setoverride: same targets as setskill (@me, @all, @ct, @t, @random, ...)

Several targets are all set to one state: on if any is off, otherwise off.
Bump to 1.2.4.b3-panorama4.
This commit is contained in:
Astra 2026-10-03 00:03:22 +01:00
parent b16e6fb213
commit baba6ef084
3 changed files with 19 additions and 13 deletions

View file

@ -116,14 +116,14 @@ namespace src.command
if (command.ArgCount < 2)
{
Reply("Usage: css_setoverride <name or steamid64>");
Reply("Usage: css_setoverride <name, steamid64, @me, @all, @ct, @t, @random, ...>");
return;
}
var targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => p != null && p.IsValid
&& (p.SteamID.ToString().Equals(command.GetArg(1), StringComparison.CurrentCultureIgnoreCase)
|| p.PlayerName.Equals(command.GetArg(1), StringComparison.OrdinalIgnoreCase)));
if (targetPlayer == null)
// zio: same targets as css_setskill. Several targets are all set to one state:
// on if any of them is off, otherwise off.
var targets = GetSetSkillTargets(player, command.GetArg(1), _ => true);
if (targets.Count == 0)
{
Reply(player == null
? Localization.GetTranslationWithoutIlliterate("player_not_found_setskill")
@ -131,8 +131,12 @@ namespace src.command
return;
}
bool enabled = CooldownOverride.Toggle(targetPlayer);
Reply($"Cooldown override {(enabled ? $"{ChatColors.Lime}ON" : $"{ChatColors.LightRed}OFF")}{ChatColors.Default} for {ChatColors.LightRed}\u202A{targetPlayer.PlayerName}\u202C");
bool enabled = targets.Any(p => !CooldownOverride.IsSet(p));
foreach (var targetPlayer in targets)
CooldownOverride.Set(targetPlayer, enabled);
string who = targets.Count == 1 ? targets[0].PlayerName : $"{targets.Count} players";
Reply($"Cooldown override {(enabled ? $"{ChatColors.Lime}ON" : $"{ChatColors.LightRed}OFF")}{ChatColors.Default} for {ChatColors.LightRed}\u202A{who}\u202C");
}
private static void Command_SetSkill(CCSPlayerController? player, CommandInfo command)

View file

@ -44,7 +44,7 @@ namespace src
public override string ModuleName => "[CS2] [ jRandomSkills ]";
public override string ModuleAuthor => "D3X (Original), Juzlus (Modifier), ByDexterTR (Contributor)";
public override string ModuleDescription => "Plugin adds random skills every round for CS2 by D3X. Modified by Juzlus.";
public override string ModuleVersion => "1.2.4.b3-panorama3";
public override string ModuleVersion => "1.2.4.b3-panorama4";
public override void Load(bool hotReload)
{

View file

@ -15,14 +15,16 @@ namespace src.utils
private static readonly HashSet<ulong> _players = [];
private static readonly ConcurrentDictionary<Type, FieldInfo[]> _stateFields = new();
// Toggles the override and returns the new state.
public static bool Toggle(CCSPlayerController player)
// Sets the override for one player.
public static void Set(CCSPlayerController player, bool enabled)
{
if (_players.Remove(Key(player))) return false;
_players.Add(Key(player));
return true;
if (enabled) _players.Add(Key(player));
else _players.Remove(Key(player));
}
// The player's own setting, without following a bot takeover like Has does.
public static bool IsSet(CCSPlayerController player) => _players.Contains(Key(player));
// A bot a human has taken over counts as that human, since skills run on the bot's controller.
public static bool Has(CCSPlayerController? player)
{