v1.2.3.b4
- Curses are now tracked at all times and cleared when a player leaves, so a curse can no longer stick to whoever joins into that player slot afterwards - Wallhack and Nightmare no longer shows up for the whole server during the round start skill reveal - One skill throwing during round cleanup no longer cancels the rest of the cleanup or leaves entity kills suppressed for the rest of the map - Fixed the TakeAmmo crash on map change while restoring weapon reserve ammo - Friendly fire reduction now applies to BlastShot, DeathBomb, ExplodingBarrel, ExplosiveShot and ToxicSmoke - FireRain molotovs now land around the decoy instead of on nearby rooftops, and the fire keeps its owner and team so friendly fire rules apply to it - Teammates can no longer shoot the chickens spawned by HealingChicken - Fortnite wall now spawns with its model and health set up front, so it takes the configured amount of damage instead of breaking on the first bullet - JetKick, CarefulBullets and WildThrow now clean up after their target disconnects
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20f1ba212a
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43 changed files with 449 additions and 208 deletions
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@ -1,4 +1,4 @@
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[
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[
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{
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"NeedsTeammates": false,
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"DisableOnFreezeTime": false,
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@ -105,6 +105,7 @@
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"SmokeRadius": 180.0,
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"TickCooldown": 17,
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"GrenadeLimit": 1,
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"DmgReductionForTeamates": 0.5,
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"NeedsTeammates": false,
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"DisableOnFreezeTime": false,
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"OnlyTeam": 0,
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@ -1522,6 +1523,7 @@
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"DamageRadius": 210.0,
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"ChanceFrom": 0.15,
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"ChanceTo": 0.3,
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"DmgReductionForTeamates": 0.5,
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"NeedsTeammates": false,
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"DisableOnFreezeTime": false,
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"OnlyTeam": 0,
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@ -1857,9 +1859,9 @@
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{
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"ExplosionRadius": 400.0,
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"ExplosionDamage": 60,
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"DmgReductionForTeamates": 0.5,
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"Cooldown": 10.0,
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"Force": 1000.0,
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"DmgReductionForTeamates": 0.5,
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"NeedsTeammates": false,
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"DisableOnFreezeTime": false,
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"OnlyTeam": 0,
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