Add per-skill HUD duration overrides

Introduce optional `HudDuration` and `DescriptionHudDuration` fields in skill config metadata and propagate them through all skill config constructors and `skillsInfo.json`.
This commit is contained in:
Juzlus 2026-07-13 21:38:23 +02:00
parent 03bbe6ca98
commit b4e70ea0a1
135 changed files with 416 additions and 147 deletions

View file

@ -32,7 +32,7 @@ namespace src.player.skills
{
public int HealthToAdd { get; set; }
public float Cooldown { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff462e", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = utils.Rarity.Common, int healthToAdd = 1, float cooldown = .25f) : base(skill, active, color, onlyTeam, needsTeammates)
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff462e", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = utils.Rarity.Common, int healthToAdd = 1, float cooldown = .25f) : base(skill, active, color, onlyTeam, needsTeammates)
{
HealthToAdd = healthToAdd;
Cooldown = cooldown;