v1.2.3.b4
- Curses are now tracked at all times and cleared when a player leaves, so a curse can no longer stick to whoever joins into that player slot afterwards - Wallhack and Nightmare no longer shows up for the whole server during the round start skill reveal - One skill throwing during round cleanup no longer cancels the rest of the cleanup or leaves entity kills suppressed for the rest of the map - Fixed the TakeAmmo crash on map change while restoring weapon reserve ammo - Friendly fire reduction now applies to BlastShot, DeathBomb, ExplodingBarrel, ExplosiveShot and ToxicSmoke - FireRain molotovs now land around the decoy instead of on nearby rooftops, and the fire keeps its owner and team so friendly fire rules apply to it - Teammates can no longer shoot the chickens spawned by HealingChicken - Fortnite wall now spawns with its model and health set up front, so it takes the configured amount of damage instead of breaking on the first bullet - JetKick, CarefulBullets and WildThrow now clean up after their target disconnects
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@ -1,4 +1,4 @@
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{
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{
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"none": "Nenhuma",
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"none_desc": "Você não tem nenhuma habilidade",
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@ -276,6 +276,7 @@
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"jetkick": "Chute a Jato",
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"jetkick_desc": "Selecione um jogador para aplicar um chute a jato",
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"jetkick_select_info": "Selecione um jogador para o chute a jato:",
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"jetkick_player_info": "O jogador '{0}' recebeu um chute a jato.",
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"jetkick_enemy_info": "Cada tiro empurra você para trás",
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"jetkick_disable_info": "Seu recuo voltou ao normal.",
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