Refactor command system and add static skill support

This commit is contained in:
Juzlus 2025-09-05 04:40:53 +02:00
parent e33975fe8b
commit c73473f0ed
22 changed files with 509 additions and 156 deletions

View file

@ -1,8 +1,10 @@
using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
@ -10,6 +12,8 @@ namespace jRandomSkills
public class C4Camouflage : ISkill
{
private const Skills skillName = Skills.C4Camouflage;
private static bool exists = false;
private static readonly Dictionary<ulong, List<uint>> invisibleEntities = [];
public static void LoadSkill()
{
@ -77,10 +81,40 @@ namespace jRandomSkills
}
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
DisableSkill(player);
}
Instance.RemoveListener<CheckTransmit>(CheckTransmit);
exists = false;
return HookResult.Continue;
});
}
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
{
foreach (var (info, player) in infoList)
{
if (player == null) continue;
foreach ((var playerId, var itemList) in invisibleEntities)
if (player.SteamID != playerId)
foreach (var item in itemList)
info.TransmitEntities.Remove(item);
}
}
public static void EnableSkill(CCSPlayerController player)
{
if (!exists)
Instance.RegisterListener<CheckTransmit>(CheckTransmit);
exists = true;
if (player == null || !player.IsValid) return;
var playerPawn = player.PlayerPawn.Value;
@ -100,6 +134,7 @@ namespace jRandomSkills
{
SetPlayerVisibility(player, true);
SetWeaponVisibility(player, true);
invisibleEntities.Remove(player.SteamID);
}
private static void SetPlayerVisibility(CCSPlayerController player, bool enabled)
@ -113,23 +148,32 @@ namespace jRandomSkills
}
}
private static void SetWeaponVisibility(CCSPlayerController player, bool enabled)
private static void SetWeaponVisibility(CCSPlayerController player, bool visible)
{
if (!Instance.IsPlayerValid(player)) return;
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid) return;
var weaponServices = playerPawn.WeaponServices;
if (weaponServices == null) return;
var playerPawn = player.PlayerPawn.Value!;
if (playerPawn.WeaponServices == null) return;
var color = Color.FromArgb(enabled ? 255 : 0, 255, 255, 255);
foreach (var weapon in weaponServices.MyWeapons)
invisibleEntities.Remove(player.SteamID);
foreach (var weapon in playerPawn.WeaponServices.MyWeapons)
{
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
{
weapon.Value.Render = color;
Utilities.SetStateChanged(weapon.Value, "CBaseModelEntity", "m_clrRender");
if (!visible)
{
if (invisibleEntities.TryGetValue(player.SteamID, out var items))
{
if (!items.Contains(weapon.Index))
items.Add(weapon.Index);
}
else
invisibleEntities.Add(player.SteamID, [weapon.Index]);
}
}
}
if (visible)
invisibleEntities.Remove(player.SteamID);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00911f", CsTeam onlyTeam = CsTeam.Terrorist, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)