v1.0.3
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262f618b31
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fc0d2a3265
18 changed files with 515 additions and 143 deletions
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@ -17,7 +17,7 @@ namespace jRandomSkills
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public override string ModuleName => "[CS2] [ jRandomSkills ]";
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public override string ModuleAuthor => "D3X, Juzlus";
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public override string ModuleDescription => "Plugin adds random skills to the server every round for CS2 by D3X. Modified by Juzlus.";
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public override string ModuleDescription => "Plugin adds random skills every round for CS2 by D3X. Modified by Juzlus.";
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public override string ModuleVersion => "1.0.3";
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public override void Load(bool hotReload)
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@ -71,7 +71,7 @@ namespace jRandomSkills
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}
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public uint[] footstepSoundEvents = { 2026488395, 2745524735, 2684452812, 2265091453, 1269567645, 520432428, 3266483468, 1346129716, 2061955732, 2240518199, 2829617974, 1194677450, 1803111098, 3749333696, 29217150, 1692050905, 2207486967, 2633527058, 3342414459, 988265811, 540697918, 1763490157, 3755338324, 3161194970, 3753692454, 3166948458, 3997353267, 3161194970, 3753692454, 3166948458, 3997353267, 809738584, 3368720745, 3295206520, 3184465677, 123085364, 3123711576, 737696412, 1403457606, 1770765328, 892882552, 3023174225, 4163677892, 3952104171, 4082928848, 1019414932, 1485322532, 1161855519, 1557420499, 1163426340, 809738584, 3368720745, 2708661994, 2479376962, 3295206520, 1404198078, 1194093029, 1253503839, 2189706910, 1218015996, 96240187, 1116700262, 84876002, 1598540856, 2231399653 };
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public uint[] silentSoundEvents = { 740474905, 1661204257, 3009312615, 1506215040, 115843229, 3299941720, 1016523349, 2684452812, 2067683805, 2067683805, 1016523349, 4160462271, 1543118744, 585390608, 3802757032, 2302139631, 2546391140, 144629619, 4152012084, 4113422219, 1627020521, 2899365092, 819435812, 3218103073, 961838155, 1535891875, 1826799645, 3460445620, 1818046345, 3666896632, 3099536373, 1440734007, 1409986305, 1939055066, 782454593, 4074593561, 1540837791, 3257325156 };
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public uint[] silentSoundEvents = { 117596568, 117596568, 740474905, 1661204257, 3009312615, 1506215040, 115843229, 3299941720, 1016523349, 2684452812, 2067683805, 2067683805, 1016523349, 4160462271, 1543118744, 585390608, 3802757032, 2302139631, 2546391140, 144629619, 4152012084, 4113422219, 1627020521, 2899365092, 819435812, 3218103073, 961838155, 1535891875, 1826799645, 3460445620, 1818046345, 3666896632, 3099536373, 1440734007, 1409986305, 1939055066, 782454593, 4074593561, 1540837791, 3257325156 };
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}
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public class dSkill_PlayerInfo
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@ -5,7 +5,7 @@
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"astronaut_desc": "You receive a random gravity value at the start of the round",
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"astronaut_desc2": "Your random gravity is: {0}x",
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"richboy_desc": "You receive a random amount of money at the start of the round",
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"bunnyhop_desc": "You get auto BunnyHop",
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"bunnyhop_desc": "You get auto \"BunnyHop\"",
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"silent_desc": "Your footsteps and jumps are silent to OTHER players",
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"shade_desc": "You teleport behind the back of a hit enemy",
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"dracula_desc": "Hitting an enemy restores a percentage of the damage dealt as health",
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@ -48,7 +48,7 @@
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"quickshot_desc": "No cooldown when shooting",
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"teleporter_desc": "You swap places with the hit enemy",
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"wallhack_desc": "You can see enemies through walls",
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"killer_flash_desc": "Every enemy fully blinded by your flashbang dies (including you)",
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"killerflash_desc": "Every enemy fully blinded by your flashbang dies (including you)",
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"weaponsswap_desc": "Swap weapons with a random enemy. Press [css_useSkill], cooldown 30s",
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"weaponsswap_hud_info2": "You have no weapon to swap",
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"hud_info_no_enemy": "No enemy found",
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@ -93,7 +93,7 @@
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"radarhack": "Radar Hack",
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"quickshot": "Quick-Shot",
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"planter": "Planter",
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"silent": "Silent Shadow",
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"silent": "Silent",
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"frozendecoy": "Freezing Decoy",
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"timemanipulator": "Time Slow",
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"godmode": "God Mode",
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@ -119,7 +119,7 @@
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"catapult": "Catapult",
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"dracula": "Dracula",
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"teleporter": "Teleporter",
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"saper": "Saper",
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"saper": "Sapper",
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"phoenix": "Phoenix",
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"pilot": "Pilot",
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"shade": "Shade",
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@ -5,7 +5,7 @@
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"astronaut_desc": "Otrzymujesz losową ilość grawitacji na start rundy",
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"astronaut_desc2": "Twoja losowa grawitacja wynosi: {0}x",
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"richboy_desc": "Otrzymujesz losową ilość kasy na start rundy",
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"bunnyhop_desc": "Otrzymujesz auto BunnyHopa",
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"bunnyhop_desc": "Otrzymujesz auto \"BunnyHopa\"",
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"silent_desc": "Twoje kroki i skoki są niesłyszalne dla INNYCH graczy",
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"shade_desc": "Teleportujesz się za plecy trafionego wroga",
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"dracula_desc": "Po trafieniu ofiary otrzymujesz zwrot zdrowia w postaci danego procentu zadanych obrażeń",
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@ -48,7 +48,7 @@
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"quickshot_desc": "Brak cooldown przy strzelaniu",
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"teleporter_desc": "Zamieniasz się miejscami z trafionym wrogiem",
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"wallhack_desc": "Widzisz wrogów przez ściany",
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"killer_flash_desc": "Każdy całkowicie oślepiony twoim granatem umiera (również ty)",
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"killerflash_desc": "Każdy całkowicie oślepiony twoim granatem umiera (również ty)",
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"weaponsswap_desc": "Zamieniasz się bronią z losowym wrogiem. Kliknij [css_useSkill], cooldown 30s",
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"weaponsswap_hud_info2": "Nie posiadasz broni na zamiane",
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"hud_info_no_enemy": "Nie znaleziono przeciwnika",
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@ -35,6 +35,9 @@ namespace jRandomSkills
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if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
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return HookResult.Continue;
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if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
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return HookResult.Continue;
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CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
