## GENERAL
- Added a css_entity admin command to check whether an entity with a given index/handle exists (prints the designer name to chat or console).
- Added a TakeDamage post-hook (OnTakeDamagePost) alongside the existing pre-hook, so skills can now react after damage has actually been applied, not just before.
- Added CreateMolotovProjectile (new CMolotovProjectile_CreateFunc signature) and CreateTrackedChicken entity helpers.
- Added a weapon_mp7 → weapon_mp5sd fallback mapping.
- Added class for KillfeedIcons
## SKILL IMPROVEMENTS
- Aimbot:
-- Only forces a headshot hitgroup once (skips if it's already a head or an invalid hitgroup), and now restores the original hitgroup value in the new post-damage hook instead of leaving it overwritten.
- Tripwire:
-- Reduced the default wire width from 1.5 to 0.7.
## NEW SKILLS:
- Berserker: You deal more damage and move faster as your health gets lower.
- Blast Shot: Press Attack2 with the MP5 to fire an HE grenade.
- Demon Eye: You deal damage to every enemy you are looking at.
- Fire Rain: Throw a decoy to call down a rain of Molotovs.
- Flashlight: Click [css_useSkill] to turn the flashlight on or off; its light can blind enemies.
- Healing Chicken: Your chickens heal you while you are nearby.
- Jetkick: Select a player to jetkick - every shot they fire knocks them backwards until disabled.
- Last Gasp: After you die, you deal damage to the enemy who killed you.
- Take Ammo: Click [css_useSkill] to take the active weapon's magazine from a random enemy.
- Team Teleport: Press [css_useSkill] to teleport to the teammate you're looking at.
## GENERAL
- Updated CSS to version 1.0.369.
- Upgraded the project from .NET 8.0 to .NET 10.0.
- Updated Turkish language translation by @ByDexterTR.
- Added Russian language translation by @213sdfsdgf.
- Fixed an issue with incorrect display of Arabic nicknames.
- Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash.
- Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd).
- Added new signatures to gamedata.
- Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.).
## SKILL IMPROVEMENTS
- Re-Zombie:
-- Fixed weapon switching issues when a player is holding a Zeus and a knife.
-- Weapons are now removed for bots in zombie mode.
- Ghost:
-- Blocked the ability to use the Zeus.
- Thorns:
-- Added a configurable maximum health limit (37 HP) for the damage that can be reflected.
- Second Life / Phoenix / Re-Zombie:
-- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
- Ghost / Chicken:
-- Blocked the ability to use the SG556 (`weapon_sg556`).
- Wallhack:
-- Fixed a bug that caused temporary enemy highlighting right after death.
- Cypher:
-- Added camera position persistence.
- God Mode:
-- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP.
- Weapons Swap:
-- The ammo count is now also transferred when weapons are swapped.
- Muhammed:
-- Renamed the skill to "DeathBomb".
- Spectator:
-- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated.
- Friendly Fire:
-- The skill now works even when the server's mp_friendlyfire setting is set to 0.
- Baseball:
-- Disabled teammate killing.
Introduce multiple new skill implementations and related updates: add AimLock, HealingChicken, HomingNades, HotBomb, Illusionist, MagneticDecoy, ThrowingKnife, Weightless and WildThrow; register skills and HUD/cooldown handling. Update ISkill enum to include new skills. Add SnapViewAngles signature to gamedata. Improve existing skills to handle bayonet (BladeMaster, Cutter, Disarmament, LongKnife) and fix iteration/null-check issues in FrozenDecoy. Make HealingSmoke tick interval configurable and extend its config. Update English and Polish language files with new skill strings and tweaks. Also sync server-side gamedata and language files.
# Updates & Fixes
- Vote system: Timer now resets after each vote
- Automatic copying of gamedata files from source to server (Thanks to vinicius-trev for the help)
- Improved power assignment at round start
- Observers can now see invisible players.
- Added geolocation support for Turkey and Czechia
- New power: Illiterate
- In development: Smoker skill
- Baseball: Decoy now have the same collision as players (PlayerClip)
- Noclip: Reworked
- Pilot: Currently broken
- Replicator: Added crouching animations for replicas
- SoundMaker: Reworked (automatically play a sound every 2s (only for you))
- Wallhack: Glow disabled for dead players
# TODO
- Add/update descriptions for new/reworked skills
- Fix Pilot, SniperElite