Commit graph

182 commits

Author SHA1 Message Date
Juzlus
b480247348
Merge pull request #35 from ByDexterTR/main
v1.2.2.b6
2026-07-07 01:01:45 +02:00
ByDexter
380d2ca731 Warmup-safe skill assignment, PerfLog header
- Treat null GameRules as "not ready" so skills are never assigned during
  warmup right after plugin load/hot-reload (SetSkill + RoundStart)
- PerfLog writes a header line on first measurement so the perf file
  appears immediately when PerfMode is active
2026-07-06 03:30:59 +03:00
ByDexter
b68a033b4c Fix GeoLite crash, add PerfMode profiling, reload cache invalidation
- GeoLite/MaxMind lookup wrapped in try/catch and disabled for the session on failure
  (stops the per-tick exception spam when the assembly cannot load during hot-reload)
- New PerfMode config option: writes performance logs to logs/perf_<date>.txt
  (DisableAll/SetSkill/PlayerDeath totals, per-skill SkillAction timings,
  aggregated OnTick/CheckTransmit avg-max summaries)
- css_reload now invalidates the skill-info and freeze-time caches
- Removed the last null-forgiving player lookups (Command, Armored, Baseball,
  FriendlyFire, OneShot)
2026-07-06 02:50:56 +03:00
ByDexter
25cd8eb989 v1.2.2.b6
Performance & stability pass (issue #34 + audit)

General:
- DisableAll resets only skills active in the previous round instead of all loaded skills (~89ms -> ~5ms)
- Removed per-tick LINQ/allocations, O(1) HUD skill lookups, translation substitutions moved to load time
- ForceFullUpdate creates the network service once per broadcast; view-angle guard only skips a genuine (0,0,0) placeholder
- Debug hooks/logging only active when DebugMode is enabled (single reused writer)
- Player skill state unified to a single collection (fixes a rare disconnect race)
- Gamedata signatures resolved lazily/isolated; hardened tick/transmit paths against invalid handles
- Description HUD honours always-show / -1 duration consistently across all assignment paths

Skills:
- Jester: fixed the no-damage effect leaking after a mid-round skill change (Thief/Deactivator)
- Jackal: fixed trail entities accumulating over a round
- Falcon Eye / Third Eye / Spectator: camera state cleared on disable

Also: added missing translation keys as untranslated markers across language files.

Fixes #34
2026-07-05 21:48:29 +03:00
github-actions[bot]
a0f37ba1a1 chore: update contributors and thanks 2026-06-30 05:31:05 +00:00
Juzlus
47985cdfef v1.2.2.b5
Fixed conflicts with the merge https://github.com/Juzlus/jRandomSkills/pull/33

- #### General:
    - ###### Fixed players' view angle snapping to look at (0, 0, 0) at round start (ForceFullUpdate was re-applying a zeroed view angle). [by: @ByDexterTR and @Juzlus].
    - ###### Stability: skills are now correctly disabled and cleaned up on attacker-less deaths (fall damage, drowning, world). [by: @ByDexterTR].
    - ###### Performance: the end-of-round skill summary now runs in a single timer instead of one per player, and skips players who disconnect during the delay. [by: @ByDexterTR].

- #### Skill improvements:
    - ###### Re-Zombie:
        - ###### Fixed the player dying instead of respawning with full zombie health. [by: @ByDexterTR].
    - ###### Jester:
        - ###### Armor no longer drains while the skill is active. [by: @ByDexterTR].
    - ###### Soundmaker / Anomaly:
        - ###### Updated the description. [by: @ByDexterTR].
2026-06-30 07:06:10 +02:00
Juzlus
f97911d67c Update update_thanks.yml 2026-06-29 18:28:51 +02:00
github-actions[bot]
a2aeabdfae chore: update contributors and thanks 2026-06-29 14:11:59 +00:00
Juzlus
42e5453fd4 v1.2.2.b4
- #### General:
    - ###### Updated the GitHub source code to implement the changes introduced in merge request (https://github.com/Juzlus/jRandomSkills/pull/32).

