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5 commits

Author SHA1 Message Date
ByDexter
a62ec611ca v1.2.3.b9
- #### Fixes
    - **Pyro** - Fire damage killed the holder at low health. The regeneration now runs before the damage is applied instead of after.
    - **Iana** - The clone did not absorb a lethal hit, same cause as Pyro.
    - **Dracula** - Lifesteal used the raw damage, so an AWP headshot healed for 400. It is now capped to the health the victim actually had, works on the killing blow, and can no longer leave the attacker alive at 0 HP.
    - **RobinHood** - Stolen money used the raw damage and a hardcoded 16000 cap. It is now capped to the victim's real health, works on the killing blow, and respects `mp_maxmoney`. The victim loses exactly what the attacker gains.
    - **Voodoo** - Reflected damage used the raw damage, now capped to the victim's real health.
    - **Config** - The `Rifle`, `Pistol` and `Grenade` weapon pools grew every time the config was loaded, so removed weapons came back on the next start.
    - **Use button** - Skills no longer trigger when a CT presses `Use` while looking at a planted C4, so the skill key no longer competes with the defuse key.

- #### Other
    - Built against CounterStrikeSharp 1.0.373.
2026-08-27 01:23:50 +03:00
Juzlus
82d1de87d5 Update readme 2026-08-03 22:45:21 +02:00
Juzlus
91761f7376 v1.2.2.b2
## GENERAL
- Updated CSS to version 1.0.369.
- Upgraded the project from .NET 8.0 to .NET 10.0.
- Updated Turkish language translation by @ByDexterTR.
- Added Russian language translation by @213sdfsdgf.
- Fixed an issue with incorrect display of Arabic nicknames.
- Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash.
- Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd).
- Added new signatures to gamedata.
- Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.).

## SKILL IMPROVEMENTS
- Re-Zombie:
  -- Fixed weapon switching issues when a player is holding a Zeus and a knife.
  -- Weapons are now removed for bots in zombie mode.
- Ghost:
  -- Blocked the ability to use the Zeus.
- Thorns:
  -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected.
- Second Life / Phoenix / Re-Zombie:
  -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
- Ghost / Chicken:
  -- Blocked the ability to use the SG556 (`weapon_sg556`).
- Wallhack:
  -- Fixed a bug that caused temporary enemy highlighting right after death.
- Cypher:
  -- Added camera position persistence.
- God Mode:
  -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP.
- Weapons Swap:
  -- The ammo count is now also transferred when weapons are swapped.
- Muhammed:
  -- Renamed the skill to "DeathBomb".
- Spectator:
  -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated.
- Friendly Fire:
  -- The skill now works even when the server's mp_friendlyfire setting is set to 0.
- Baseball:
  -- Disabled teammate killing.
2026-06-10 13:47:34 +02:00
Juzlus
9c4a0b687b v1.1.9f 2026-01-27 12:09:47 +01:00
Juzlus
898f86f888 v1.0.4 2025-09-12 02:24:04 +02:00