Commit graph

5 commits

Author SHA1 Message Date
Juzlus
20f1ba212a v1.2.3.b3 - HUD auto-hide 2026-08-02 00:09:46 +02:00
ByDexter
25cd8eb989 v1.2.2.b6
Performance & stability pass (issue #34 + audit)

General:
- DisableAll resets only skills active in the previous round instead of all loaded skills (~89ms -> ~5ms)
- Removed per-tick LINQ/allocations, O(1) HUD skill lookups, translation substitutions moved to load time
- ForceFullUpdate creates the network service once per broadcast; view-angle guard only skips a genuine (0,0,0) placeholder
- Debug hooks/logging only active when DebugMode is enabled (single reused writer)
- Player skill state unified to a single collection (fixes a rare disconnect race)
- Gamedata signatures resolved lazily/isolated; hardened tick/transmit paths against invalid handles
- Description HUD honours always-show / -1 duration consistently across all assignment paths

Skills:
- Jester: fixed the no-damage effect leaking after a mid-round skill change (Thief/Deactivator)
- Jackal: fixed trail entities accumulating over a round
- Falcon Eye / Third Eye / Spectator: camera state cleared on disable

Also: added missing translation keys as untranslated markers across language files.

Fixes #34
2026-07-05 21:48:29 +03:00
Juzlus
9c4a0b687b v1.1.9f 2026-01-27 12:09:47 +01:00
Juzlus
6422436252 Add color support and improve menu option formatting 2025-09-12 04:54:02 +02:00
Juzlus
898f86f888 v1.0.4 2025-09-12 02:24:04 +02:00