- #### Skill improvements:
    - ###### Ninja:
        - ###### Removed debug chat messages that were used for testing.
2026-06-29 16:10:59 +02:00
github-actions[bot]
36bd85ef06 chore: update contributors and thanks 2026-06-29 04:20:43 +00:00
Juzlus
ed0bf15b29 Merge branch 'main' of https://github.com/Juzlus/jRandomSkills 2026-06-29 06:20:11 +02:00
Juzlus
8db8d658a7 readme 2026-06-29 06:20:05 +02:00
github-actions[bot]
30fc6fd9df chore: update contributors and thanks 2026-06-29 04:15:15 +00:00
Juzlus
2ae293d1aa v1.2.2.b3
## 📋 Changelog

- #### General:
    - ###### Updated Chinese language translation by [by: [@Ericzzrbb](hhttps://github.com/Ericzzrbb)].
    - ###### Fixed a bug where a player could be given multiple skills at once while the HUD displayed only one (the player list was never cleared on map change and had no duplicate protection on join). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Fixed skill names and descriptions showing the raw translation key on Turkish servers (culture-sensitive lowercasing) - affected skills starting with "I" (e.g. Illiterate, Impostor, InfiniteAmmo, Iana). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### RayTrace-based skills and the skill-use button no longer throw when the RayTrace module is not installed - they now degrade gracefully instead of crashing. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Fixed the skill-use button (when bound to Use/E) blocking option selection inside WSAD target menus. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Performance: cached reflection lookups in `SkillAction` and `SkillsInfo.GetValue`, and de-duplicated the repeated event-dispatch logic on hot paths (OnTick, OnTakeDamage, etc.). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Stability: removed dead methods that threw `NotImplementedException`, hardened team-score handling, and reset all skill state on round start / map change. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Build: post-build copy paths now follow the active `$(Configuration)` and `$(TargetFramework)`. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Added new Turkish translation strings for the skill notifications listed below. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Fixed bot-related messages so they now display correctly in the chat of the controlling player.
    - ###### When a player takes control of a bot, all active skill effects affecting that bot are now correctly transferred to the controlling player.
    - ###### Prevented bots from automatically using skills while being controlled by a player.

