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main
...
v1.2.4.b3-
5 changed files with 67 additions and 131 deletions
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@ -2,7 +2,6 @@ using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Admin;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Commands.Targeting;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.menu;
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@ -116,14 +115,14 @@ namespace src.command
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if (command.ArgCount < 2)
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{
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Reply("Usage: css_setoverride <name, steamid64, @me, @all, @ct, @t, @random, ...>");
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Reply("Usage: css_setoverride <name or steamid64>");
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return;
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}
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// zio: same targets as css_setskill. Several targets are all set to one state:
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// on if any of them is off, otherwise off.
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var targets = GetSetSkillTargets(player, command.GetArg(1), _ => true);
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if (targets.Count == 0)
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var targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => p != null && p.IsValid
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&& (p.SteamID.ToString().Equals(command.GetArg(1), StringComparison.CurrentCultureIgnoreCase)
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|| p.PlayerName.Equals(command.GetArg(1), StringComparison.OrdinalIgnoreCase)));
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if (targetPlayer == null)
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{
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Reply(player == null
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? Localization.GetTranslationWithoutIlliterate("player_not_found_setskill")
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@ -131,28 +130,37 @@ namespace src.command
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return;
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}
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bool enabled = targets.Any(p => !CooldownOverride.IsSet(p));
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foreach (var targetPlayer in targets)
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CooldownOverride.Set(targetPlayer, enabled);
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string who = targets.Count == 1 ? targets[0].PlayerName : $"{targets.Count} players";
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Reply($"Cooldown override {(enabled ? $"{ChatColors.Lime}ON" : $"{ChatColors.LightRed}OFF")}{ChatColors.Default} for {ChatColors.LightRed}\u202A{who}\u202C");
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bool enabled = CooldownOverride.Toggle(targetPlayer);
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Reply($"Cooldown override {(enabled ? $"{ChatColors.Lime}ON" : $"{ChatColors.LightRed}OFF")}{ChatColors.Default} for {ChatColors.LightRed}\u202A{targetPlayer.PlayerName}\u202C");
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}
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private static void Command_SetSkill(CCSPlayerController? player, CommandInfo command)
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{
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Debug.WriteToDebug($"Player {player?.PlayerName} used the css_setskill {command.ArgString} command.");
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if (!string.IsNullOrEmpty(config.NormalCommands.SetSkillCommand.Permissions) && !AdminManager.PlayerHasPermissions(player, config.NormalCommands.SetSkillCommand.Permissions)) return;
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void Reply(string key)
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{
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if (player == null) Server.PrintToConsole(Localization.GetTranslationWithoutIlliterate(key));
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else SkillUtils.PrintToChat(player, player.GetTranslationWithoutIlliterate(key));
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}
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var targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => p != null && p.IsValid
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&& (p.SteamID.ToString().Equals(command.GetArg(1), StringComparison.CurrentCultureIgnoreCase)
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|| p.PlayerName.Equals(command.GetArg(1), StringComparison.OrdinalIgnoreCase)));
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if (command.ArgCount < 2)
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{
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Reply("correct_form_setskill");
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if (player == null)
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{
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Server.PrintToConsole(Localization.GetTranslationWithoutIlliterate("correct_form_setskill"));
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return;
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}
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SkillUtils.PrintToChat(player, player.GetTranslationWithoutIlliterate("correct_form_setskill"));
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return;
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}
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if (targetPlayer == null)
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{
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if (player == null)
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{
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Server.PrintToConsole(Localization.GetTranslationWithoutIlliterate("player_not_found_setskill"));
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return;
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}
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SkillUtils.PrintToChat(player, player.GetTranslationWithoutIlliterate("player_not_found_setskill"));
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return;
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}
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@ -161,114 +169,45 @@ namespace src.command
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if (skill == null)
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{
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Reply("skill_not_found_setskill");
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return;
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}
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// zio: team-only skills (e.g. ChillOut for CTs) are never given to the other team; those players keep their skill.
