Add optional full force client update path
- Updated markdown files. - Added FullForceUpdate as an optional feature. - Jester: Fixes crashes that occur when a skill is being disabled.
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20 changed files with 353 additions and 28 deletions
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@ -1093,24 +1093,31 @@ namespace src.player
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if (randomSkill.Skill == Skills.Illiterate)
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Illiterate.Enable();
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var playerIndex = player.Index;
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Instance?.AddTimer(.2f, () =>
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{
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if (player == null || !player.IsValid) return;
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var playerTarget = Utilities.GetPlayerFromIndex((int)playerIndex);
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if (playerTarget == null || !playerTarget.IsValid) return;
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if (randomSkill.Display)
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SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(randomSkill.Skill)}{ChatColors.Lime}: {player.GetSkillDescription(randomSkill.Skill)}",
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border: !Utilities.GetPlayers().Any(p => p != null && p.IsValid && p.Team == player.Team && p != player) ? "tb" : "t");
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SkillUtils.PrintToChat(playerTarget, $"{ChatColors.DarkRed}{playerTarget.GetSkillName(randomSkill.Skill)}{ChatColors.Lime}: {playerTarget.GetSkillDescription(randomSkill.Skill)}",
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border: !Utilities.GetPlayers().Any(p => p != null && p.IsValid && p.Team == playerTarget.Team && p != playerTarget) ? "tb" : "t");
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if (SkillsInfo.GetValue<bool>(randomSkill.Skill, "disableOnFreezeTime") && SkillUtils.IsFreezeTime())
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Instance?.AddTimer(Config.LoadedConfig.SkillTimeBeforeStart, () =>
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{
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if (PlayerManager.GetPlayerByIndex(player!.Index)?.Skill != randomSkill.Skill) return;
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Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [player]);
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var playerTarget = Utilities.GetPlayerFromIndex((int)playerIndex);
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if (playerTarget == null || !playerTarget.IsValid) return;
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if (PlayerManager.GetPlayerByIndex(playerTarget!.Index)?.Skill != randomSkill.Skill) return;
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Debug.WriteToDebug("Enabling skill after freeze time: " + randomSkill.Skill);
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Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [playerTarget]);
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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else
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{
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if (PlayerManager.GetPlayerByIndex(player!.Index)?.Skill != randomSkill.Skill) return;
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Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [player]);
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if (PlayerManager.GetPlayerByIndex(playerTarget!.Index)?.Skill != randomSkill.Skill) return;
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Debug.WriteToDebug("Enabling skill: " + randomSkill.Skill);
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Instance?.SkillAction(randomSkill.Skill.ToString(), "EnableSkill", [playerTarget]);
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}
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}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
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