Fix GeoLite crash, add PerfMode profiling, reload cache invalidation
- GeoLite/MaxMind lookup wrapped in try/catch and disabled for the session on failure (stops the per-tick exception spam when the assembly cannot load during hot-reload) - New PerfMode config option: writes performance logs to logs/perf_<date>.txt (DisableAll/SetSkill/PlayerDeath totals, per-skill SkillAction timings, aggregated OnTick/CheckTransmit avg-max summaries) - css_reload now invalidates the skill-info and freeze-time caches - Removed the last null-forgiving player lookups (Command, Armored, Baseball, FriendlyFire, OneShot)
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14 changed files with 157 additions and 10 deletions
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@ -8,6 +8,7 @@
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"EnableBotSkills": true,
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"EnableBotKickDebug": false,
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"DebugMode": false,
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"PerfMode": false,
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"AlternativeSkillButton": null,
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"SkillTimeBeforeStart": 7.0,
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"SkillHudDuration": -1.0,
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