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## 📌 > [!NOTE] > This repository is a fork of the [project](https://github.com/jakubbartosik/dRandomSkills) created by [Jakub Bartosik (D3X)](https://github.com/jakubbartosik). ## 💡 About jRandomSkills is a plugin for CounterStrike 2 that brings chaos and fun to gameplay! In each round, you randomly receive one of the unique skills - from invisibility and explosive shots to camera manipulation. Surprise your opponents, take control of the match, and discover dozens of creative abilities that transform the game's dynamics! #### Choose language: ## 💬 Available languages - **English** - **Polish** - **French** [by: [@felyjyn](https://github.com/felyjyn)] - **Portuguese (Brazilian)** [by: [@vinicius-trev](https://github.com/vinicius-trev)] - **German** [by: [@Enrory](https://github.com/Enrory)] - **Turkish** [by: [@brkvlr](https://github.com/brkvlr), [@ByDexterTR](https://github.com/ByDexterTR)] - **Russian** [by: [@213sdfsdgf](https://github.com/213sdfsdgf)] - **Simplified Chinese** [by: [@Ericzzrbb](https://github.com/Ericzzrbb)] ## 🖼️ Preview ![Preview](https://github.com/Juzlus/jRandomSkills/blob/main/.github/preview.gif?raw=true) ![Preview2](https://github.com/Juzlus/jRandomSkills/blob/main/.github/preview2.gif?raw=true) ## 🌐 Test Server Join the 3v3 test server and try out the jRandomSkills plugin: - **Address**: `jRandomSkills@pukawka.pl` - **Password**: `public` - **Opening Hours**: `22:00-17:00 UTC` - **Connect URL**: `steam://connect/51.38.122.215:27215/public` - **Connect**: `connect 51.38.122.215:27215; password public` Buying a server on pukawka? Use my [referral code](https://pukawka.pl/pp,juzlus.html). ## ✨ Current Skills (124)
The table below lists all available skills in the game, along with their descriptions. | Name | Description | Cooldown / Range | | - | - | - | | Aimbot | Every bullet you hit counts as a headshot | - | | Aim Lock | Click [css_useSkill] to lock your aim on the nearest enemy | 20 s | | Anomaly | You rewind a few seconds back in time | 15 s | | Anti-Flash | You are immune to flashbangs, and your flashbangs last 7 seconds | - | | Iron Head | You take no damage from headshots | - | | Zone Reaper | You can choose a bomb site to deactivate | - | | Armored | You have a random damage taken multiplier | (0.65 - 0.85)x | | Assassin | You deal increased damage to enemies from behind | - | | Astronaut | You receive a random gravity value at the start of the round | (0.1 - 0.7)x | | Bankrupt | Choose the player who will lose all their money | - | | Baseball Player | Your decoy bounces off walls and instantly kills an enemy on impact | - | | Enemy Spin | You have a random chance to turn an enemy 180° when hitting them | (20 - 40)% | | Blademaster | While holding a knife, you have a high chance to deflect a shot | - | | Bunny | You get auto "BunnyHop" | - | | C4 Camouflage | You are invisible while holding the bomb | - | | Careful Bullets | Select a player who takes damage for every missed shot | - | | Catapult | You have a random chance to launch an enemy upwards | (20 - 40)% | | Chicken | You get a chicken model + 10% faster movement - 50 HP | - | | Chillout | Planting the bomb takes significantly longer | - | | Cutter | Instant kill with a knife | - | | Cypher | Click [css_useSkill] to create/switch to a camera | 30 s | | Darkness | Applies a darkness effect to a chosen enemy | - | | Deactivator | Choose a player whose skill you want to disable | - | | Deaf | Choose a player to mute all sounds for | - | | Death Bomb | You explode upon death, killing nearby players | - | | Disarmament | You have a random chance to make an enemy drop their weapon on hit | (20 - 35)% | | Rangefinder | You can see the distance to the nearest enemy | - | | Dash | Perform a second jump to dash | - | | Dracula | Hitting an enemy restores health equal to a percentage of the damage dealt | - | | Duplicator | Choose a player to copy their skill | - | | Dwarf | Random character size at the start of the round | (60 - 95)% | | Enemy Spawn | Click [css_useSkill] to teleport to the enemy spawn | 15 s | | Explosive Shot | Random chance to fire an explosive bullet while shooting | (15 - 30)% | | Falcon Eye | Click [css_useSkill] to activate a bird's-eye view camera| - | | Fastreload | Click [css_useSkill] to reload the weapon you are currently holding | - | | Flash | Random player speed at the beginning of the round | (1.2 - 3.0)x | | Fortnite | Click [css_useSkill] to create a destructible barricade | 2 s | | Fragile Bomb | Shooting the bomb damages it | - | | Friendly Fire | Shooting teammates heals them | - | | Freezing Decoy | Your decoy freezes all nearby players | - | | Gambler | Select a skill from the list provided | - | | Ghost | You are completely invisible | - | | Glaz | You can see through smoke grenades | - | | Glitch | Disables the radar for a chosen enemy | - | | Glue | Your grenades stick to walls | - | | God Mode | Click [css_useSkill] to become immortal for a short time | 30 s | | Grenadier | You have infinite hegranade | - | | Healing Smoke | Your smoke grenades heal | - | | Hermit | Killing restores ammo and a portion of health | - | | Holy Hand Grenade | Your HE grenades deal double damage and have double range| - | | Homing Grenades | Your grenades (except smokes) are attracted to enemies | - | | Hot Bomb | As long as you are alive, the bomb deals damage to its carrier | - | | Hologram | Click [css_useSkill] to control your hologram for a few seconds | 30 s | | Illiterate | As long as you are alive, your enemies cannot read | - | | Illusionist | Click [css_useSkill] to deploy a replica that walks straight ahead | 30 s | | Impostor | You start the round with an enemy player model | - | | Infinite Ammo | You receive infinite ammo for all your weapons | - | | Tracker | Choose a player who