Refactor Jackal skill to affect all opponents and add alternative skill button
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29 changed files with 136 additions and 120 deletions
20
readme.md
20
readme.md
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@ -233,6 +233,13 @@ All skills can be customized in the **`Config.cfg`** file located in the **`game
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"TeamMateSkillInfo": true, // Show allies' skills in chat
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"SummaryAfterTheRound": true, // Show summary of the last round
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"DebugMode": true, // Write activity to the ‘Debug’ folder
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"AlternativeSkillButton": null, // Possible buttons:
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// "Attack", "Jump", "Duck", "Forward", "Back",
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// "Use", "Cancel", "Left", "Right", "Moveleft",
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// "Moveright", "Attack2", "Run", "Reload", "Alt1",
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// "Alt2", "Speed", "Walk", "Zoom", "Weapon1",
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// "Weapon2", "Bullrush", "Grenade1", "Grenade2",
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// "Attack3", "Scoreboard", "Inspect"
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...
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},
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"SkillsInfo": [
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@ -259,6 +266,19 @@ This plugin uses content from the following projects:
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## 📋 Changelog
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<details>
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<summary><b>v1.1.3</b></summary>
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- #### General:
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- ###### Added `AlternativeSkillButton` options to the config file so that the player button can be used to activate skills.
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- ###### Spectators are no longer selected when choosing a specific player when using a skill.
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- #### Skill improvements:
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- ##### Jackal:
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- ###### Now, all opponents are leaving a trail, not just the selected ones.
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- ##### Darkness:
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- ###### All postprocessing volumes are replaced instead of just the first one.
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</details>
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<details>
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<summary><b>v1.1.2</b></summary>
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