Update readme & Rework NoRecoil

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Juzlus 2026-09-17 22:54:05 +02:00
parent f73dd5a4df
commit c58bff7150
7 changed files with 174 additions and 44 deletions

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.github/en.md vendored
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## 📋 Changelog
<details>
<summary><b>v1.2.4.b2</b></summary>
- #### General
- **Ninja, Ghost, C4 Camouflage** - Hidden players are now revealed in the `player_death` pre-hook, preventing `CopyExistingEntity: missing client entity` crashes.
- **DisableOnFreezeTime** - Passive damage skills (Cypher, Exploding Barrel, Explosive Shot, Fortnite, Iana, Illusionist and Replicator, etc.) now also respect the setting.
- **Skill distribution** - One disconnecting player can no longer stop skill assignment for everyone else; If no skills are assigned, the system retries up to 6 times every 0.5s and logs the reason for failure.
- #### Skill Fixes
- **No Recoil** - Changed the way no recoil is applied to prevent it from affecting other players.
- **Falcon Eye** - Weapons no longer remain locked after a round ends while the camera is active.
- **Jump Ban** - Jumping is now fully blocked by clearing upward velocity and extending the effect duration; The message confirming that jumping is available again now displays correctly.
- **Blast Shot** - Grenades can no longer be thrown during freeze time.
- **Sound Maker** - Phantom screams no longer come from `0 0 0` and are only sent to living enemies.
- **Careful Bullets, Darkness, Deaf, Expensive Ammo, Giant, Glitch, Jammer, Jet Kick, Jump Curse, Magnifier, Nightmare, Poison, Primary Ban, Wild Throw** - The message confirming that the effect ended now displays correctly.
**Full update contributed by [@ByDexterTR](https://github.com/ByDexterTR) in pull request [#58](https://github.com/Juzlus/jRandomSkills/pull/58). Thanks to ByDexterTR!**
</details>
<details>
<summary><b>v1.2.4.b1</b></summary>