntityFromIndex<CParticleSystem>((int)index);
if (particle != null && particle.IsValid)
{
particle.AcceptInput("Stop");
particle.AcceptInput("DestroyImmediately");
}
EntityManager.DestroyEntity(index);
if (EntityManager.SuppressKills) return;
Server.NextFrame(() =>
{
var leftover = Utilities.GetEntityFromIndex<CParticleSystem>((int)index);
if (leftover != null && leftover.IsValid)
leftover.Remove();
});
}
private static void ClearTrail(Pilot_PlayerInfo pilotInfo)
{
StopTrail(pilotInfo);
foreach (var leftover in EntityManager.GetPlayerEntities((uint)pilotInfo.SteamID, "particle_system"))
EntityManager.DestroyEntity(leftover);
}
private static void ApplyPilotEffect(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
@ -168,10 +251,13 @@ namespace src.player.skills
public int JumpCount { get; set; } = 0;
public float LastJumpTime { get; set; } = 0;
public bool IsFlying { get; set; } = false;
public uint? TrailIndex { get; set; }
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float maximumFuel = 150f, float fuelConsumption = .64f, float refuelling = .1f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1466F5", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float maximumFuel = 150f, float fuelConsumption = .64f, float refuelling = .1f, string particleName = "particles/inferno_fx/incgrenade_thrown_trail.vpcf", float particleOffset = 0f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
{
public string ParticleName { get; set; } = particleName;
public float ParticleOffset { get; set; } = particleOffset;
public float MaximumFuel { get; set; } = maximumFuel;
public float FuelConsumption { get; set; } = fuelConsumption;
public float Refuelling { get; set; } = refuelling;