v1.2.3.b8 - fix: startup crash with PerfMode/DebugMode enabled
- #### Fixes
- **Startup crash** - Servers with `PerfMode` or `DebugMode` enabled crashed during boot at the first skill. `PerfLog.Sample` called `IsServerIdle()` on every `SkillAction`, which scanned the player list while the server was still booting. Our own regression, introduced with the idle-logging gate in b8.
- **PlayerManager** - Added a `serverActive` flag set on map start; `IsServerIdle`, `GetTickPlayers` and `GetTickBomb` no longer touch the game before the map is up.
- **Commands** - `zmienmape` and one Chinese alias were listed twice, registering the same command name natively two times. Cleaned up the defaults and added a duplicate guard so user configs are covered too.
- #### Chat
- **Skill announcement** - Teammate skills are now shown first and your own skill description last, so it stays at the bottom of the chat instead of scrolling away.
- **SetRandomSkill** - No longer leaves the chat box unclosed when the player has teammates.
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8 changed files with 33 additions and 15 deletions
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@ -62,8 +62,9 @@ namespace src.command
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foreach (var commandPair in commands)
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foreach (var command in commandPair.Key)
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{
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Instance.AddCommand($"css_{command}", commandPair.Value.description, commandPair.Value.handler);
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oldCommands.TryAdd($"css_{command}", commandPair.Value.handler);
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string name = $"css_{command}";
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if (!oldCommands.TryAdd(name, commandPair.Value.handler)) continue;
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Instance.AddCommand(name, commandPair.Value.description, commandPair.Value.handler);
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}
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}
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}
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