Add per-skill HUD duration overrides
Introduce optional `HudDuration` and `DescriptionHudDuration` fields in skill config metadata and propagate them through all skill config constructors and `skillsInfo.json`.
This commit is contained in:
parent
03bbe6ca98
commit
b4e70ea0a1
135 changed files with 416 additions and 147 deletions
|
|
@ -150,7 +150,7 @@ namespace src.player.skills
|
|||
SkillUtils.CloseMenu(player);
|
||||
}
|
||||
|
||||
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#902eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = 2, Rarity rarity = Rarity.Common, float cooldown = .85f, int damage = 1, int minHealth = 30) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
|
||||
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#902eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = 2, Rarity rarity = Rarity.Common, float cooldown = .85f, int damage = 1, int minHealth = 30) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
|
||||
{
|
||||
public int Damage { get; set; } = damage;
|
||||
public float Cooldown { get; set; } = cooldown;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue