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@ -21,7 +21,7 @@
<ItemGroup>
<!-- Matches the server pin (pre.sh CSS_VERSION). PanoramaManager below needs 1.0.374+,
the release that added the CCSCustomHudLayout API it drives. -->
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.376" />
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.375" />
<PackageReference Include="MaxMind.Db" Version="5.1.0">
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />

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@ -1,189 +0,0 @@
#!/usr/bin/env bash
# Build jRandomSkills and its Panorama layouts, package them as one tarball and publish it as a
# Forgejo release.
#
# ./release.sh <tag> e.g. ./release.sh v1.2.4.b2-panorama1
#
# Commit first: the plugin is rebuilt here from the committed source, so the release always matches
# the tag. The tag is created on HEAD and pushed to origin if it doesn't exist yet. Re-running with
# the same tag replaces that release's attachment.
#
# Asset: jRandomSkills-<tag>.tar.gz, laid out like the server's game/csgo/ - extract it there:
# tar -xzf jRandomSkills-<tag>.tar.gz -C /srv/cs2/game/csgo
#
# addons/counterstrikesharp/plugins/jRandomSkills/ plugin, deps, languages/, packages/
# addons/counterstrikesharp/gamedata/ jRandomSkills.gamedata.json
# panorama/{layout,styles}/custom_game/ compiled skill_hud / jrs_menu (.vxml_c/.vcss_c)
#
# No configs/: the plugin writes config.json and skillsInfo.json itself when they are missing, so an
# upgrade never touches the server's config. The Panorama files are compiled from
# "jRandomSkills - SRC Files/panorama" with the CS2 client's resourcecompiler.exe (WSL interop).
#
# Players get the layouts from the Workshop, not from this tarball: the sources are compiled into
# the client's jrandomskills_hud Workshop Tools addon (Workshop item 3807837213, mounted for every
# player by the server's MultiAddonManager, mm_extra_addons). The panorama/ files in the tarball
# only land on the server. When the compiled layouts changed, the script says so at the end:
# re-upload the addon from Workshop Tools. That step stays manual.
set -euo pipefail
FORGEJO_URL="https://git.zio.sh"
OWNER="cs2"
REPO="jRandomSkills"
# Placeholder - replace, or set FORGEJO_TOKEN in the environment instead. Needs write:repository.
# Only uploading needs it; downloading from the public repo doesn't. Don't commit a real token.
FORGEJO_TOKEN="${FORGEJO_TOKEN:-CHANGE_ME_FORGEJO_TOKEN}"
# CS2 client used to compile the Panorama layouts, and the Workshop Tools addon compiled into.
CS2_CLIENT_DIR="${CS2_CLIENT_DIR:-/mnt/e/SteamLibrary/steamapps/common/Counter-Strike Global Offensive}"
CS2_ADDON="${CS2_ADDON:-jrandomskills_hud}"
WORKSHOP_ID="3807837213"
PANORAMA_FILES=(
layout/custom_game/skill_hud.xml
layout/custom_game/jrs_menu.xml
styles/custom_game/skill_hud.css
styles/custom_game/jrs_menu.css
)
# Only these ship from the build output. bin/ also holds CounterStrikeSharp.API.dll, RayTraceApi.dll
# and framework DLLs, which the server already provides and which must not be duplicated per plugin.
PLUGIN_BINARIES=(
jRandomSkills.dll
jRandomSkills.pdb
MaxMind.Db.dll
Newtonsoft.Json.dll
PanoramaManager.dll
)
TAG="${1:-}"
if [[ -z "$TAG" ]]; then
echo "usage: $0 <tag> (e.g. v1.2.4.b2-panorama1)" >&2
exit 1
fi
if [[ "$FORGEJO_TOKEN" == "CHANGE_ME_FORGEJO_TOKEN" ]]; then
echo "Set FORGEJO_TOKEN (edit release.sh or export it) first." >&2
exit 1
fi
cd "$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")"
SRC="jRandomSkills - SRC Files"
if [[ -n "$(git status --porcelain --untracked-files=no)" ]]; then
echo "Tracked files have uncommitted changes; commit them so the tag matches the release." >&2
exit 1
fi
# --- Build -----------------------------------------------------------------------
BIN="$SRC/bin/Release/net10.0"
rm -rf "$SRC/bin" "$SRC/obj"
podman run --rm -v "$(pwd)":/src:Z -w "/src/$SRC" \
mcr.microsoft.com/dotnet/sdk:10.0 dotnet build -c Release
# --- Stage (layout of game/csgo/) --------------------------------------------------
OUT="release-out"
STAGE="$OUT/stage"
rm -rf "$OUT"
PLUGIN_DIR="$STAGE/addons/counterstrikesharp/plugins/jRandomSkills"
mkdir -p "$PLUGIN_DIR/languages" "$PLUGIN_DIR/packages" "$STAGE/addons/counterstrikesharp/gamedata"
for file in "${PLUGIN_BINARIES[@]}"; do
cp "$BIN/$file" "$PLUGIN_DIR/"
done
cp "$SRC"/src/lang/*.json "$PLUGIN_DIR/languages/"
cp -r "$SRC"/packages/. "$PLUGIN_DIR/packages/"
cp "$SRC"/src/gamedata/*.json "$STAGE/addons/counterstrikesharp/gamedata/"
# --- Panorama: compile sources with the CS2 client ---------------------------------
RC_DIR="$CS2_CLIENT_DIR/game/bin/win64"
[[ -x "$RC_DIR/resourcecompiler.exe" ]] || { echo "resourcecompiler.exe not found in $RC_DIR (set CS2_CLIENT_DIR)." >&2; exit 1; }
CONTENT_ADDON="$CS2_CLIENT_DIR/content/csgo_addons/$CS2_ADDON/panorama"
GAME_ADDON="$CS2_CLIENT_DIR/game/csgo_addons/$CS2_ADDON/panorama"
WIN_CLIENT_DIR="$(wslpath -w "$CS2_CLIENT_DIR")"