will leave a trail behind them | - | | Jammer | Choose a player to disable their crosshair | - | | Jester | In jester mode, you cannot get or take any damage. This mode changes every few seconds | (10 - 25) s | | Legless | Choose a player who cannot jump | - | | Jumping Jack | Jumping restores health | - | | Killer Flash | Anyone fully blinded by your flashbang dies (including you) | - | | Life Swap | Choose a player to swap health with | - | | Long Knife | A primary knife attack deals damage regardless of distance | - | | Long Zeus | Zeus deals damage regardless of distance | - | | Magnetic Decoy | Your decoy attracts nearby players towards itself | - | | Magneto | All enemy grenades are repelled away from you | - | | Magnifier | Forces the enemy's screen to zoom in, reducing their field of view | - | | Medic | Click [css_useSkill] to use a healing charge that restores 50 health | 1 s | | Bomb Miner | Your HE grenade only explode when there is an enemy nearby | - | | Taxman | Choose a player to swap money with | - | | Ninja | Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33% | - | | No-Nades | Grenades deal no damage to you | - | | Focus | No recoil while shooting | - | | NoClip | Click [css_useSkill] to enable noclip for a short time | 30 s | | One-Shot | Hitting an enemy instantly kills them | - | | Head Only | You only take damage to the head | - | | Pawel Jumper | You get an extra jump | - | | Phoenix | You have a random chance to respawn after death | (20 - 40)% | | Psychic Defusing | When you are near the bomb, you start defusing it | 10 s | | Pilot | Fly for a limited time. Hold [USE - E] to fly | - | | Free Planter | You can plant the bomb anywhere, with a detonation time of 60 seconds | - | | Poison | Choose a player who will take damage every few seconds | - | | No Rifles | Choose a player who cannot use rifles | - | | Prosthesis | Arms and legs are bulletproof | - | | Pusher | You have a random chance to push an enemy back when hitting them | 100% | | Pyro | Molotov restores health | - | | Rapid Fire | All bullets are fired very quickly | - | | Radar Hack | Enemies are visible on the radar | - | | Rambo | You receive a random amount of health at the start of the round | +(50 - 501) HP | | Random Weapon | Click [css_useSkill] to receive a random weapon | 15 s | | Re-Zombie | After death, you respawn as a zombie with increased health and no weapons | - | | Reactive Armor | Armor absorbs the first damage taken | 15 s | | Regeneration | You restore health every few seconds | - | | Replicator | Click [css_useSkill] to create a replica that deals damage on hit | 15 s | | Retreat | Click [css_useSkill] to return to spawn | 15 s | | Return to Sender | The first hit on an enemy sends them back to their spawn | - | | Rich Boy | You receive a random amount of money at the start of the round | (5000 - 15000)$ | | Robin Hood | Dealing damage to an enemy steals their money | - | | Rubber Bullets | Your bullets significantly slow down players | - | | Sapper | You can plant and defuse bombs faster | - | | Second Chance | After death, you respawn with the same amount of health | - | | Shade | You teleport behind the back of a hit enemy | - | | Short Fuse | The bomb explodes much faster | - | | Silent | Your footsteps and jumps are silent to other players | - | | Smoker | Your smoke grenades never run out | - | | Sniper Elite | Click [css_useSkill] to swap your current weapon for an AWP | 0 s | | Soldier | You have a random damage multiplier | (1.15 - 1.35)x | | Soundmaker | Click [css_useSkill] to trigger a sound for every enemy | 5 s | | Spectator | Click [css_useSkill] to spectate a random enemy | 0 s | | Position Swap | Click [css_useSkill] to swap places with a random enemy | 30 s | | Teleporter | You swap places with the hit enemy | - | | Thief | You can steal a skill from a chosen player | - | | Third Eye | Click [css_useSkill] to activate third-person view | 0 s | | Thorns | Your opponent will receive a portion of the damage that they inflicted on you | - | | Throwing Knife | Click [css_useSkill] to throw a knife. But watch out for others | - | | Toxic Smoke | Your smoke grenades deal damage | - | | Wallhack | You can see enemies through walls | - | | Watchmaker | Every grenade throw alters the round time | - | | Weapon Swap | Click [css_useSkill] to swap weapons with a random enemy | 30 s | | Weightlessness | Your grenades are not affected by gravity and fly faster | - | | Wild Throws | Choose a player who will have trouble throwing grenades | - | | Zeus | Zeus x27 instantly recharges | - |
## 💻 Installation 1. install / buy a **CS2 server**. - Good tutorial on how to create your own CS2 server [[Video]](https://www.youtube.com/watch?v=1ZrEn0CiMi4&ab_channel=TroubleChute), [[Website]](https://hub.tcno.co/games/cs2/dedicated_server/). 2. Install **Metamod**. - Download [Metamod:Source 2.x](https://www.sourcemm.net/downloads.php/?branch=master) - Extract it to the `C2Server/game/csgo/` folder. - Edit the `gameinfo.gi` file by adding a new line ```json Game_LowViolence csgo_lv // Perfect World content override Game csgo/addons/metamod // <-- Line to add Game csgo ``` 3. Install **CounterStrikeSharp**. - Download [CounterStrikeSharp-With-Runtime](https://github.com/roflmuffin/CounterStrikeSharp/releases). - Extract it to the `C2Server/game/csgo/` folder. 4. Install **Ray-Trace** - Download [RayTrace-CSS-API](https://github.com/FUNPLAY-pro-CS2/Ray-Trace/releases) - Extract folder `conterstrikesharp` to the `CS2Server/game/csgo/addons/` folder. - Download [RayTrace-MM](https://github.com/FUNPLAY-pro-CS2/Ray-Trace/releases) - Extract it to the `CS2Server/game/csgo/addons/` folder. 