Refactor command system and add static skill support
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22 changed files with 509 additions and 156 deletions
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@ -11,7 +11,7 @@ namespace jRandomSkills
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public class Aimbot : ISkill
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{
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private const Skills skillName = Skills.Aimbot;
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private static Dictionary<nint, int> hitGroups = new Dictionary<nint, int>();
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private static readonly Dictionary<nint, int> hitGroups = [];
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public static void LoadSkill()
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{
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@ -27,8 +27,8 @@ namespace jRandomSkills
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if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
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return HookResult.Continue;
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CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
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CCSPlayerPawn victimPawn = new CCSPlayerPawn(param.Handle);
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CCSPlayerPawn attackerPawn = new(param2.Attacker.Value.Handle);
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CCSPlayerPawn victimPawn = new(param.Handle);
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if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
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return HookResult.Continue;
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@ -64,11 +64,8 @@ namespace jRandomSkills
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return HookResult.Continue;
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}
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public class SkillConfig : Config.DefaultSkillInfo
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff0000", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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{
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff0000", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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}
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}
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}
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}
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