v1.2.3.b4

- Curses are now tracked at all times and cleared when a player leaves, so a curse can no longer stick to whoever joins into that player slot afterwards
- Wallhack and Nightmare no longer shows up for the whole server during the round start skill reveal
- One skill throwing during round cleanup no longer cancels the rest of the cleanup or leaves entity kills suppressed for the rest of the map
- Fixed the TakeAmmo crash on map change while restoring weapon reserve ammo
- Friendly fire reduction now applies to BlastShot, DeathBomb, ExplodingBarrel, ExplosiveShot and ToxicSmoke
- FireRain molotovs now land around the decoy instead of on nearby rooftops, and the fire keeps its owner and team so friendly fire rules apply to it
- Teammates can no longer shoot the chickens spawned by HealingChicken
- Fortnite wall now spawns with its model and health set up front, so it takes the configured amount of damage instead of breaking on the first bullet
- JetKick, CarefulBullets and WildThrow now clean up after their target disconnects
This commit is contained in:
ByDexter 2026-08-03 01:25:04 +03:00
parent 20f1ba212a
commit db7108517a
43 changed files with 449 additions and 208 deletions

View file

@ -1,4 +1,4 @@
[
[
{
"NeedsTeammates": false,
"DisableOnFreezeTime": false,
@ -105,6 +105,7 @@
"SmokeRadius": 180.0,
"TickCooldown": 17,
"GrenadeLimit": 1,
"DmgReductionForTeamates": 0.5,
"NeedsTeammates": false,
"DisableOnFreezeTime": false,
"OnlyTeam": 0,
@ -1522,6 +1523,7 @@
"DamageRadius": 210.0,
"ChanceFrom": 0.15,
"ChanceTo": 0.3,
"DmgReductionForTeamates": 0.5,
"NeedsTeammates": false,
"DisableOnFreezeTime": false,
"OnlyTeam": 0,
@ -1857,9 +1859,9 @@
{
"ExplosionRadius": 400.0,
"ExplosionDamage": 60,
"DmgReductionForTeamates": 0.5,
"Cooldown": 10.0,
"Force": 1000.0,
"DmgReductionForTeamates": 0.5,
"NeedsTeammates": false,
"DisableOnFreezeTime": false,
"OnlyTeam": 0,