Refactor skill lookup logic and vote system, update language files

Refactored command handling to improve player and skill lookup logic, replaced some list operations with direct queries, and updated method signatures for clarity and null safety. The vote system was reworked to support more robust vote tracking, cooldowns, and localized chat messages. Language files were updated to add new vote-related translations. Various code style and nullability improvements were made throughout the plugin.
This commit is contained in:
Juzlus 2025-09-04 04:53:23 +02:00
parent 54b265d43d
commit e33975fe8b
117 changed files with 1532 additions and 1674 deletions

View file

@ -11,8 +11,8 @@ namespace jRandomSkills
public class PawelJumper : ISkill
{
private const Skills skillName = Skills.PawelJumper;
private static int extraJumpsMin = Config.GetValue<int>(skillName, "extraJumpsMin");
private static int extraJumpsMax = Config.GetValue<int>(skillName, "extraJumpsMax");
private static readonly int extraJumpsMin = Config.GetValue<int>(skillName, "extraJumpsMin");
private static readonly int extraJumpsMax = Config.GetValue<int>(skillName, "extraJumpsMax");
private static readonly PlayerFlags[] LF = new PlayerFlags[64];
private static readonly int?[] J = new int?[64];
@ -27,7 +27,7 @@ namespace jRandomSkills
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
{
GiveAdditionalJump(player);
@ -39,10 +39,10 @@ namespace jRandomSkills
public static void EnableSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerPawn == null) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerPawn == null || playerInfo == null) return;
var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
var skillConfig = Config.LoadedConfig.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
if (skillConfig == null) return;
float extraJumps = (float)Instance.Random.Next(extraJumpsMin, extraJumpsMax + 1);
@ -53,11 +53,13 @@ namespace jRandomSkills
private static void GiveAdditionalJump(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid) return;
var flags = (PlayerFlags)playerPawn.Flags;
var buttons = player.Buttons;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerPawn == null) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerPawn == null || playerInfo == null) return;
if ((LF[player.Slot] & PlayerFlags.FL_ONGROUND) != 0 && (flags & PlayerFlags.FL_ONGROUND) == 0 && (LB[player.Slot] & PlayerButtons.Jump) == 0 && (buttons & PlayerButtons.Jump) != 0)
{
@ -77,15 +79,10 @@ namespace jRandomSkills
LB[player.Slot] = buttons;
}
public class SkillConfig : Config.DefaultSkillInfo
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FFA500", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int extraJumpsMin = 1, int extraJumpsMax = 4) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
public int ExtraJumpsMin { get; set; }
public int ExtraJumpsMax { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#FFA500", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int extraJumpsMin = 1, int extraJumpsMax = 4) : base(skill, active, color, onlyTeam, needsTeammates)
{
ExtraJumpsMin = extraJumpsMin;
ExtraJumpsMax = extraJumpsMax;
}
public int ExtraJumpsMin { get; set; } = extraJumpsMin;
public int ExtraJumpsMax { get; set; } = extraJumpsMax;
}
}
}