Refactor command system and add static skill support

This commit is contained in:
Juzlus 2025-09-05 04:40:53 +02:00
parent e33975fe8b
commit c73473f0ed
22 changed files with 509 additions and 156 deletions

View file

@ -11,7 +11,7 @@ namespace jRandomSkills
public class Aimbot : ISkill
{
private const Skills skillName = Skills.Aimbot;
private static Dictionary<nint, int> hitGroups = new Dictionary<nint, int>();
private static readonly Dictionary<nint, int> hitGroups = [];
public static void LoadSkill()
{
@ -27,8 +27,8 @@ namespace jRandomSkills
if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
return HookResult.Continue;
CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
CCSPlayerPawn victimPawn = new CCSPlayerPawn(param.Handle);
CCSPlayerPawn attackerPawn = new(param2.Attacker.Value.Handle);
CCSPlayerPawn victimPawn = new(param.Handle);
if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
return HookResult.Continue;
@ -64,11 +64,8 @@ namespace jRandomSkills
return HookResult.Continue;
}
public class SkillConfig : Config.DefaultSkillInfo
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff0000", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff0000", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : base(skill, active, color, onlyTeam, needsTeammates)
{
}
}
}
}