Add per-skill HUD duration overrides

Introduce optional `HudDuration` and `DescriptionHudDuration` fields in skill config metadata and propagate them through all skill config constructors and `skillsInfo.json`.
This commit is contained in:
Juzlus 2026-07-13 21:38:23 +02:00
parent 03bbe6ca98
commit b4e70ea0a1
135 changed files with 416 additions and 147 deletions

View file

@ -82,7 +82,7 @@ namespace src.player.skills
SkillUtils.RestoreHealth(victim);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#cc7504", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float torseReflectionChance = .95f, float legReflectionChance = .70f, float velocityModifier = .85f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#cc7504", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float torseReflectionChance = .95f, float legReflectionChance = .70f, float velocityModifier = .85f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
{
public float TorseReflectionChance { get; set; } = torseReflectionChance;
public float LegReflectionChance { get; set; } = legReflectionChance;