5. Install **jRandomSkills** - Download [jRandomSkills](https://github.com/Juzlus/jRandomSkills/releases) ## Server Commands > [!TIP] > **Bind to use skills:** `bind x css_useSkill`
The table below lists all available commands in the game, along with their descriptions. | Command | Example | Description | Permissions | | - | - | - | - | | `!setskill ` | `!setskill Juzlus Aimbot` | Giving skill to a player | `@jRandomSkills/admin` | | `!lang ` | `!lang en` | Change the language | - | | `!skills` | `!skills` | List of skills | - | | `!map ` | `!map de_nuke` | Change map | `@jRandomSkills/admin` | | `!map ` | `!map 3332005394` | Change map from workshop | `@jRandomSkills/admin` | | `!start` | `!start` | Start game with conditions: `mp_forcecamera 0, mp_freezetime 15, mp_overtime_enable 1, sv_cheats 0` | `@jRandomSkills/admin` | | `!start sv` | `!start sv` | Start the game with conditions: `mp_forcecamera 0, mp_freezetime 0, mp_overtime_enable 1, sv_cheats 1` | `@jRandomSkills/admin` | | `!console ` | `!console sv_cheats 1` | Run a command on the server | `@jRandomSkills/owner` | | `!swap` | `!swap` | Switch sides | `@jRandomSkills/admin` | | `!shuffle` | `!shuffle` | Randomly assign players to teams | `@jRandomSkills/admin` | | `!pause` | `!pause` | Pause the game | `@jRandomSkills/admin` | | `!heal` | `!heal` | Restore 100 health points | `@jRandomSkills/admin` | | `!hud` | `!hud` | Enable/Disable hud | - | | `!setscore ` | `!setscore 10 7` | Set the game score | `@jRandomSkills/owner` | | `!setstaticskill ` | `!setstaticskill Juzlus Aimbot` | Giving a player a permanent skill | `@jRandomSkills/admin` | | `!setstaticskill None` | `!setstaticskill Juzlus None` | Back to normal | `@jRandomSkills/admin` | | `!botplace [slot] [godmode]` | `!botplace 2 1` | Teleport a bot to your location | `@jRandomSkills/admin` | | `!next_skill [idx]` | `!next_skill Juzlus` | Switch skill for a player (next, previous -1, or specific idx) | `@jRandomSkills/admin` | | `!plantedbomb [time]` | `!plantedbomb 35` | Spawn a planted C4 bomb at your position with custom or default (40s) detonation time | `@jRandomSkills/admin` | | `!sethealth ` | `!sethealth 150` | Set a specific health amount for yourself | `@jRandomSkills/admin` | | `!reload` | `!reload` | Reload translations | - | _Most commands require permissions, which must be set in the file: `game/csgo/addons/counterstrikesharp/configs/admins.json`_
## 🔑 Permissions To grant administrative permissions in CounterStrikeSharp: 1. In the **`game/csgo/addons/counterstrikesharp/configs/`** folder, create a file named **`admins.json`**. 2. Add the following content to it: ```json { "Juzlus": { "identity": "STEAM_0:0:94913632", "flags": ["@jRandomSkills/admin", "@jRandomSkills/owner"] } } ``` You can find your `steamID` using the [steamidfinder](www.steamidfinder.com) website. 3. Save the file and restart the server to apply the changes. ## ⚙️ Configuration All skills can be customized in the **`config.cfg`** / **`skillsInfo.json`** file located in the **`game/csgo/addons/counterstrikesharp/plugins/jRandomSkills/configs/`** folder. - ##### config.json ```json { "Settings": { "GameMode": 3, // Game mode: // 0 - Random skills for each player (It can't be the same twice in a row) // 1 - Same skills for the whole team // 2 - Same skills for all players // 3 - Random skills for each player (It can't be the same until the map changes) // 4 - Random skills for each player (Full random) // 5 - Debug: Skills are assigned in turn "YourSkillChatInfo": true, // Show your skill in chat "KillerSkillChatInfo": true, // Show killer's skill in chat "TeamMateSkillChatInfo": true, // Show allies' skills in chat "SummaryAfterTheRound": true, // Show summary of the last round "EnableBotSkills": true, // Enable skills for bots "EnableBotKickDebug": false, // Kick a random bot every 45s (for debug/testing) "DebugMode": false, // Write activity to the ‘Debug’ folder "AlternativeSkillButton": null, // Possible buttons: // null, "Attack", "Jump", "Duck", "Forward", "Back", // "Use", "Cancel", "Left", "Right", "Moveleft", // "Moveright", "Attack2", "Run", "Reload", "Alt1", // "Alt2", "Speed", "Walk", "Zoom", "Weapon1", // "Weapon2", "Bullrush", "Grenade1", "Grenade2", // "Attack3", "Scoreboard", "Inspect" "SkillTimeBeforeStart": 7.0, // How many seconds before freeze time ends should skills // drawing be completed? (freezetime - SkillTimeBeforeStart) "SkillHudDuration": -1.0, // How long should the HUD be visible for? "SkillDescriptionDuration": 7.0, // How long should the skill description be visible for? "DisplayAlwaysDescription":false,// Always display skill description (SkillDescriptionDuration = 9999) "DisableSpectateHUD": false, // Disable HTML HUD when spectating "EnableFlashingHtmlHudFix": false,// Enable FlashingHtmlHudFix "TraceRayBeam": false, // Enable trail visibility for 'Long Knife', 'Long Zeus' "DisableHUDOnDeathPermission": "@jRandomSkills/death", // Disable the HUD after death for players with this permission "DisableSkillsOnRoundEnd": false,// Disable all skills at the end of the round (when the summary is visible) "LanguageSystem": { "DefaultLangCode": "en", // Default language: en, pl, fr, pt-br, zh "DisableGeoLite": false, // Disable player language search by geolocation GeoLite2 (MaxMind) "LanguageInfos": [...] // Setting to change ISO languages to translations }, "HtmlHudCustomisation": { // Settings for changing colours and font sizes ... // xxxl: 64px, xxl: 40px, xl: 32px } // l: 24px, ml: 20px, m: 18px ... // sm: 16px, s: 12px, xs: 8px }, ``` - ##### skillsInfo.json ```json [ { "NeedsTeammates": false, // Requires other players on the team "DisableOnFreezeTime": false, // Disable the skill during freeze time "OnlyTeam": 0, // Skill availability: // 0 - Everyone // 2 - Terrorist // 3 - CounterTerrorist "Color": "#ff0000", // Skill color "Active": true, // Enabled on startup "Name": "Aimbot", // Skill name "RequiredPermission": "", // Required permission "MaxPerServer": -1, // Maximum number of