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int onlyTeam = SkillsInfo.GetValue<int>(skill.Skill, "onlyTeam");
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bool TeamAllowed(CCSPlayerController p) => onlyTeam == 0 || (int)p.Team == onlyTeam;
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var targets = GetSetSkillTargets(player, command.GetArg(1), TeamAllowed);
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if (targets.Count == 0)
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{
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Reply("player_not_found_setskill");
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return;
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}
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var done = new List<CCSPlayerController>();
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var wrongTeam = new List<CCSPlayerController>();
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foreach (var targetPlayer in targets)
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{
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if (!TeamAllowed(targetPlayer))
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if (player == null)
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{
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wrongTeam.Add(targetPlayer);
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continue;
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Server.PrintToConsole(Localization.GetTranslationWithoutIlliterate("skill_not_found_setskill"));
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return;
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}
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SkillUtils.PrintToChat(player, player.GetTranslationWithoutIlliterate("skill_not_found_setskill"));
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return;
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}
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var skillPlayer = PlayerManager.GetPlayerByIndex(targetPlayer.Index);
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if (skillPlayer == null) continue;
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var skillPlayer = PlayerManager.GetPlayerByIndex(targetPlayer.Index);
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if (skillPlayer != null)
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{
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Instance.SkillAction(skillPlayer.Skill.ToString(), "DisableSkill", [targetPlayer]);
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skillPlayer.Skill = skill.Skill;
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skillPlayer.SpecialSkill = Skills.None;
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Instance.SkillAction(skill.Skill.ToString(), "EnableSkill", [targetPlayer]);
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Event.UpdateSkillHudExpired(skillPlayer, skill.Skill);
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done.Add(targetPlayer);
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}
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string teamName = onlyTeam == (int)CsTeam.Terrorist ? "T" : "CT";
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if (player == null)
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{
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if (done.Count > 0)
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Server.PrintToConsole($"{Localization.GetTranslationWithoutIlliterate("done_setskill")}: {skill.Skill} -> {string.Join(", ", done.Select(p => p.PlayerName))}");
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if (wrongTeam.Count > 0)
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Server.PrintToConsole($"{skill.Skill} is {teamName}-only, skipped: {string.Join(", ", wrongTeam.Select(p => p.PlayerName))}");
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if (done.Count == 0 && wrongTeam.Count == 0)
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Server.PrintToConsole(Localization.GetTranslationWithoutIlliterate("error_setskill"));
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return;
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}
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if (player == null)
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{
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Server.PrintToConsole(Localization.GetTranslationWithoutIlliterate("done_setskill"));
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return;
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}
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if (done.Count > 0)
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{
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string who = done.Count == 1 ? done[0].PlayerName : $"{done.Count} players";
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SkillUtils.PrintToChat(player, $"{player.GetTranslationWithoutIlliterate("done_setskill")}: {ChatColors.LightRed}{player.GetSkillName(skill.Skill)} {ChatColors.Lime}{player.GetTranslationWithoutIlliterate("for_setskill")} {ChatColors.LightRed}\u202A{who}\u202C");
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SkillUtils.PrintToChat(player, $"{player.GetTranslationWithoutIlliterate("done_setskill")}: {ChatColors.LightRed}{player.GetSkillName(skill.Skill)} {ChatColors.Lime}{player.GetTranslationWithoutIlliterate("for_setskill")} {ChatColors.LightRed}\u202A{targetPlayer.PlayerName}\u202C");
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if (skill.Display)
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SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skill.Skill)}{ChatColors.Lime}: {player.GetSkillDescription(skill.Skill)}", border: "b");
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}
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if (wrongTeam.Count > 0)
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else
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{
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string who = wrongTeam.Count == 1 ? wrongTeam[0].PlayerName : $"{wrongTeam.Count} players";
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SkillUtils.PrintToChat(player, $"{ChatColors.LightRed}{player.GetSkillName(skill.Skill)}{ChatColors.Default} is {teamName}-only, not given to {ChatColors.LightRed}\u202A{who}\u202C");
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if (player == null)
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{
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Server.PrintToConsole(Localization.GetTranslationWithoutIlliterate("error_setskill"));
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return;
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}
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SkillUtils.PrintToChat(player, player.GetTranslationWithoutIlliterate("error_setskill"));
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}
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if (done.Count == 0 && wrongTeam.Count == 0)
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Reply("error_setskill");
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}
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// zio: one player for commands that take a single target (css_setstaticskill, css_next): the
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// css_setskill rules, so part of a name works, but only when it picks out one player.