# Checksums of the addon's compiled layouts, to tell whether the Workshop item needs a re-upload.
compiled_sums() {
local file compiled
for file in "${PANORAMA_FILES[@]}"; do
case "$file" in
*.xml) compiled="${file%.xml}.vxml_c" ;;
*.css) compiled="${file%.css}.vcss_c" ;;
esac
if [[ -f "$GAME_ADDON/$compiled" ]]; then
sha256sum "$GAME_ADDON/$compiled" | cut -d' ' -f1
else
echo "missing $compiled"
fi
done
}
sums_before="$(compiled_sums)"
for file in "${PANORAMA_FILES[@]}"; do
mkdir -p "$CONTENT_ADDON/$(dirname "$file")" "$STAGE/panorama/$(dirname "$file")"
cp -f "$SRC/panorama/$file" "$CONTENT_ADDON/$file"
log="$(cd "$RC_DIR" && ./resourcecompiler.exe -game "$WIN_CLIENT_DIR\\game\\csgo" -f \
-i "$WIN_CLIENT_DIR\\content\\csgo_addons\\$CS2_ADDON\\panorama\\${file//\//\\}" 2>&1 | tr -d '\r')"
if ! grep -q 'OK: 1 compiled, 0 failed' <<<"$log"; then
echo "$log" >&2
echo "Failed to compile $file" >&2
exit 1
fi
case "$file" in
*.xml) compiled="${file%.xml}.vxml_c" ;;
*.css) compiled="${file%.css}.vcss_c" ;;
esac
cp -f "$GAME_ADDON/$compiled" "$STAGE/panorama/$compiled"
echo "Compiled $compiled"
done
# --- Package -------------------------------------------------------------------------
TARBALL="jRandomSkills-${TAG}.tar.gz"
tar -czf "$OUT/$TARBALL" -C "$STAGE" addons panorama
rm -rf "$STAGE"
echo "Packaged $OUT/$TARBALL:"
tar -tzf "$OUT/$TARBALL" | grep -v '/$'
# --- Tag -------------------------------------------------------------------------
if ! git rev-parse -q --verify "refs/tags/$TAG" >/dev/null; then
git tag -a "$TAG" -m "$TAG"
fi
git push origin "refs/tags/$TAG"
# --- Release ---------------------------------------------------------------------
API="$FORGEJO_URL/api/v1/repos/$OWNER/$REPO"
AUTH=(-H "Authorization: token $FORGEJO_TOKEN")
release_json="$(curl -fsS "${AUTH[@]}" "$API/releases/tags/$TAG" 2>/dev/null || true)"
if [[ -z "$release_json" ]]; then
body="$(git log -1 --format=%B "$TAG")"
release_json="$(jq -n --arg tag "$TAG" --arg body "$body" \
'{tag_name: $tag, name: $tag, body: $body, draft: false, prerelease: false}' |
curl -fsS "${AUTH[@]}" -H "Content-Type: application/json" -X POST --data @- "$API/releases")"
echo "Created release $TAG"
else
echo "Release $TAG already exists, replacing its attachment"
fi
release_id="$(jq -r '.id' <<<"$release_json")"
existing_id="$(jq -r --arg n "$TARBALL" '.assets[]? | select(.name == $n) | .id' <<<"$release_json")"
if [[ -n "$existing_id" ]]; then
curl -fsS "${AUTH[@]}" -X DELETE "$API/releases/$release_id/assets/$existing_id" >/dev/null
fi
curl -fsS "${AUTH[@]}" -X POST -F "attachment=@$OUT/$TARBALL" \
"$API/releases/$release_id/assets?name=$TARBALL" >/dev/null
echo "Uploaded $TARBALL"
echo
echo "Download: $FORGEJO_URL/$OWNER/$REPO/releases/download/$TAG/$TARBALL"
echo "Install: tar -xzf $TARBALL -C /srv/cs2/game/csgo"
echo
if [[ "$(compiled_sums)" != "$sums_before" ]]; then
echo "Workshop: the compiled Panorama layouts CHANGED. Players won't see the change until the"
echo " '$CS2_ADDON' addon is re-uploaded from Workshop Tools to item $WORKSHOP_ID:"
echo " https://steamcommunity.com/sharedfiles/filedetails/?id=$WORKSHOP_ID"
else
echo "Workshop: compiled Panorama layouts unchanged; no Workshop update needed."
fi