- #### Skill improvements:
    - ###### Wallhack:
        - ###### Fixed enemy outlines briefly flashing for everyone when the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Area Reaper:
        - ###### Teammates (CT) are now notified which bombsite (A/B) was sealed. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Wild Throw:
        - ###### Now notifies the targeted player, consistent with other targeted skills. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Careful Bullets / Darkness / Deaf / Glitch / Jammer / Jump Ban / Magnifier / Poison / Primary Ban / Wild Throw:
        - ###### The targeted player is now notified when the effect ends after the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Careful Bullets:
        - ###### Added damage-taken sound effects when missing a shot
    - ###### C4 Camouflage / Ninja:
        - ###### Fixed a bug where dying with invisibility active and taking control of a bot would grant invisibility to the bot as well.
    - ###### Poison:
        - ###### Added damage-taken sound effects.
    - ###### Primary Ban:
        - ###### Changed mechanic to directly block shooting weapons instead of forcing a weapon switch to the knife.
    - ###### Hot Bomb:
        - ###### Replaced the bomb-burning sound effects.
        - ###### Added a notification when the burning effect ends and the bomb returns to its normal color.
2026-06-29 06:12:53 +02:00
Juzlus
425bbaa784
Merge pull request #31 from Ericzzrbb/main
Add files via upload
2026-06-29 05:32:49 +02:00
Ericzzrbb
081d070b56
Add files via upload 2026-06-28 11:48:49 +08:00
Ericzzrbb
67791beb97
Add files via upload 2026-06-27 14:38:40 +08:00
github-actions[bot]
be21809685 chore: update contributors and thanks 2026-06-10 13:05:03 +00:00
github-actions[bot]
90a80f0190 chore: update contributors and thanks 2026-06-10 13:03:21 +00:00
Juzlus
ddd1be923a Readme 2026-06-10 15:02:09 +02:00
Juzlus
a8436ac88c
Delete readme-pl.md 2026-06-10 15:00:01 +02:00
Juzlus
58207330f0
Delete readme.md 2026-06-10 14:59:32 +02:00
github-actions[bot]
b577d7acf4 chore: update contributors and thanks 2026-06-10 12:56:21 +00:00
github-actions[bot]
44bc538162 chore: update contributors and thanks 2026-06-10 12:53:57 +00:00
Juzlus
d668d82861 Update update_thanks.yml 2026-06-10 14:53:24 +02:00
Juzlus
231171c9ba readme 2026-06-10 14:50:52 +02:00
Juzlus
e653712012 update readme 2026-06-10 14:42:00 +02:00
github-actions[bot]
693326c215 chore: update contributors and thanks 2026-06-10 12:31:14 +00:00
Juzlus
ba20b8c568 Merge branch 'main' of https://github.com/Juzlus/jRandomSkills 2026-06-10 14:30:31 +02:00
Juzlus
4860e117c7 update readme 2026-06-10 14:30:13 +02:00
github-actions[bot]
8af980e17c chore: update contributors and thanks 2026-06-10 12:20:52 +00:00
Juzlus
2b77b04008 update update_thanks 2026-06-10 14:20:22 +02:00
Juzlus
9985961c79 Update update_thanks.py 2026-06-10 14:10:53 +02:00
Juzlus
abe5e3ff56 Update update_thanks.yml 2026-06-10 14:02:06 +02:00
Juzlus
12df88ac02 Update update_thanks.yml 2026-06-10 14:00:02 +02:00
Juzlus
ed59dfba7e Move GitHub assets into .github directory 2026-06-10 13:56:13 +02:00
Juzlus
91761f7376 v1.2.2.b2
## GENERAL
- Updated CSS to version 1.0.369.
- Upgraded the project from .NET 8.0 to .NET 10.0.
- Updated Turkish language translation by @ByDexterTR.
- Added Russian language translation by @213sdfsdgf.
- Fixed an issue with incorrect display of Arabic nicknames.
- Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash.
- Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd).
- Added new signatures to gamedata.
- Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.).

