setoverride: same targets as setskill (@me, @all, @ct, @t, @random, ...)
Several targets are all set to one state: on if any is off, otherwise off. Bump to 1.2.4.b3-panorama4.
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parent
b16e6fb213
commit
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3 changed files with 19 additions and 13 deletions
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@ -116,14 +116,14 @@ namespace src.command
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if (command.ArgCount < 2)
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if (command.ArgCount < 2)
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{
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{
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Reply("Usage: css_setoverride <name or steamid64>");
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Reply("Usage: css_setoverride <name, steamid64, @me, @all, @ct, @t, @random, ...>");
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return;
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return;
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}
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}
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var targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => p != null && p.IsValid
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// zio: same targets as css_setskill. Several targets are all set to one state:
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&& (p.SteamID.ToString().Equals(command.GetArg(1), StringComparison.CurrentCultureIgnoreCase)
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// on if any of them is off, otherwise off.
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|| p.PlayerName.Equals(command.GetArg(1), StringComparison.OrdinalIgnoreCase)));
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var targets = GetSetSkillTargets(player, command.GetArg(1), _ => true);
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if (targetPlayer == null)
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if (targets.Count == 0)
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{
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{
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Reply(player == null
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Reply(player == null
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? Localization.GetTranslationWithoutIlliterate("player_not_found_setskill")
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? Localization.GetTranslationWithoutIlliterate("player_not_found_setskill")
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@ -131,8 +131,12 @@ namespace src.command
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return;
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return;
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}
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}
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bool enabled = CooldownOverride.Toggle(targetPlayer);
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bool enabled = targets.Any(p => !CooldownOverride.IsSet(p));
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Reply($"Cooldown override {(enabled ? $"{ChatColors.Lime}ON" : $"{ChatColors.LightRed}OFF")}{ChatColors.Default} for {ChatColors.LightRed}\u202A{targetPlayer.PlayerName}\u202C");
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foreach (var targetPlayer in targets)
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CooldownOverride.Set(targetPlayer, enabled);
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string who = targets.Count == 1 ? targets[0].PlayerName : $"{targets.Count} players";
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Reply($"Cooldown override {(enabled ? $"{ChatColors.Lime}ON" : $"{ChatColors.LightRed}OFF")}{ChatColors.Default} for {ChatColors.LightRed}\u202A{who}\u202C");
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}
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}
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private static void Command_SetSkill(CCSPlayerController? player, CommandInfo command)
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private static void Command_SetSkill(CCSPlayerController? player, CommandInfo command)
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@ -44,7 +44,7 @@ namespace src
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public override string ModuleName => "[CS2] [ jRandomSkills ]";
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public override string ModuleName => "[CS2] [ jRandomSkills ]";
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public override string ModuleAuthor => "D3X (Original), Juzlus (Modifier), ByDexterTR (Contributor)";
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public override string ModuleAuthor => "D3X (Original), Juzlus (Modifier), ByDexterTR (Contributor)";
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public override string ModuleDescription => "Plugin adds random skills every round for CS2 by D3X. Modified by Juzlus.";
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public override string ModuleDescription => "Plugin adds random skills every round for CS2 by D3X. Modified by Juzlus.";
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public override string ModuleVersion => "1.2.4.b3-panorama3";
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public override string ModuleVersion => "1.2.4.b3-panorama4";
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public override void Load(bool hotReload)
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public override void Load(bool hotReload)
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{
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{
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@ -15,14 +15,16 @@ namespace src.utils
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private static readonly HashSet<ulong> _players = [];
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private static readonly HashSet<ulong> _players = [];
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private static readonly ConcurrentDictionary<Type, FieldInfo[]> _stateFields = new();
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private static readonly ConcurrentDictionary<Type, FieldInfo[]> _stateFields = new();
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// Toggles the override and returns the new state.
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// Sets the override for one player.
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public static bool Toggle(CCSPlayerController player)
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public static void Set(CCSPlayerController player, bool enabled)
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{
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{
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if (_players.Remove(Key(player))) return false;
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if (enabled) _players.Add(Key(player));
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_players.Add(Key(player));
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else _players.Remove(Key(player));
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return true;
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}
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}
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// The player's own setting, without following a bot takeover like Has does.
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public static bool IsSet(CCSPlayerController player) => _players.Contains(Key(player));
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// A bot a human has taken over counts as that human, since skills run on the bot's controller.
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// A bot a human has taken over counts as that human, since skills run on the bot's controller.
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public static bool Has(CCSPlayerController? player)
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public static bool Has(CCSPlayerController? player)
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{
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{
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