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CCSPlayerController victim = victimPawn.Controller.Value.As<CCSPlayerController>();
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@ -67,6 +67,9 @@ namespace jRandomSkills
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if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
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return HookResult.Continue;
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if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
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return HookResult.Continue;
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CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
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CCSPlayerController victim = victimPawn.Controller.Value.As<CCSPlayerController>();
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@ -1,4 +1,4 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using jRandomSkills.src.player;
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@ -33,18 +33,18 @@ namespace jRandomSkills
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if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
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return HookResult.Continue;
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if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
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return HookResult.Continue;
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CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
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CCSPlayerController victim = victimPawn.Controller.Value.As<CCSPlayerController>();
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
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if (playerInfo == null) return HookResult.Continue;
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if (playerInfo.Skill == skillName && attacker.PawnIsAlive)
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{
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param2.Damage = 1000f;
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}
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return HookResult.Continue;
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if (playerInfo.Skill == skillName && attacker.PawnIsAlive)
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param2.Damage = 1000f;
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return HookResult.Changed;
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}
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}
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}
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@ -23,7 +23,7 @@ namespace jRandomSkills
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var userIndex = um.ReadUInt("source_entity_index");
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if (userIndex == 0) return HookResult.Continue;
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if (!Instance.footstepSoundEvents.Contains(soundevent) && !Instance.silentSoundEvents.Contains(soundevent))
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return HookResult.Continue;
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@ -42,7 +42,11 @@ namespace jRandomSkills
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public static void EnableSkill(CCSPlayerController player)
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{
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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float newScale = (float)Instance.Random.NextDouble() * (1.35f - 1.15f) + 1.15f;
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var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
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if (skillConfig == null) return;
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float newScale = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
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playerInfo.SkillChance = newScale;
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newScale = (float)Math.Round(newScale, 2);
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Utils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("soldier")}{ChatColors.Lime}: " + Localization.GetTranslation("soldier_desc2", newScale), false);
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@ -62,6 +66,9 @@ namespace jRandomSkills
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if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null)
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return HookResult.Continue;
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if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player")
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return HookResult.Continue;
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CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
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CCSPlayerController victim = victimPawn.Controller.Value.As<CCSPlayerController>();
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@ -127,14 +127,6 @@ namespace jRandomSkills
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player.PrintToCenterHtml(hudContent);
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}
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private static void ActiveUse(CCSPlayerController player)
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{
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if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
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{
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skillInfo.CanUse = true;
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}
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}
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private static void UseSkill(CCSPlayerController player)
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{
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var playerPawn = player.PlayerPawn.Value;
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@ -115,14 +115,6 @@ namespace jRandomSkills
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player.PrintToCenterHtml(hudContent);
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}
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private static void ActiveUse(CCSPlayerController player)
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{
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if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
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{
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skillInfo.CanUse = true;
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}
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}
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private static void UseSkill(CCSPlayerController player)
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{
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var playerPawn = player.PlayerPawn.Value;
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@ -136,8 +128,13 @@ namespace jRandomSkills
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skillInfo.CanUse = false;
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skillInfo.Cooldown = DateTime.Now;
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Server.ExecuteCommand("sv_cheats 1");
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Server.ExecuteCommand("host_timescale 0.1");
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Instance.AddTimer(.6f, () => Server.ExecuteCommand("host_timescale 1"));
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Instance.AddTimer(.6f, () =>
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{
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Server.ExecuteCommand("host_timescale 1");
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Server.ExecuteCommand("sv_cheats 0");
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});
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}
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else
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skillInfo.LastClick = DateTime.Now;
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@ -75,7 +75,7 @@ namespace jRandomSkills
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new SkillInfo(Skills.Dwarf, chanceFrom : .6f, chanceTo : .95f),
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new SkillInfo(Skills.SwapPosition, cooldown: 30),
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new SkillInfo(Skills.FrozenDecoy),
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new SkillInfo(Skills.Soldier),
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new SkillInfo(Skills.Soldier, chanceFrom: 1.15f, chanceTo: 1.35f),
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new SkillInfo(Skills.Armored, chanceFrom : .65f, chanceTo : .85f),
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new SkillInfo(Skills.Aimbot, only1v1: true),
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new SkillInfo(Skills.Retreat, cooldown: 15),
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