## SKILL IMPROVEMENTS
- Re-Zombie:
  -- Fixed weapon switching issues when a player is holding a Zeus and a knife.
  -- Weapons are now removed for bots in zombie mode.
- Ghost:
  -- Blocked the ability to use the Zeus.
- Thorns:
  -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected.
- Second Life / Phoenix / Re-Zombie:
  -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
- Ghost / Chicken:
  -- Blocked the ability to use the SG556 (`weapon_sg556`).
- Wallhack:
  -- Fixed a bug that caused temporary enemy highlighting right after death.
- Cypher:
  -- Added camera position persistence.
- God Mode:
  -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP.
- Weapons Swap:
  -- The ammo count is now also transferred when weapons are swapped.
- Muhammed:
  -- Renamed the skill to "DeathBomb".
- Spectator:
  -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated.
- Friendly Fire:
  -- The skill now works even when the server's mp_friendlyfire setting is set to 0.
- Baseball:
  -- Disabled teammate killing.
2026-06-10 13:47:34 +02:00
Juzlus
cba834e8f0
Merge pull request #30 from vladimir214sd/codex/issue-29-disable-drop-hook-20260605
Disable stale HandleCommandDrop hook on plugin load
2026-06-10 01:00:50 +02:00
vladimir214sd
a903897e79 Disable stale HandleCommandDrop hook on plugin load 2026-06-05 03:17:00 +05:00
Juzlus
5819f56cd2
Merge pull request #28 from 213sdfsdgf/main
Add Russian translation (ru.json)
2026-06-01 20:43:29 +02:00
213sdfsdgf
a742a9a66c Add Russian translation (ru.json) 2026-05-29 17:21:43 +05:00
Juzlus
d1fcdead1b update readme 2026-05-24 23:21:18 +02:00
Juzlus
46195c2663 v1.2.2.b1 2026-05-24 23:13:56 +02:00
Juzlus
0fb3d63cd8 fighting crashes #1 2026-04-28 18:58:21 +02:00
Juzlus
10dbf6629e v1.21.1.b8 2026-04-26 10:36:05 +02:00
Juzlus
abd3aed8fd Bump version, return SkillAction result & i18n
Bump module version to 1.2.1.b7 and change SkillAction to return the invoked method result (object?) or null when not found. Add and normalize many localization entries across multiple language files (aimlock, homingnades, hotbomb, illiterate, illusionist, magneticdecoy, magneto, miner, planter_planting, teleporter chance string, throwingknife, weightless, wildthrow, smoker, etc.) and clean up duplicate/obsolete entries. Update server plugin binaries and configs (WASDMenuAPI.dll, jRandomSkills.dll, config.json, skillsInfo.json) and remove playersLanguage.json.
2026-04-07 20:57:34 +02:00
Juzlus
3954fc3af4 Rework pilot, fix spawnspoints location
# Updates & Fixes (v1.2.1.b4)
- Pilot (Rework): Completely rewritten jump and fuel logic. You must now double-click space to activate flying. Re-activating in mid-air is now smoother and fuel consumption is properly clamped.
- Hermit: Increased default `HealthToAdd` to 100 and adjusted reserve ammo values.
- Planter / ShortBomb: Notifications now reach all valid players regardless of life status.
- ChillOut: Removed redundant empty center-print messages.
- System & Optimization:
    - Skill Detection: Faster lookups for enabled skills using the core skill list.
    - Round Logic: More stable round termination using direct game rules calls.
    - SkillUtils: Fixed spawn point selection bugs and memory referencing issues.
2026-04-06 20:59:03 +02:00
Juzlus
17f26a1458 Add startup console info & version check, 2026-04-06 06:27:17 +02:00
Juzlus
a8890bde6a Updates & Fixes
# Updates & Fixes
- New Commands: Added `css_bot_place` which teleports a bot to the player's position with optional godmode and translation support.
- Miner (New Skill): Added a new skill that allows for detonating HE grenades near enemies.
- Bomb Abort Support: Introduced `BombAbortplant` support across `ISkill` and event registration; added handlers for aborting plants in Planter, ChillOut, and other skills.
- System (Rework & Optimization):
    - Reworked player event dispatching to call `SkillAction` once per distinct active skill, reducing redundant invocations.
    - Switched timing logic to use `Server.CurrentTime` (replacing `EngineTime`).
    - Added extensive null and validity guards for player and pawn objects.
- Skill-specific Changes:
    - AimLock: Fixed vector/validation issues and updated config defaults (cooldown, duration, and offset).
    - AreaReaper: Now uses `BombPlantedHere` state and includes `OnTick` alerts.
    - ChillOut & Planter: Improved tracking for planting players with center-print and HUD updates.
    - HomingNades: Simplified callbacks and fixed detonation timing.
    - Muhammed: Tweaked explosion delay handling and reduced friendly fire damage.
- Core & Utils:
    - TraceRay: Implemented `CS2TraceRay` for skills to prevent activation through doors or on dropped weapons.
    - Dependencies: Bumped `CounterStrikeSharp.API` to 1.0.364 and `MaxMind.Db` to 5.0.0.
    - Bug Fixes: Resolved multiple HUD/print update issues and fixed various translation keys.
2026-04-05 03:08:43 +02:00
Juzlus
8634665983 Updates & Fixes
# Updates & Fixes
- New Commands: Added `!health` and `!plantedbomb` for testing and server management.
- Config: Client commands are now fully registerable via configuration files.
- Jester (Rework):
    - Refactored from a global mode to a per-player system.
    - Improved timer logic to prevent crashes during round resets.
    - Added special handling for bomb planting and defusing.
- SkillUtils: `AddHealth` now supports an optional `maxHealth` parameter.
- KillerFlash, LongKnife & LongZeus: Added `friendlyFire` options to skill configs.
2026-04-03 04:09:30 +02:00