Refactor Jackal skill to affect all opponents and add alternative skill button

This commit is contained in:
Juzlus 2025-09-06 04:30:57 +02:00
parent db3bb38d9b
commit ca73bf50ac
29 changed files with 136 additions and 120 deletions

View file

@ -3,7 +3,6 @@ using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using System.Drawing;
using static jRandomSkills.jRandomSkills;
@ -14,13 +13,11 @@ namespace jRandomSkills
private const Skills skillName = Skills.Jackal;
private static readonly int maxStepBeam = Config.GetValue<int>(skillName, "maxStepBeam");
private static bool exists = false;
private static readonly Dictionary<uint, uint> authorBeams = [];
private static readonly Dictionary<CCSPlayerController, List<CBeam>> stepBeams = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
@ -44,11 +41,7 @@ namespace jRandomSkills
foreach (var beam in beams)
if (beam != null && beam.IsValid)
beam.Remove();
foreach (var player in stepBeams.Keys)
DisableSkill(player);
authorBeams.Clear();
stepBeams.Clear();
Instance.RemoveListener<Listeners.CheckTransmit>(CheckTransmit);
exists = false;
return HookResult.Continue;
@ -100,12 +93,13 @@ namespace jRandomSkills
var beams = step.Value;
var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == player?.Pawn?.Value?.ObserverServices?.ObserverTarget?.Value?.Handle);
bool playerHasBeam = authorBeams.TryGetValue(player.Index, out uint pIndex) && pIndex == enemy.Index;
bool observerHasBeam = observedPlayer != null && authorBeams.TryGetValue(observedPlayer.Index, out uint oIndex) && oIndex == enemy.Index;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var observerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == observedPlayer?.SteamID);
foreach (var beam in beams)
if (!playerHasBeam && !observerHasBeam)
if (playerInfo?.Skill != skillName && observerInfo?.Skill != skillName)
info.TransmitEntities.Remove(beam);
else if (enemy.Team == player.Team)
info.TransmitEntities.Remove(beam);
}
}
@ -130,60 +124,16 @@ namespace jRandomSkills
return beam;
}
public static void TypeSkill(CCSPlayerController player, string[] commands)
{
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
if (playerInfo.SkillChance == 1)
{
player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
return;
}
string enemyId = commands[0];
var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId);
if (enemy == null)
{
player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
authorBeams.Add(player.Index, enemy.Index);
stepBeams.Add(enemy, []);
playerInfo.SkillChance = 1;
player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("jackal_player_info", enemy.PlayerName));
}
public static void EnableSkill(CCSPlayerController player)
{
if (!exists)
Instance.RegisterListener<Listeners.CheckTransmit>(CheckTransmit);
exists = true;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo == null) return;
playerInfo.SkillChance = 0;
SkillUtils.PrintToChat(player, Localization.GetTranslation("jackal") + ":", false);
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("jackal_select_info")}");
var enemies = Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot).ToArray();
if (enemies.Length > 0)
{
foreach (var enemy in enemies)
player.PrintToChat($" {ChatColors.Green}⠀⠀⠀[{ChatColors.Red}{enemy.Index}{ChatColors.Green}] {enemy.PlayerName}");
}
else
player.PrintToChat($" {ChatColors.Red}⠀⠀⠀{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("selectplayerskill_command")} {ChatColors.Red}index");
}
Instance.RegisterListener<Listeners.CheckTransmit>(CheckTransmit);
public static void DisableSkill(CCSPlayerController player)
{
authorBeams.Remove(player.Index);
stepBeams.Remove(player);
foreach (var _player in Utilities.GetPlayers().Where(p => p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator))
stepBeams.Add(_player, []);
}
exists = true;
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int maxStepBeam = 50) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)