Refactor command system and add static skill support
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22 changed files with 509 additions and 156 deletions
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@ -6,6 +6,7 @@ using jRandomSkills.src.player;
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using static CounterStrikeSharp.API.Core.Listeners;
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using static jRandomSkills.jRandomSkills;
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using jRandomSkills.src.utils;
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using CounterStrikeSharp.API.Core.Attributes;
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namespace jRandomSkills
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{
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@ -13,6 +14,7 @@ namespace jRandomSkills
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{
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private const Skills skillName = Skills.Chicken;
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private static bool roundEnd = false;
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private static bool exists = false;
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private static readonly string[] disabledWeapons =
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[
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"weapon_ak47", "weapon_m4a4", "weapon_m4a1", "weapon_m4a1_silencer",
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@ -57,6 +59,8 @@ namespace jRandomSkills
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DisableSkill(player);
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}
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roundEnd = true;
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Instance.RemoveListener<CheckTransmit>(CheckTransmit);
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exists = false;
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return HookResult.Continue;
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});
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@ -92,11 +96,26 @@ namespace jRandomSkills
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Instance.RegisterListener<OnTick>(OnTick);
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}
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public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
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{
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foreach (var (info, player) in infoList)
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{
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if (player == null) continue;
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if (chickens.TryGetValue(player, out var chicken))
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if (chicken != null && chicken.IsValid)
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info.TransmitEntities.Remove(chicken.Index);
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}
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var playerPawn = player.PlayerPawn?.Value;
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if (playerPawn != null && playerPawn.IsValid)
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{
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if (!exists)
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Instance.RegisterListener<CheckTransmit>(CheckTransmit);
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exists = true;
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playerPawn.VelocityModifier = 1.1f;
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playerPawn.Health = 50;
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@ -136,11 +155,11 @@ namespace jRandomSkills
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SetWeaponAttack(player, false);
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}
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foreach (var chicken in chickens)
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if (chickens.TryGetValue(player, out var chicken))
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{
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if (chicken.Value != null && chicken.Value.IsValid)
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chicken.Value.Remove();
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chickens.Remove(chicken.Key);
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if (chicken != null && chicken.IsValid)
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chicken.Remove();
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chickens.Remove(player);
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}
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}
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