Refactor command system and add static skill support

This commit is contained in:
Juzlus 2025-09-05 04:40:53 +02:00
parent e33975fe8b
commit c73473f0ed
22 changed files with 509 additions and 156 deletions

View file

@ -6,6 +6,7 @@ using jRandomSkills.src.player;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
using jRandomSkills.src.utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace jRandomSkills
{
@ -13,6 +14,7 @@ namespace jRandomSkills
{
private const Skills skillName = Skills.Chicken;
private static bool roundEnd = false;
private static bool exists = false;
private static readonly string[] disabledWeapons =
[
"weapon_ak47", "weapon_m4a4", "weapon_m4a1", "weapon_m4a1_silencer",
@ -57,6 +59,8 @@ namespace jRandomSkills
DisableSkill(player);
}
roundEnd = true;
Instance.RemoveListener<CheckTransmit>(CheckTransmit);
exists = false;
return HookResult.Continue;
});
@ -92,11 +96,26 @@ namespace jRandomSkills
Instance.RegisterListener<OnTick>(OnTick);
}
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
{
foreach (var (info, player) in infoList)
{
if (player == null) continue;
if (chickens.TryGetValue(player, out var chicken))
if (chicken != null && chicken.IsValid)
info.TransmitEntities.Remove(chicken.Index);
}
}
public static void EnableSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn?.Value;
if (playerPawn != null && playerPawn.IsValid)
{
if (!exists)
Instance.RegisterListener<CheckTransmit>(CheckTransmit);
exists = true;
playerPawn.VelocityModifier = 1.1f;
playerPawn.Health = 50;
@ -136,11 +155,11 @@ namespace jRandomSkills
SetWeaponAttack(player, false);
}
foreach (var chicken in chickens)
if (chickens.TryGetValue(player, out var chicken))
{
if (chicken.Value != null && chicken.Value.IsValid)
chicken.Value.Remove();
chickens.Remove(chicken.Key);
if (chicken != null && chicken.IsValid)
chicken.Remove();
chickens.Remove(player);
}
}