Add per-skill HUD duration overrides
Introduce optional `HudDuration` and `DescriptionHudDuration` fields in skill config metadata and propagate them through all skill config constructors and `skillsInfo.json`.
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135 changed files with 416 additions and 147 deletions
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@ -207,7 +207,7 @@ namespace src.player.skills
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public DateTime Cooldown { get; set; }
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42f5ef", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = 2, Rarity rarity = Rarity.Common, float cooldown = 30f, float durationRun = 5, float durationCrouch = 12, int yourTeamDamage = 10, int enemyTeamDamage = 20) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42f5ef", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = 2, Rarity rarity = Rarity.Common, float cooldown = 30f, float durationRun = 5, float durationCrouch = 12, int yourTeamDamage = 10, int enemyTeamDamage = 20) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
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{
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public float Cooldown { get; set; } = cooldown;
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public float DurationRun { get; set; } = durationRun;
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