Commit graph

140 commits

Author SHA1 Message Date
Juzlus
b4e70ea0a1 Add per-skill HUD duration overrides
Introduce optional `HudDuration` and `DescriptionHudDuration` fields in skill config metadata and propagate them through all skill config constructors and `skillsInfo.json`.
2026-07-13 21:38:23 +02:00
github-actions[bot]
03bbe6ca98 chore: update contributors and thanks 2026-07-12 22:43:36 +00:00
Juzlus
e490b7f3df Add optional full force client update path
- Updated markdown files.
- Added FullForceUpdate as an optional feature.
- Jester: Fixes crashes that occur when a skill is being disabled.
2026-07-13 00:28:30 +02:00
Juzlus
559e7be23f
Merge pull request #38 from ByDexterTR/main
v1.2.2.b7
2026-07-13 00:25:05 +02:00
ByDexter
1dda45c977 Fix skill bugs and dying-entity transmit, add radar and bomb-timer handling 2026-07-12 16:52:57 +03:00
ByDexter
4b42670804 Remove ForceFullUpdate, rework entity lifecycle, move skill selection to round end 2026-07-12 16:52:57 +03:00
ByDexter
a5c0e3ca4b Update gamedata for latest CS2 update, bump CounterStrikeSharp to 1.0.371 2026-07-12 16:52:39 +03:00
Juzlus
0bfc31c059 Update readme files 2026-07-07 01:45:02 +02:00
Juzlus
b480247348
Merge pull request #35 from ByDexterTR/main
v1.2.2.b6
2026-07-07 01:01:45 +02:00
ByDexter
380d2ca731 Warmup-safe skill assignment, PerfLog header
- Treat null GameRules as "not ready" so skills are never assigned during
  warmup right after plugin load/hot-reload (SetSkill + RoundStart)
- PerfLog writes a header line on first measurement so the perf file
  appears immediately when PerfMode is active
2026-07-06 03:30:59 +03:00
ByDexter
b68a033b4c Fix GeoLite crash, add PerfMode profiling, reload cache invalidation
- GeoLite/MaxMind lookup wrapped in try/catch and disabled for the session on failure
  (stops the per-tick exception spam when the assembly cannot load during hot-reload)
- New PerfMode config option: writes performance logs to logs/perf_<date>.txt
  (DisableAll/SetSkill/PlayerDeath totals, per-skill SkillAction timings,
  aggregated OnTick/CheckTransmit avg-max summaries)
- css_reload now invalidates the skill-info and freeze-time caches
- Removed the last null-forgiving player lookups (Command, Armored, Baseball,
  FriendlyFire, OneShot)
2026-07-06 02:50:56 +03:00
ByDexter
25cd8eb989 v1.2.2.b6
Performance & stability pass (issue #34 + audit)

General:
- DisableAll resets only skills active in the previous round instead of all loaded skills (~89ms -> ~5ms)
- Removed per-tick LINQ/allocations, O(1) HUD skill lookups, translation substitutions moved to load time
- ForceFullUpdate creates the network service once per broadcast; view-angle guard only skips a genuine (0,0,0) placeholder
- Debug hooks/logging only active when DebugMode is enabled (single reused writer)
- Player skill state unified to a single collection (fixes a rare disconnect race)
- Gamedata signatures resolved lazily/isolated; hardened tick/transmit paths against invalid handles
- Description HUD honours always-show / -1 duration consistently across all assignment paths

Skills:
- Jester: fixed the no-damage effect leaking after a mid-round skill change (Thief/Deactivator)
- Jackal: fixed trail entities accumulating over a round
- Falcon Eye / Third Eye / Spectator: camera state cleared on disable

Also: added missing translation keys as untranslated markers across language files.

Fixes #34
2026-07-05 21:48:29 +03:00
github-actions[bot]
a0f37ba1a1 chore: update contributors and thanks 2026-06-30 05:31:05 +00:00
Juzlus
47985cdfef v1.2.2.b5
Fixed conflicts with the merge https://github.com/Juzlus/jRandomSkills/pull/33

- #### General:
    - ###### Fixed players' view angle snapping to look at (0, 0, 0) at round start (ForceFullUpdate was re-applying a zeroed view angle). [by: @ByDexterTR and @Juzlus].
    - ###### Stability: skills are now correctly disabled and cleaned up on attacker-less deaths (fall damage, drowning, world). [by: @ByDexterTR].
    - ###### Performance: the end-of-round skill summary now runs in a single timer instead of one per player, and skips players who disconnect during the delay. [by: @ByDexterTR].

