Refactor skill lookup logic and vote system, update language files

Refactored command handling to improve player and skill lookup logic, replaced some list operations with direct queries, and updated method signatures for clarity and null safety. The vote system was reworked to support more robust vote tracking, cooldowns, and localized chat messages. Language files were updated to add new vote-related translations. Various code style and nullability improvements were made throughout the plugin.
This commit is contained in:
Juzlus 2025-09-04 04:53:23 +02:00
parent 54b265d43d
commit e33975fe8b
117 changed files with 1532 additions and 1674 deletions

View file

@ -6,7 +6,7 @@ namespace jRandomSkills.src.utils
public static class Localization
{
private static readonly string path = Path.Combine(jRandomSkills.Instance.ModuleDirectory, "lang");
private static readonly Dictionary<string, Dictionary<string, string>> _translations = new Dictionary<string, Dictionary<string, string>>();
private static readonly Dictionary<string, Dictionary<string, string>> _translations = [];
private static string langCode = "pl";
public static void Load()
@ -18,7 +18,7 @@ namespace jRandomSkills.src.utils
private static void SetLangCode()
{
langCode = Config.config.Settings.LangCode;
langCode = Config.LoadedConfig.Settings.LangCode;
}
private static void LoadAllLanguages()
@ -46,7 +46,7 @@ namespace jRandomSkills.src.utils
public static string GetTranslation(string key, params object[] args)
{
if (_translations.TryGetValue(langCode, out var langDict) && langDict.TryGetValue(key, out var translation))
if (args.Length != 0 && args[0] == "welcome")
if (args.Length != 0 && args[0].ToString() == "welcome")
return translation;
else
return string.Format(translation, args).Replace("CHATCOLORS.RED", ChatColors.Red.ToString());