players allowed to have // this skill on the server (-1 for unlimited) "Rarity": "Common" // Rarity tier of the skill: // Common (70x), Uncommon (14x), // Rare (10x), Epic (5x), Legendary (1x) }, ... ] ``` - ##### playersLanguage.json ```json { "76561198150092992": "en", // "SteamID": "name of the translation file" ... } ``` ## 🔗 Credits This plugin uses content from the following projects: - [dRandomSkills](https://github.com/jakubbartosik/dRandomSkills) by [Jakub Bartosik (D3X)](https://github.com/jakubbartosik) - Random skills system - [CS2TraceRay](https://github.com/schwarper/CS2TraceRay) by [schwarper](https://github.com/schwarper) - Old Trace Ray system - [Ray-Trace](https://github.com/FUNPLAY-pro-CS2/Ray-Trace) by [SlynxCZ](https://github.com/SlynxCZ) - New Trace Ray system - [CS2FlashingHtmlHudFix](https://github.com/girlglock/CS2FlashingHtmlHudFix) by [girlglock](https://github.com/girlglock) - A fix for window flickering - [ChaseMod](https://github.com/ipsvn/ChaseMod/blob/master/Utils/Memory/CCSMatch.cs) by [ipsvn](https://github.com/ipsvn) - Round score management - [WASDMenuAPI](https://github.com/Interesting-exe/WASDMenuAPI) by [Interesting-exe](https://github.com/Interesting-exe) - API to easily create WASD menus - [GeoLocationLanguageManagerPlugin](https://github.com/aprox2/GeoLocationLanguageManagerPlugin) by [aprox2](https://github.com/aprox2) - Geolocation language manager - [GeoLite2](https://dev.maxmind.com/geoip/geolite2-free-geolocation-data) by [MaxMind](https://www.maxmind.com/) - Geolocation data - [CServerSideClient](https://discord.com/channels/1160907911501991946/1508172390863994910/1508180670659166348) by [SLAYER](https://github.com/zakriamansoor47) ## ❤️ Special thanks
Juzlus
Juzlus
vinicius-trev
vinicius-trev
github-actions[bot]
github-actions[bot]
jakubbartosik
jakubbartosik
Ericzzrbb
Ericzzrbb
brkvlr
brkvlr
vladimir214sd
vladimir214sd
felyjyn
felyjyn
Enrory
Enrory
ByDexterTR
ByDexterTR
213sdfsdgf
213sdfsdgf
If you are a contributor and want your profile removed from this list, please contact me.
ㅤ
Ryuu Jin
Ryuu Jin
cj☭
cj☭
k4chen
k4chen
luno
luno
If you are on this list and want your profile removed, please contact me.
## 📋 Changelog
v1.2.2.b4 - #### General: - ###### Updated the GitHub source code to implement the changes introduced in merge request (https://github.com/Juzlus/jRandomSkills/pull/32). - #### Skill improvements: - ###### Ninja: - ###### Removed debug chat messages that were used for testing.
v1.2.2.b3 - #### General: - ###### Updated Chinese language translation by [by: [@Ericzzrbb](hhttps://github.com/Ericzzrbb)]. - ###### Fixed a bug where a player could be given multiple skills at once while the HUD displayed only one (the player list was never cleared on map change and had no duplicate protection on join). [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Fixed skill names and descriptions showing the raw translation key on Turkish servers (culture-sensitive lowercasing) - affected skills starting with "I" (e.g. Illiterate, Impostor, InfiniteAmmo, Iana). [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### RayTrace-based skills and the skill-use button no longer throw when the RayTrace module is not installed - they now degrade gracefully instead of crashing. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Fixed the skill-use button (when bound to Use/E) blocking option selection inside WSAD target menus. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Performance: cached reflection lookups in `SkillAction` and `SkillsInfo.GetValue`, and de-duplicated the repeated event-dispatch logic on hot paths (OnTick, OnTakeDamage, etc.). [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Stability: removed dead methods that threw `NotImplementedException`, hardened team-score handling, and reset all skill state on round start / map change. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Build: post-build copy paths now follow the active `$(Configuration)` and `$(TargetFramework)`. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Added new Turkish translation strings for the skill notifications listed below. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Fixed bot-related messages so they now display correctly in the chat of the controlling player. - ###### When a player takes control of a bot, all active skill effects affecting that bot are now correctly transferred to the controlling player. - ###### Prevented bots from automatically using skills while being controlled by a player. - #### Skill improvements: - ###### Wallhack: - ###### Fixed enemy outlines briefly flashing for everyone when the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Area Reaper: - ###### Teammates (CT) are now notified which bombsite (A/B) was sealed. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Wild Throw: - ###### Now notifies the targeted player, consistent with other targeted skills. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Careful Bullets / Darkness / Deaf / Glitch / Jammer / Jump Ban / Magnifier / Poison / Primary Ban / Wild Throw: - ###### The targeted player is now notified when the effect ends after the skill holder dies. [by: [@ByDexterTR](https://github.com/ByDexterTR)] - ###### Careful Bullets: - ###### Added damage-taken sound effects when missing a shot - ###### C4 Camouflage / Ninja: - ###### Fixed a bug where dying with invisibility active and taking control of a bot would grant invisibility to the bot as well. - ###### Poison: - ###### Added damage-taken sound effects. - ###### Primary Ban: - ###### Changed mechanic to directly block shooting weapons instead of forcing a weapon switch to the knife. - ###### Hot Bomb: - ###### Replaced the bomb-burning sound effects. - ###### Added a notification when the burning effect ends and the bomb returns to its normal color.