- #### Skill improvements:
    - ###### Re-Zombie:
        - ###### Fixed the player dying instead of respawning with full zombie health. [by: @ByDexterTR].
    - ###### Jester:
        - ###### Armor no longer drains while the skill is active. [by: @ByDexterTR].
    - ###### Soundmaker / Anomaly:
        - ###### Updated the description. [by: @ByDexterTR].
2026-06-30 07:06:10 +02:00
Juzlus
f97911d67c Update update_thanks.yml 2026-06-29 18:28:51 +02:00
github-actions[bot]
a2aeabdfae chore: update contributors and thanks 2026-06-29 14:11:59 +00:00
Juzlus
42e5453fd4 v1.2.2.b4
- #### General:
    - ###### Updated the GitHub source code to implement the changes introduced in merge request (https://github.com/Juzlus/jRandomSkills/pull/32).

- #### Skill improvements:
    - ###### Ninja:
        - ###### Removed debug chat messages that were used for testing.
2026-06-29 16:10:59 +02:00
github-actions[bot]
36bd85ef06 chore: update contributors and thanks 2026-06-29 04:20:43 +00:00
Juzlus
ed0bf15b29 Merge branch 'main' of https://github.com/Juzlus/jRandomSkills 2026-06-29 06:20:11 +02:00
Juzlus
8db8d658a7 readme 2026-06-29 06:20:05 +02:00
github-actions[bot]
30fc6fd9df chore: update contributors and thanks 2026-06-29 04:15:15 +00:00
Juzlus
2ae293d1aa v1.2.2.b3
## 📋 Changelog

- #### General:
    - ###### Updated Chinese language translation by [by: [@Ericzzrbb](hhttps://github.com/Ericzzrbb)].
    - ###### Fixed a bug where a player could be given multiple skills at once while the HUD displayed only one (the player list was never cleared on map change and had no duplicate protection on join). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Fixed skill names and descriptions showing the raw translation key on Turkish servers (culture-sensitive lowercasing) - affected skills starting with "I" (e.g. Illiterate, Impostor, InfiniteAmmo, Iana). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### RayTrace-based skills and the skill-use button no longer throw when the RayTrace module is not installed - they now degrade gracefully instead of crashing. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Fixed the skill-use button (when bound to Use/E) blocking option selection inside WSAD target menus. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Performance: cached reflection lookups in `SkillAction` and `SkillsInfo.GetValue`, and de-duplicated the repeated event-dispatch logic on hot paths (OnTick, OnTakeDamage, etc.). [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Stability: removed dead methods that threw `NotImplementedException`, hardened team-score handling, and reset all skill state on round start / map change. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Build: post-build copy paths now follow the active `$(Configuration)` and `$(TargetFramework)`. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Added new Turkish translation strings for the skill notifications listed below. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Fixed bot-related messages so they now display correctly in the chat of the controlling player.
    - ###### When a player takes control of a bot, all active skill effects affecting that bot are now correctly transferred to the controlling player.
    - ###### Prevented bots from automatically using skills while being controlled by a player.

