This commit is contained in:
Juzlus 2025-02-25 21:38:43 +01:00
parent 262f618b31
commit fc0d2a3265
18 changed files with 515 additions and 143 deletions

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@ -40,8 +40,8 @@
"Name": "Soldier",
"Active": true,
"Cooldown": 15.0,
"ChanceFrom": 1.0,
"ChanceTo": 1.0,
"ChanceFrom": 1.15,
"ChanceTo": 1.35,
"Team": 1,
"Only1v1": false
},
@ -400,7 +400,7 @@
"Settings": {
"LangCode": "en",
"Set_Skill": "ustawskill, setskill",
"SkillsList_Menu": "supermoc, skille, listamocy, supermoce, losowemoce",
"SkillsList_Menu": "supermoc, skills, listamocy, supermoce, losowemoce",
"KillerSkillInfo": true,
"TeamMateSkillInfo": true,
"SummaryAfterTheRound": true

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@ -5,7 +5,7 @@
"astronaut_desc": "You receive a random gravity value at the start of the round",
"astronaut_desc2": "Your random gravity is: {0}x",
"richboy_desc": "You receive a random amount of money at the start of the round",
"bunnyhop_desc": "You get auto BunnyHop",
"bunnyhop_desc": "You get auto \"BunnyHop\"",
"silent_desc": "Your footsteps and jumps are silent to OTHER players",
"shade_desc": "You teleport behind the back of a hit enemy",
"dracula_desc": "Hitting an enemy restores a percentage of the damage dealt as health",
@ -93,7 +93,7 @@
"radarhack": "Radar Hack",
"quickshot": "Quick-Shot",
"planter": "Planter",
"silent": "Silent Shadow",
"silent": "Silent",
"frozendecoy": "Freezing Decoy",
"timemanipulator": "Time Slow",
"godmode": "God Mode",
@ -119,7 +119,7 @@
"catapult": "Catapult",
"dracula": "Dracula",
"teleporter": "Teleporter",
"saper": "Saper",
"saper": "Sapper",
"phoenix": "Phoenix",
"pilot": "Pilot",
"shade": "Shade",

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@ -5,7 +5,7 @@
"astronaut_desc": "Otrzymujesz losową ilość grawitacji na start rundy",
"astronaut_desc2": "Twoja losowa grawitacja wynosi: {0}x",
"richboy_desc": "Otrzymujesz losową ilość kasy na start rundy",
"bunnyhop_desc": "Otrzymujesz auto BunnyHopa",
"bunnyhop_desc": "Otrzymujesz auto \"BunnyHopa\"",
"silent_desc": "Twoje kroki i skoki są niesłyszalne dla INNYCH graczy",
"shade_desc": "Teleportujesz się za plecy trafionego wroga",
"dracula_desc": "Po trafieniu ofiary otrzymujesz zwrot zdrowia w postaci danego procentu zadanych obrażeń",