v1.2.3.b4
- Curses are now tracked at all times and cleared when a player leaves, so a curse can no longer stick to whoever joins into that player slot afterwards - Wallhack and Nightmare no longer shows up for the whole server during the round start skill reveal - One skill throwing during round cleanup no longer cancels the rest of the cleanup or leaves entity kills suppressed for the rest of the map - Fixed the TakeAmmo crash on map change while restoring weapon reserve ammo - Friendly fire reduction now applies to BlastShot, DeathBomb, ExplodingBarrel, ExplosiveShot and ToxicSmoke - FireRain molotovs now land around the decoy instead of on nearby rooftops, and the fire keeps its owner and team so friendly fire rules apply to it - Teammates can no longer shoot the chickens spawned by HealingChicken - Fortnite wall now spawns with its model and health set up front, so it takes the configured amount of damage instead of breaking on the first bullet - JetKick, CarefulBullets and WildThrow now clean up after their target disconnects
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parent
20f1ba212a
commit
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43 changed files with 449 additions and 208 deletions
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@ -33,6 +33,21 @@ namespace src.player.skills
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}
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}
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public static void PlayerDisconnect(uint playerIndex)
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{
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lock (setLock)
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{
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targetedPlayers.TryRemove(playerIndex, out _);
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if (playersToTarget.TryRemove(playerIndex, out uint targetIndex))
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targetedPlayers.TryRemove(targetIndex, out _);
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foreach (var kvp in playersToTarget)
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if (kvp.Value == playerIndex)
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playersToTarget.TryRemove(kvp.Key, out _);
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}
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}
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public static void OnTick()
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{
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if (Server.TickCount % 32 != 0) return;
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@ -75,7 +90,7 @@ namespace src.player.skills
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var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
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if (enemy == null)
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if (enemy == null || !enemy.IsValid || enemy.Team == player.Team)
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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