- #### Skill improvements:
    - ###### Wallhack:
        - ###### Fixed enemy outlines briefly flashing for everyone when the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Area Reaper:
        - ###### Teammates (CT) are now notified which bombsite (A/B) was sealed. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Wild Throw:
        - ###### Now notifies the targeted player, consistent with other targeted skills. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Careful Bullets / Darkness / Deaf / Glitch / Jammer / Jump Ban / Magnifier / Poison / Primary Ban / Wild Throw:
        - ###### The targeted player is now notified when the effect ends after the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)]
    - ###### Careful Bullets:
        - ###### Added damage-taken sound effects when missing a shot
    - ###### C4 Camouflage / Ninja:
        - ###### Fixed a bug where dying with invisibility active and taking control of a bot would grant invisibility to the bot as well.
    - ###### Poison:
        - ###### Added damage-taken sound effects.
    - ###### Primary Ban:
        - ###### Changed mechanic to directly block shooting weapons instead of forcing a weapon switch to the knife.
    - ###### Hot Bomb:
        - ###### Replaced the bomb-burning sound effects.
        - ###### Added a notification when the burning effect ends and the bomb returns to its normal color.
2026-06-29 06:12:53 +02:00
Juzlus
425bbaa784
Merge pull request #31 from Ericzzrbb/main
Add files via upload
2026-06-29 05:32:49 +02:00
Ericzzrbb
081d070b56
Add files via upload 2026-06-28 11:48:49 +08:00
Ericzzrbb
67791beb97
Add files via upload 2026-06-27 14:38:40 +08:00
github-actions[bot]
be21809685 chore: update contributors and thanks 2026-06-10 13:05:03 +00:00
github-actions[bot]
90a80f0190 chore: update contributors and thanks 2026-06-10 13:03:21 +00:00
Juzlus
ddd1be923a Readme 2026-06-10 15:02:09 +02:00
Juzlus
a8436ac88c
Delete readme-pl.md 2026-06-10 15:00:01 +02:00
Juzlus
58207330f0
Delete readme.md 2026-06-10 14:59:32 +02:00
github-actions[bot]
b577d7acf4 chore: update contributors and thanks 2026-06-10 12:56:21 +00:00
github-actions[bot]
44bc538162 chore: update contributors and thanks 2026-06-10 12:53:57 +00:00
Juzlus
d668d82861 Update update_thanks.yml 2026-06-10 14:53:24 +02:00
Juzlus
231171c9ba readme 2026-06-10 14:50:52 +02:00
Juzlus
e653712012 update readme 2026-06-10 14:42:00 +02:00
github-actions[bot]
693326c215 chore: update contributors and thanks 2026-06-10 12:31:14 +00:00
Juzlus
ba20b8c568 Merge branch 'main' of https://github.com/Juzlus/jRandomSkills 2026-06-10 14:30:31 +02:00
Juzlus
4860e117c7 update readme 2026-06-10 14:30:13 +02:00
github-actions[bot]
8af980e17c chore: update contributors and thanks 2026-06-10 12:20:52 +00:00
Juzlus
2b77b04008 update update_thanks 2026-06-10 14:20:22 +02:00
Juzlus
9985961c79 Update update_thanks.py 2026-06-10 14:10:53 +02:00
Juzlus
abe5e3ff56 Update update_thanks.yml 2026-06-10 14:02:06 +02:00
Juzlus
12df88ac02 Update update_thanks.yml 2026-06-10 14:00:02 +02:00
Juzlus
ed59dfba7e Move GitHub assets into .github directory 2026-06-10 13:56:13 +02:00
Juzlus
91761f7376 v1.2.2.b2
## GENERAL
- Updated CSS to version 1.0.369.
- Upgraded the project from .NET 8.0 to .NET 10.0.
- Updated Turkish language translation by @ByDexterTR.
- Added Russian language translation by @213sdfsdgf.
- Fixed an issue with incorrect display of Arabic nicknames.
- Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash.
- Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd).
- Added new signatures to gamedata.
- Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.).

## SKILL IMPROVEMENTS
- Re-Zombie:
  -- Fixed weapon switching issues when a player is holding a Zeus and a knife.
  -- Weapons are now removed for bots in zombie mode.
- Ghost:
  -- Blocked the ability to use the Zeus.
- Thorns:
  -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected.
- Second Life / Phoenix / Re-Zombie:
  -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
- Ghost / Chicken:
  -- Blocked the ability to use the SG556 (`weapon_sg556`).
- Wallhack:
  -- Fixed a bug that caused temporary enemy highlighting right after death.
- Cypher:
  -- Added camera position persistence.
- God Mode:
  -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP.
- Weapons Swap:
  -- The ammo count is now also transferred when weapons are swapped.
- Muhammed:
  -- Renamed the skill to "DeathBomb".
- Spectator:
  -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated.
- Friendly Fire:
  -- The skill now works even when the server's mp_friendlyfire setting is set to 0.
- Baseball:
  -- Disabled teammate killing.
2026-06-10 13:47:34 +02:00
Juzlus
cba834e8f0
Merge pull request #30 from vladimir214sd/codex/issue-29-disable-drop-hook-20260605
Disable stale HandleCommandDrop hook on plugin load
2026-06-10 01:00:50 +02:00
vladimir214sd
a903897e79 Disable stale HandleCommandDrop hook on plugin load 2026-06-05 03:17:00 +05:00
Juzlus
5819f56cd2
Merge pull request #28 from 213sdfsdgf/main
Add Russian translation (ru.json)
2026-06-01 20:43:29 +02:00
213sdfsdgf
a742a9a66c Add Russian translation (ru.json) 2026-05-29 17:21:43 +05:00
Juzlus
d1fcdead1b update readme 2026-05-24 23:21:18 +02:00