Refactor Jackal skill to affect all opponents and add alternative skill button
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29 changed files with 136 additions and 120 deletions
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@ -3,7 +3,6 @@ using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using jRandomSkills.src.utils;
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using System.Drawing;
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using static jRandomSkills.jRandomSkills;
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@ -14,13 +13,11 @@ namespace jRandomSkills
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private const Skills skillName = Skills.Jackal;
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private static readonly int maxStepBeam = Config.GetValue<int>(skillName, "maxStepBeam");
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private static bool exists = false;
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private static readonly Dictionary<uint, uint> authorBeams = [];
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private static readonly Dictionary<CCSPlayerController, List<CBeam>> stepBeams = [];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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@ -44,11 +41,7 @@ namespace jRandomSkills
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foreach (var beam in beams)
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if (beam != null && beam.IsValid)
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beam.Remove();
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foreach (var player in stepBeams.Keys)
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DisableSkill(player);
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authorBeams.Clear();
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stepBeams.Clear();
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Instance.RemoveListener<Listeners.CheckTransmit>(CheckTransmit);
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exists = false;
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return HookResult.Continue;
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@ -100,12 +93,13 @@ namespace jRandomSkills
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var beams = step.Value;
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var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == player?.Pawn?.Value?.ObserverServices?.ObserverTarget?.Value?.Handle);
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bool playerHasBeam = authorBeams.TryGetValue(player.Index, out uint pIndex) && pIndex == enemy.Index;
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bool observerHasBeam = observedPlayer != null && authorBeams.TryGetValue(observedPlayer.Index, out uint oIndex) && oIndex == enemy.Index;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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var observerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == observedPlayer?.SteamID);
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foreach (var beam in beams)
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if (!playerHasBeam && !observerHasBeam)
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if (playerInfo?.Skill != skillName && observerInfo?.Skill != skillName)
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info.TransmitEntities.Remove(beam);
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else if (enemy.Team == player.Team)
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info.TransmitEntities.Remove(beam);
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}
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}
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@ -130,60 +124,16 @@ namespace jRandomSkills
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return beam;
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}
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public static void TypeSkill(CCSPlayerController player, string[] commands)
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{
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if (player == null || !player.IsValid || !player.PawnIsAlive) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return;
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if (playerInfo.SkillChance == 1)
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{
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player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
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return;
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}
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string enemyId = commands[0];
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var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId);
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if (enemy == null)
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{
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player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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authorBeams.Add(player.Index, enemy.Index);
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stepBeams.Add(enemy, []);
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playerInfo.SkillChance = 1;
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player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("jackal_player_info", enemy.PlayerName));
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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if (!exists)
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Instance.RegisterListener<Listeners.CheckTransmit>(CheckTransmit);
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exists = true;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo == null) return;
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playerInfo.SkillChance = 0;
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SkillUtils.PrintToChat(player, Localization.GetTranslation("jackal") + ":", false);
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player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("jackal_select_info")}");
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var enemies = Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot).ToArray();
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if (enemies.Length > 0)
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{
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foreach (var enemy in enemies)
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player.PrintToChat($" {ChatColors.Green}⠀⠀⠀[{ChatColors.Red}{enemy.Index}{ChatColors.Green}] {enemy.PlayerName}");
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}
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else
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player.PrintToChat($" {ChatColors.Red}⠀⠀⠀{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
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player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("selectplayerskill_command")} {ChatColors.Red}index");
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}
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Instance.RegisterListener<Listeners.CheckTransmit>(CheckTransmit);
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public static void DisableSkill(CCSPlayerController player)
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{
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authorBeams.Remove(player.Index);
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stepBeams.Remove(player);
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foreach (var _player in Utilities.GetPlayers().Where(p => p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator))
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stepBeams.Add(_player, []);
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}
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exists = true;
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int maxStepBeam = 50) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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