v1.2.2.b2 - #### General: - ###### Updated CSS dependency to version 1.0.369. - ###### Upgraded the project from .NET 8.0 to .NET 10.0. - ###### Updated Turkish language translation by [@ByDexterTR](https://github.com/ByDexterTR)]. - ###### Added Russian language translation by [@213sdfsdgf](https://github.com/213sdfsdgf)]. - ###### Fixed an issue with incorrect display of Arabic nicknames. - ###### Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash. - ###### Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to [@vladimir214sd](https://github.com/vladimir214sd)). - ###### Added new signatures to gamedata. - ###### Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.). - #### Skill improvements: - ###### Re-Zombie: - ###### Fixed weapon switching issues when a player is holding a Zeus and a knife. - ###### Weapons are now removed for bots in zombie mode. - ###### Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly. - ###### Ghost: - ###### Blocked the ability to use the Zeus. - ###### Blocked the ability to use the SG556 (`weapon_sg556`). - ###### Thorns: - ###### Added a configurable maximum health limit (37 HP) for the damage that can be reflected. - ###### Second Life: - ###### Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly. - ###### Phoenix: - ###### Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly. - ###### Chicken: - ###### Blocked the ability to use the SG556 (`weapon_sg556`). - ###### Wallhack: - ###### Fixed a bug that caused temporary enemy highlighting right after death. - ###### Cypher: - ###### Added camera position persistence. - ###### God Mode: - ###### Fixed an issue with permanent immortality triggering after reaching exactly 0 HP. - ###### Weapons Swap: - ###### The ammo count is now also transferred when weapons are swapped. - ###### Muhammed: - ###### Renamed the skill to "DeathBomb". - ###### Spectator: - ###### Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated. - ###### Friendly Fire: - ###### The skill now works even when the server's mp_friendlyfire setting is set to 0. - ###### Baseball: - ###### Disabled teammate killing.
v1.2.2.b1 - #### General: - ###### Updated project dependencies. - ###### Implemented `EntityManager` for automated entity cleanup and memory management. - ###### Added configuration to enable or disable skills for bots. - ###### Stability and performance improvements. - #### Skill improvements: - ###### Invisibility-based skills: Now visible to teammates and spectators. - ###### Fortnite: - ###### Fixed an issue with indestructible barricades after player death. - ###### Wallhack: - ###### Improved detection logic for invisible players. - ###### Soundmaker / Jackal / Spectator: - ###### Updated to correctly work with invisible players. - ###### And more...
v1.2.1.b9 - #### General: - ###### Added Crash Handler to improve server stability (Thanks to cj for help). - ###### Added Skill Rarity (added rarity levels to skills). - ###### Added 'MaxPerServer' limit (limits how many people can use the same skill). - ###### Replaced model "ghost_speaker.vmd" with "spray_plane.vmdl". - #### Skill improvements: - ###### Focus: - ###### Fixed and improved recoil control. - ###### ReZombie / Phoenix: - ###### Blocked respawn exploit when changing teams.
v1.2.1.b8 - #### General: - ###### Replaced [CS2TraceRay](https://github.com/schwarper/CS2TraceRay) with [RayTraceApi](https://github.com/FUNPLAY-pro-CS2/Ray-Trace). - ###### Updated CounterStrikeSharp to the latest version. - ###### New command for skill testing: `css_next_skill <(null)/index>`. - ###### Updated gamedata signatures. - ###### Replaced CS2TraceRay with `RayTraceApi`. - ###### Replaced direct object references with entity indices to improve memory safety. - ###### Fixed agent model paths. - ###### Skills are now automatically disabled when a player leaves the server. - ###### Added null-pointer checks for improved stability. - #### Skill improvements: - ###### AimLock: - ###### Aiming at the opponent's head has been improved. - ###### Anomaly / Behind / Cypher / Push / SwapPosition / Teleporter: - ###### Improved camera positioning during teleportation. - ###### CarefulBullets / ExplosiveShot / FragileBomb: - ###### Redesigned logic due to changes in the `OnTakeDamage` event. - ###### FriendlyFire: - ###### Fixed skill functionality when friendly fire is disabled on the server (Casual mode). - ###### Hologram: - ###### Blocked weapon dropping and picking up while in hologram form. - ###### Illiterate: - ###### Fixed a bug with correct text display. - ###### Tracker: - ###### Fixed issues related to timers. - ###### Ninja: - ###### Fixed a bug where the initial invisibility state never update. - ###### NoRecoil / QuickShot: - ###### Updated to match the new `AimPunchServices` structure. - ###### Noclip / Shade / Iana: - ###### Migrated to `TraceHullShape` for more accurate collision detection. - ###### ReZombie: - ###### Disabled weapon usage in zombie mode and increased HP to 500. - #### Known Issues: - ###### LongKnife: - ###### Right-click detection is currently broken on Linux (despite valid signatures). - ###### Illusionist: - ###### T-Pose bug: After adding animgraph_2, the character models don't have any animations built in. So, for now, there isn't really any way to do this without adding your own from the Workshop.
