Fix GeoLite crash, add PerfMode profiling, reload cache invalidation

- GeoLite/MaxMind lookup wrapped in try/catch and disabled for the session on failure
  (stops the per-tick exception spam when the assembly cannot load during hot-reload)
- New PerfMode config option: writes performance logs to logs/perf_<date>.txt
  (DisableAll/SetSkill/PlayerDeath totals, per-skill SkillAction timings,
  aggregated OnTick/CheckTransmit avg-max summaries)
- css_reload now invalidates the skill-info and freeze-time caches
- Removed the last null-forgiving player lookups (Command, Armored, Baseball,
  FriendlyFire, OneShot)
This commit is contained in:
ByDexter 2026-07-06 02:50:56 +03:00
parent 25cd8eb989
commit b68a033b4c
14 changed files with 157 additions and 10 deletions

View file

@ -36,7 +36,7 @@ namespace src.player.skills
if (victim.Index == attacker.Index || victim.Team == attacker.Team)
return;
var attackerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(attacker)!.Index);
var attackerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(attacker)?.Index ?? attacker.Index));
if (attackerInfo?.Skill != skillName) return;
SkillUtils.TakeHealth(victim!.PlayerPawn.Value, SkillsInfo.GetValue<int>(skillName, "damageDeal"));