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private static CCSPlayerController? GetSinglePlayerTarget(CCSPlayerController? caller, string arg)
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{
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if (string.IsNullOrEmpty(arg)) return null;
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var targets = GetSetSkillTargets(caller, arg, _ => true);
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return targets.Count == 1 ? targets[0] : null;
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}
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// zio: css_setskill targets. An exact name or SteamID64 as before, CSS's own selectors
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// (@me, @all, @ct, @t, @alive, #userid, ...), or @random/@randomct/@randomt: one random
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// alive player, drawn only from players the skill's team restriction allows.
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private static List<CCSPlayerController> GetSetSkillTargets(CCSPlayerController? caller, string arg, Func<CCSPlayerController, bool> teamAllowed)
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{
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var players = Utilities.GetPlayers().Where(p => p != null && p.IsValid && !p.IsHLTV).ToList();
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CsTeam? randomTeam = arg.ToLowerInvariant() switch
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{
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"@random" => CsTeam.None,
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"@randomct" => CsTeam.CounterTerrorist,
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"@randomt" => CsTeam.Terrorist,
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_ => null
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};
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if (randomTeam != null)
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{
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var pool = players.Where(p => (p.Team == CsTeam.Terrorist || p.Team == CsTeam.CounterTerrorist)
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&& (randomTeam == CsTeam.None || p.Team == randomTeam)
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&& p.PawnIsAlive && teamAllowed(p)).ToList();
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return pool.Count == 0 ? [] : [pool[Random.Shared.Next(pool.Count)]];
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}
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var exact = players.FirstOrDefault(p => p.SteamID.ToString().Equals(arg, StringComparison.CurrentCultureIgnoreCase)
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|| p.PlayerName.Equals(arg, StringComparison.OrdinalIgnoreCase));
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if (exact != null) return [exact];
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var matched = new Target(arg).GetTarget(caller).Players.Where(p => p != null && p.IsValid && !p.IsHLTV).ToList();
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if (arg.StartsWith('@'))
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return [.. matched.Where(p => p.Team == CsTeam.Terrorist || p.Team == CsTeam.CounterTerrorist)];
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// A partial name only counts when it matches one player, so a typo can't hit several.
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return matched.Count == 1 ? matched : [];
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}
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[CommandHelper(minArgs: 0, whoCanExecute: CommandUsage.CLIENT_ONLY)]
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@ -583,7 +522,9 @@ namespace src.command
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{
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Debug.WriteToDebug($"Player {player?.PlayerName} used the css_setstaticskill {command.ArgString} command.");
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if (!string.IsNullOrEmpty(config.NormalCommands.SetStaticSkillCommand.Permissions) && !AdminManager.PlayerHasPermissions(player, config.NormalCommands.SetStaticSkillCommand.Permissions)) return;
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var targetPlayer = GetSinglePlayerTarget(player, command.GetArg(1));
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var targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => p != null && p.IsValid
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&& (p.SteamID.ToString().Equals(command.GetArg(1), StringComparison.CurrentCultureIgnoreCase)
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|| p.PlayerName.Equals(command.GetArg(1), StringComparison.OrdinalIgnoreCase)));
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if (command.ArgCount < 2)
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{
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@ -730,8 +671,10 @@ namespace src.command
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if (!string.IsNullOrEmpty(playerString))
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{
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targetPlayer = GetSinglePlayerTarget(player, playerString);
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targetPlayer = Utilities.GetPlayers().FirstOrDefault(p => p != null && p.IsValid
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&& (p.SteamID.ToString().Equals(playerString, StringComparison.CurrentCultureIgnoreCase)
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|| p.PlayerName.Equals(playerString, StringComparison.OrdinalIgnoreCase)));
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if (targetPlayer == null)
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{
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if (player == null)
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@ -44,7 +44,7 @@ namespace src
