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Author SHA1 Message Date
ByDexter
0033d1e13d v1.2.3.b7
## Shared Systems

* **DecoyTracker** - owner-aware decoy tracking shared by FrozenDecoy, GravityDecoy and MagneticDecoy, replacing the per-skill position dictionaries.
* **DebugCategory** - new flag enum backing the numeric `DebugMode`, with automatic migration from the old boolean value.
* **SkillsInfo.GetSkillConfig** - indexed skill config lookup replacing the linear scan used by draws and HUD rendering.
* **SkillNames** - cached enum name table, removing repeated `ToString()` calls from the draw path.
* **SkillUtils.HideCarriedEntities** - shared carried-weapon resolution for C4Camouflage, Ghost and Ninja.

## Performance

* **Skill draw** - replaced the O(n²) config lookup; rounds exceeding the perf threshold dropped from 89% to 0.3%.
* **CheckTransmit** - the weapon chain is now resolved once per hidden pawn instead of once per receiver; Ghost cost down 61%.
* **Pilot** - the exhaust trail is paused and resumed instead of being destroyed and recreated on every jump release.
* **MagneticDecoy** - config reads and the pawn list are hoisted out of the per-decoy loop.
* **FrozenDecoy** - config reads are hoisted out of the per-tick loop.
* **Debug** - the damage hook is only installed when damage logging is enabled.

## Fixes

* **PsychicDefusing** - can no longer finish a defuse and award an extra round after the round has already ended.
* **Spectator** - now picks a different enemy on each activation and no longer creates an unused camera prop every time the skill is switched off.
* **Random** - replaced the shared `Random` instance with `Random.Shared`, preventing degenerate results from concurrent use.
* **Baseball** - decoys are removed when their owner dies or loses the skill.
* **FrozenDecoy, GravityDecoy, MagneticDecoy** - decoys and their ground rings are removed when the skill is taken away.
* **ThirdEye** - fixed the camera check dereferencing a missing `CameraServices`, and the door toggle now verifies the entity class before casting.
* **Round start** - fixed `[gamerules unavailable]` appearing on the first freeze-time end after every map change.
* **Config** - added migration for keys missing from existing configuration files.

## Menu

* **WASDMenuAPI** - fixed a malformed `<font>` tag that wrapped every non-hovered menu row in an unclosed attribute.
* **WSAD menu** - the controls line is no longer dropped when the header line is hidden.
* **HtmlHudCustomisation** - line size options left empty now hide their line instead of emitting an invalid font class.

## Debug

* **DebugMode** - changed from a boolean to a number with concatenated category digits: `1` Skill, `2` Round, `3` Entity, `4` Damage. `123` enables Skill, Round and Entity. `0` disables logging. Existing `true` values migrate automatically.
* **EntityManager** - entity creation, destruction and failures are now logged under the Entity category instead of the server console.
* Startup now reports which debug categories are active.
2026-08-16 16:33:09 +03:00
Juzlus
82d1de87d5 Update readme 2026-08-03 22:45:21 +02:00
Juzlus
20f1ba212a v1.2.3.b3 - HUD auto-hide 2026-08-02 00:09:46 +02:00
ByDexter
25cd8eb989 v1.2.2.b6
Performance & stability pass (issue #34 + audit)

General:
- DisableAll resets only skills active in the previous round instead of all loaded skills (~89ms -> ~5ms)
- Removed per-tick LINQ/allocations, O(1) HUD skill lookups, translation substitutions moved to load time
- ForceFullUpdate creates the network service once per broadcast; view-angle guard only skips a genuine (0,0,0) placeholder
- Debug hooks/logging only active when DebugMode is enabled (single reused writer)
- Player skill state unified to a single collection (fixes a rare disconnect race)
- Gamedata signatures resolved lazily/isolated; hardened tick/transmit paths against invalid handles
- Description HUD honours always-show / -1 duration consistently across all assignment paths

Skills:
- Jester: fixed the no-damage effect leaking after a mid-round skill change (Thief/Deactivator)
- Jackal: fixed trail entities accumulating over a round
- Falcon Eye / Third Eye / Spectator: camera state cleared on disable

Also: added missing translation keys as untranslated markers across language files.

Fixes #34
2026-07-05 21:48:29 +03:00
Juzlus
91761f7376 v1.2.2.b2
## GENERAL
- Updated CSS to version 1.0.369.
- Upgraded the project from .NET 8.0 to .NET 10.0.
- Updated Turkish language translation by @ByDexterTR.
- Added Russian language translation by @213sdfsdgf.
- Fixed an issue with incorrect display of Arabic nicknames.
- Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash.
- Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd).
- Added new signatures to gamedata.
- Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.).

## SKILL IMPROVEMENTS
- Re-Zombie:
  -- Fixed weapon switching issues when a player is holding a Zeus and a knife.
  -- Weapons are now removed for bots in zombie mode.
- Ghost:
  -- Blocked the ability to use the Zeus.
- Thorns:
  -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected.
- Second Life / Phoenix / Re-Zombie:
  -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
- Ghost / Chicken:
  -- Blocked the ability to use the SG556 (`weapon_sg556`).
- Wallhack:
  -- Fixed a bug that caused temporary enemy highlighting right after death.
- Cypher:
  -- Added camera position persistence.
- God Mode:
  -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP.
- Weapons Swap:
  -- The ammo count is now also transferred when weapons are swapped.
- Muhammed:
  -- Renamed the skill to "DeathBomb".
- Spectator:
  -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated.
- Friendly Fire:
  -- The skill now works even when the server's mp_friendlyfire setting is set to 0.
- Baseball:
  -- Disabled teammate killing.
2026-06-10 13:47:34 +02:00
Juzlus
9c4a0b687b v1.1.9f 2026-01-27 12:09:47 +01:00
Juzlus
04a4fdce0d v.1.1.7 2025-09-23 04:53:25 +02:00
Juzlus
6422436252 Add color support and improve menu option formatting 2025-09-12 04:54:02 +02:00
Juzlus
6805eaa746 Refactor player validation in WasdManager methods 2025-09-12 04:00:35 +02:00
Juzlus
898f86f888 v1.0.4 2025-09-12 02:24:04 +02:00