v1.2.1.b7 - #### General: - ###### Bumped module version to **1.2.1.b7**. - ###### Implemented **HTMLEncoder** for improved message security and protection. - ###### Updated `SkillAction` to return the invoked method result (`object?`) or `null` if not found. - ###### Reworked player event dispatching to call `SkillAction` **once per distinct active skill**, reducing redundant invocations. - ###### Switched timing logic to use `Server.CurrentTime` instead of `EngineTime`. - ###### Added startup console information and an automated **version check** on plugin load. - ###### Implemented **automatic copying** of gamedata, DLLs, and language files during the build process (by @vinicius-trev). - ###### Updated core dependencies: `CounterStrikeSharp.API` to **1.0.364** and `MaxMind.Db` to **5.0.0** (by @vinicius-trev). - ###### Added **geolocation support** for Turkey (`tr`) and Czechia (`cz`). - ###### Added **Turkish (`tr`)** language support (by @brkvlr) and improved **Portuguese-Brazil (`pt-br`)** translations (by @vinicius-trev). - ###### If a translation is missing, the system now **falls back to English text** instead of displaying the raw translation key. - ###### **SkillUtils:** Fixed spawn point selection bugs, memory referencing issues, and added `maxHealth` parameter support for `AddHealth`. - ###### Fixed an issue where the **E key** (interact/defuse) was interrupted by skill usage; players can now defuse and interact with objects without interference. - ###### Vote system timer now correctly resets after each vote. - #### Skill improvements: - ##### Pilot (Rework): - ###### Completely rewritten jump and fuel logic. Flight now requires a **double-click** of the jump key to activate. - ##### Jester (Rework): - ###### Refactored to a **per-player system** with improved timer stability. The Jester timer now **resets** when the player attempts to plant or defuse the bomb. - ##### Noclip (Rework): - ###### Total rework of the movement logic; improved collision detection to **prevent getting stuck** in objects and ensured smoother flight. - ##### Ghost / C4 Camouflage / Ninja: - ###### **Observers can now see invisible players.** - ###### Improved bomb hiding function and fixed console spam issues. - ##### Retreat / Enemy Spawn: - ###### Fixed an error with incorrect spawn point interpretation. - ##### Teleporter: - ###### The mechanic has been changed to a **percentage chance** of swapping places with an enemy, rather than a guaranteed 100%. - ##### Gambler: - ###### Fixed a bug that allowed the skill to be refreshed without having the required money. - ##### Shade: - ###### Fixed issues related to teleportation logic. - ##### Muhammed: - ###### Blocked skill usage during team switching to prevent exploits. - ##### Baseball: - ###### Decoy grenades now have the same collision as players (**PlayerClip**). - ##### Sniper Elite: - ###### Major refactoring and **fix for server crashes** related to weapon swapping. - ##### Replicator: - ###### Added **crouching animations** for replicas to match player movement. - ##### Blade Master / Cutter / Disarmament / Long Knife / Long Zeus / Killer Flash: - ###### Improved handling for **Bayonet** weapon types. - ###### Added **friendlyFire** configuration options for `LongKnife`, `LongZeus`, and `KillerFlash`. - ##### Planter / Short Bomb / Chill Out: - ###### Notifications now reach all valid players regardless of life status; added `BombAbortPlant` support. - ##### Area Reaper: - ###### Added a message while being on a disabled bombsite. - ##### Wallhack: - ###### Glow is now correctly disabled for dead players. - ##### Sound Maker (Rework): - ###### Reworked to automatically play a sound every 2 seconds (audible only for the player with skill). - #### New skills: - ##### Aim Lock: - ###### Lock your aim on the nearest enemy for a limited duration. - ##### Homing Nades: - ###### Your grenades (except smokes) are attracted to nearby enemies. - ##### Magneto: - ###### Pushes incoming enemy grenades away from the player. - ##### Miner: - ###### Deploys HE grenades that only detonate when an enemy is within range. - ##### Illiterate: - ###### While the user is alive, enemies are unable to read chat or HUD information. - ##### Hot Bomb: - ###### The C4 deals constant damage to the carrier as long as the skill owner is alive. - ##### Illusionist: - ###### Deploys a replica that walks straight ahead to distract enemies. - ##### Magnetic Decoy: - ###### Decoy grenades attract nearby players towards the center of the decoy. - ##### Throwing Knife: - ###### Adds the ability to throw a lethal knife at enemies. - ##### Weightless: - ###### Grenades fly faster and are no longer affected by gravity. - ##### Wild Throw: - ###### Causes a selected player to "forget their lineups," resulting in randomized grenade trajectories. - ##### Smoker: - ###### Your smoke grenades never run out. - #### New commands: - ###### `css_bot_place ` - Teleports a bot to the player's position with optional godmode. - ###### `!sethealth ` - Admin command for health management and testing. - ###### `!plantedbomb ` - Command for testing bomb-related states and logic.
v1.2.0 - #### General: - ###### Renamed the plugin from `!jRandomSkills` to `jRandomSkills`. - ###### Fixed a typo in permissions from `@jRandmosSkills` to `@jRandomSkills`. - ###### Disabled `DebugMode` by default in the config. (by: [@vinicius-trev](https://github.com/vinicius-trev)) - ###### Updated GeoLite dependencies. (by: [@vinicius-trev](https://github.com/vinicius-trev)) - ###### Improved `pt-br` language translations. (by: [@vinicius-trev](https://github.com/vinicius-trev)) - ###### Added German language support. (by: [@Enrory](https://github.com/Enrory)) - ###### Fixed language detection based on ISO codes. - ###### Fixed incorrect references to language files. - #### Skill improvements: - ##### Enemy Spawn: - ###### Fixed an error with incorrect spawn point interpretation. - ##### Cypher: - ###### Improved camera positioning. - ###### Restricted camera placement to walls only. - ###### Key stability fixes. - ##### Darkness / Hologram: - ###### Added additional validation. - ###### Fixed an issue with an infinite timer. - ##### Jackal: - ###### Minor optimization and fixed a bug where tracks were visible to everyone. - ##### C4 Camouflage / Ghost / Ninja: - ###### Improved bomb hiding function. - ###### Fixed console spam issues. - ##### AntyHead / BladeMaster / Jester / NoNades / OnlyHead / Posthesis / Pyro / Reactive Armor: - ###### Fixed the health restoration function. - ##### NoNades: - ###### Added immunity to Decoy grenades. - ##### RichBoy: - ###### Fixed a bug where all money was removed after a round. - ###### Money is deducted based on spending, where the final amount cannot be less than $3,000. - ##### Dash: - ###### Added `anyDirection` options to the configuration, which define whether a dash can be performed in any direction or only forwards. - ##### BunnyHop / Dash / Pawel Jumper: - ###### Improved jump logic. - ###### Skills can now be triggered using the mouse scroll wheel. - ##### Jumping Jack / Legless: - ###### The ConVar `sv_legacy_jump` has been set to `1` to enable jump detection. - ##### Long Zeus / Long Knife: - ###### Shots are now calculated based on hitboxes instead of collisions. - ###### Fixed RayTrace functionality. - ##### Shade: - ###### Fixed RayTrace functionality. - ##### Planter / Short Bomb: - ###### Added a notification message when the bomb is planted. - ##### Sniper Elite: - ###### General refactoring. - ###### Fixed an issue where weapons were not swapped correctly. - ###### Fixed a weapon duplication bug. - ##### Toxic Smoke: - ###### Skill is now enabled only for Linux systems. - ##### Watchmaker: - ###### Removed the round timer from the center HUD. - ###### Round timer now updates for everyone after throwing utilities. - #### New skills: - ##### Careful Bullets: - ###### Select a player who loses HP for every missed shot at another player.