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public override string ModuleName => "[CS2] [ jRandomSkills ]";
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public override string ModuleAuthor => "D3X (Original), Juzlus (Modifier), ByDexterTR (Contributor)";
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public override string ModuleDescription => "Plugin adds random skills every round for CS2 by D3X. Modified by Juzlus.";
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public override string ModuleVersion => "1.2.4.b3-panorama5";
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public override string ModuleVersion => "1.2.4.b3-panorama2";
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public override void Load(bool hotReload)
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{
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@ -633,7 +633,7 @@
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"skill_not_found_setskill": "No such CHATCOLORS.REDskill found",
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"player_not_found_setskill": "No such CHATCOLORS.REDplayer found",
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"correct_form_setskill": "Correct usage: CHATCOLORS.RED!setskill <nickname/@me/@all/@ct/@t/@random/@randomct/@randomt> <skill>",
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"correct_form_setskill": "Correct usage: CHATCOLORS.RED!setskill <nickname> <skill>",
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"correct_form_setscore": "Correct usage: CHATCOLORS.RED!setscore <CT> <TT>",
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"done_setskill": "skill set",
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"error_setskill": "Failed to set CHATCOLORS.REDskill",
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@ -15,16 +15,14 @@ namespace src.utils
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private static readonly HashSet<ulong> _players = [];
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private static readonly ConcurrentDictionary<Type, FieldInfo[]> _stateFields = new();
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// Sets the override for one player.
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public static void Set(CCSPlayerController player, bool enabled)
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// Toggles the override and returns the new state.
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public static bool Toggle(CCSPlayerController player)
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{
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if (enabled) _players.Add(Key(player));
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else _players.Remove(Key(player));
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if (_players.Remove(Key(player))) return false;
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_players.Add(Key(player));
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return true;
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}
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// The player's own setting, without following a bot takeover like Has does.
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public static bool IsSet(CCSPlayerController player) => _players.Contains(Key(player));
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// A bot a human has taken over counts as that human, since skills run on the bot's controller.
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public static bool Has(CCSPlayerController? player)
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{
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11
release.sh
11
release.sh
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@ -29,13 +29,8 @@ set -euo pipefail
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FORGEJO_URL="https://git.zio.sh"
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OWNER="cs2"
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REPO="jRandomSkills"
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# Needs write:repository. Only uploading needs it; downloading from the public repo doesn't. From the
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# environment, or else from .forgejo-token in the cs2/ folder above every plugin (outside their
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# repos, mode 600). Don't commit a real token.
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TOKEN_FILE="$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")/../../.forgejo-token"
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if [[ -z "${FORGEJO_TOKEN:-}" && -r "$TOKEN_FILE" ]]; then
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FORGEJO_TOKEN="$(tr -d '[:space:]' < "$TOKEN_FILE")"
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fi
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# Placeholder - replace, or set FORGEJO_TOKEN in the environment instead. Needs write:repository.
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# Only uploading needs it; downloading from the public repo doesn't. Don't commit a real token.
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FORGEJO_TOKEN="${FORGEJO_TOKEN:-CHANGE_ME_FORGEJO_TOKEN}"
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# CS2 client used to compile the Panorama layouts, and the Workshop Tools addon compiled into.
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@ -65,7 +60,7 @@ if [[ -z "$TAG" ]]; then
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exit 1
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fi
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if [[ "$FORGEJO_TOKEN" == "CHANGE_ME_FORGEJO_TOKEN" ]]; then
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echo "Set FORGEJO_TOKEN (export it, or put it in $TOKEN_FILE) first." >&2
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echo "Set FORGEJO_TOKEN (edit release.sh or export it) first." >&2
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exit 1
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fi
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