v1.1.9f - #### General: - ###### Updated dependencies to the latest version (CSS v1.0.361). - ###### Updated WSADMenu compatibility to the latest CSS version. - #### Skill improvements: - ###### Earthquake: - ###### Temporarily disabled. - ###### Cypher: - ###### Temporarily disabled. - ###### Improved camera positioning. - ###### Hologram: - ###### Temporarily disabled. - ###### Replica can now receive headshot damage. - ###### Toxic Smoke: - ###### Changed distance calculation for triggers.
v1.1.9e - #### General: - ###### Improved display of text frame / content. - ###### Added customisation options for chat message appearance.
v1.1.9d - #### General: - ###### Updated the appearance of chat messages. - #### Skill improvements: - ###### C4Camouflage: - ###### Ghost: - ###### Ninja: - ###### Now the entire model is hidden instead of just the weapon and setting the model's transparency. - ###### ReZombie: - ###### Increased zombie health from 200 HP to 250 HP. - ###### Replicator: - ###### ncreased damage dealt by replicas: Your team: 10 HP; Enemy team: 20 HP - ###### Added the option to customize replica damage in `skillsInfo.json`. - ###### ToxicSmoke: - ###### Skill temporarily disabled to test trigger logic. - ###### Watchmaker: - ###### Reduced time change from 10 seconds to 7 seconds. - #### New skills: - ###### Cypher: - ###### Click [css_useSkill] to create/switch to a camera. - ###### Hologram: - ###### Click [css_useSkill] to control your hologram for a few seconds (the hologram cannot shoot).
v1.1.9c - #### General: - ###### Updated dependency to the latest version. - ###### Added a new game mode, ‘FullRandom,’ which randomly assigns skills each round (skills may be repeated). - ###### Added the `requiredPermission` option to every skill config, defining the permission required for a player to receive that skill. - #### Skill improvements: - ###### Gambler: - ###### Added text notification when the player has no money. - ###### Darkness: - ###### Removed the old post-processing logic (did not work on every map). - ###### Added UTIL_ScreenFade for a more reliable and consistent darkness effect. - ###### Distancer: - ###### Limited the maximum display distance to 3000 units. - ###### Fortnite: - ###### mproved the placement angle of barricades. - ###### Jackal: - ###### Reworked the bean trail logic to a particle system for better performance. - ###### Poison: - ###### Slightly increased the poison tick speed. - ###### Added a minimum health threshold (30 HP) below which poison no longer works (configurable). - ###### Spectator: - ###### Fixed an issue with the camera after death.
v1.1.9b - #### General: - ###### Updated dependency to the latest version. - ###### Fixed an issue with empty permissions for commands. - ###### Added `SkillHudExpired` option to the config file that controls how long (in seconds) the central HUD is visible. - ###### Added logic for trigger enter / exit handling. - ###### Automatic case adjustment for the `AlternativeSkillButton` option in the config. - ###### Fixed an issue with automatic language detection. - ###### Attempt to fix model resizing issue. - #### Skill improvements: - ###### Bankrupt: - ###### Darkness: - ###### Deactivator: - ###### Deaf: - ###### Glitch: - ###### Jammer: - ###### JumpBan: - ###### LifeSwap: - ###### Magnifier: - ###### MoneySwap: - ###### Poison: - ###### PrimaryBan: - ###### Thief: - ###### Fixed message being shown in the other player's language. - ###### C4Camouflage: - ###### Ghost: - ###### Glaz: - ###### Jackal: - ###### Ninja: - ###### Wallhack: - ###### Possible fix for missing entity when showing the entity again. - ###### AreaReaper: - ###### Fixed incorrect bomb placement order. - ###### Gambler: - ###### Fixed issue where players could reroll their skill even without money. - ###### SoundMaker: - ###### Added separate sounds for both teams (configurable). - ###### ToxicSmoke: - ###### Updated logic to use triggers (offset not found for Windows system). - ###### Watchmaker: - ###### Added a sound when the time updates (configurable).
v1.1.9a - #### General: - ###### Update the dependency to the latest version. - ###### Signature update (jRandomSkills.gamedata.json). - ###### FlashingHtmlHudFix is disabled during warm-up. - ###### Fixed incorrect debug text display when using the command. - ###### Improved the functionality of the !map command. - ###### Added the `YourSkillChatInfo` option to the configuration to disable the description of your skill in chat. - ###### Disabling player skill when changing maps. - #### Skill improvements: - ##### Third Eye: - ###### Model added to camera. - ##### Spectator: - ###### Model added to camera. - ##### Falcon Eye: - ###### Model added to camera. - ##### Jackal: - ###### Temporarily disabled for rewrite.
v1.1.8 - #### General: - ###### Added `DisableHUDOnDeathPermission` options to the config, to disable the HUD after death for players with this specific permission. - ###### Added `DisableSkillsOnRoundEnd` option to the config, to disable all skills at the end of the round (when the summary is visible). - ###### The permission `@jRandomSkills/root` has been changed to `@jRandomSkills/owner` to prevent domain issues. - ###### Added `!hud` command to toggle the HUD on/off (When the HUD is off, the WSAD Menu will not appear). - ###### Disabling first skill if two skills are drawn during the first round. - ###### The `!reload` command also refreshes the skill activity status. - #### Skill improvements: - ##### Replicator: - ###### Fixed a bug causing server crashes after a bomb explosion. - ###### Replica collisions are now more accurate.
v1.1.7 - #### General: - ###### Update the dependency to the latest version. - ###### Information about skills is available in `skillsInfo.json` instead of `config.json`. - ###### Added the `jRandomSkills.gamedata.json` file. - ###### Added the option to disable a specific power during freeze time (Disabled by default: Position Swap, Retreat, Replicator, Poison, Planter, Pilot, Noclip, Medic, God Mode, Fortnite, Enemy Spawn, Anomaly). - ###### Added `LanguageSystem` options to the config for detailed language assignment management. - ###### The `StartGameCommand` command now includes a changeable start parameter in config. - ###### Added `DisplayAlwaysDescription` option to the config to show the description all the time. - ###### Added `HtmlHudCustomisation` options to config for setting colours and font size. - ###### Can be set to empty text: your_skill/drawing_skill/observer_skill/XXX_select_info. - ###### Option to set the obtained value in the name/description of the skill (`{0}`). - ###### Fixed skill cooldown time display (Rounding up). - ###### The `!reload` command now refreshes all parameters from the all configs. - ###### Most of the collection has been replaced with safe-threading to avoid server crashes (idea by: @ebat_kopat777). - #### Skill improvements: - ##### Long Knife: - ###### A secondary knife attack also deals damage. - ###### Fixed a mistake where the player's skill was shown as `None` after death. - ##### Wallhack: - ###### Glows are created just once, instead of being created again for each player. - ###### Fixed a mistake where the player's skill was shown as `None` after death. - ##### Jackal: - ###### Fixed a mistake where the player's skill was shown as `None` after death. - ##### Position Swap: - ###### Added a configurable cooldown at the start of the round. - ##### Spectator: - ###### The method used to attach the camera has changed. - ##### NoClip: - ###### Return to the last place where you used skill if you fall below 3,000 units. - ###### Added an option to disable the noclip when it is active. - ##### Ninja: - ###### Fixed an issue with weapons not being visible after death. - ##### Muhammed: - ###### The message at the explosion is configurable (in languages/). - ###### Fixed a bug with the grenade not detonating. - ##### Ghost: - ###### Fixed an issue with weapons not being visible after death. - ##### Explosive Shot: - ###### Fixed a bug with the grenade not detonating. - ##### Enemy Spawn: - ###### Added a configurable cooldown at the start of the round. - ##### Disarmament: - ###### Back to dropping weapons instead of changing to slot3. - ###### The chance of dropping weapons has been reduced: (20-50)% → (20-35)% - ##### Chicken: - ###### The method used to attach the chicken has changed. - ###### Player with skill can see a model of your chicken. - ###### Fixed hitboxes after returning to normal model. - ###### Fixed a bug that added extra health after deactivating skill. - ##### C4 Camouflage: - ###### Fixed an issue with weapons not being visible after death. - ##### Blade Master: - ###### Movement speed with a knife has been reduced by 10% (configurable). - ##### AntyFlash: - ###### Added the option in config to change the flash duration of your flashes. - ##### Jester: - ###### Fixed an issue where you could take damage from other skills or bombs. - ###### Fixed a bug where the player was always purple. - ##### Shade: - ###### Added an option to set the chance of teleportation after hitting an enemy in the config. - ##### Impostor: - ###### Setting the player model after deactivating the skill. - ###### The default model for terrorists has been changed.
v1.1.6 - #### General: - ###### Added French language (by [@felyjyn](https://github.com/felyjyn)). - #### Skill improvements: - ##### Dash: - ###### Added the ability to dash in any direction.
v1.1.5 - #### General: - ###### Update the dependency to the latest version. - ###### Added language recognition based on geolocation (MaxMind GeoLite2). - ###### Each player can choose a different language. - ###### Directory names have been changed. - ###### Automatic config refresh has been removed. - ###### Added the `FlashingHtmlHudFix` option to the config. - ###### Added the `CS2TraceRayDebug` option to the config, showing the "bullet" path for the LongKnife and LongZeus skills. - ###### Added the `DisableSpectateHUD` option to the config, allowing the HTML HUD to be disabled for spectators. - ###### The name of the project has been changed from `jRandomSkills` to `!jRandomSkills` to allow other plugins to load into memory later. - ###### Added the command `!lang en` to change the language - ###### Added the `!reload` command to reload translations. - ###### Restrictions on welcome messages removed. - #### Skill improvements: - ##### Weapon Swap: - ###### Fixed a bug with bomb duplication on the HUD. - ##### Thief: - ###### The ability to steal skill that is unavailable to your team has been blocked. - ###### The HTML Menu is disabled when no players are found. - ##### Sniper Elite: - ###### Fixed all bugs and enabled the skill. - ##### Second Chance: - ###### Return to original health when skill are deactivated. - ##### Planter: - ###### Planting a bomb during freezing has been blocked. - ##### Jackal: - ###### Added 'null' check. - ##### Astronaut: - ###### Fixed gravity scale not showing on HTML. - ##### Duplicator: - ###### The HTML Menu is disabled when no players are found. - ##### Deactivator: - ###### The HTML Menu is disabled when no players are found. - #### New skills: - ##### Grenadier: - ###### You have infinite hegranade. - ##### Dash: - ###### Perform a second jump to dash.
v1.1.4 - #### General: - ###### The `SkillTimeBeforeStart` option has been added to the config file, which specifies how many seconds before the end of freeze time the skills drawing should stop. - ###### The `SkillDescriptionDuration` option has been added to the config file, which specifies how many seconds the skill description HTML message should be visible. - ###### Skills are no longer disabled at the end of the round. - ###### The logic for granting skills has been changed. - ###### Nicknames that are too long are shortened when spectating players. - ###### The player selection has been changed via the Chat Menu to the WSAD Menu. - ###### Skill descriptions added at the start of the round using PrintToCenterHtml. - ###### Skill descriptions with player selection have been shortened. - ###### Fixed a problem where the css_setskill and css_setstaticskill commands could not be executed from the server. - ###### The parameters of the `!start` command have been changed. - #### Skill improvements: - ##### Legless: - ###### Legless's skill completely disables Bunny's skill. - ##### Rich Boy: - ###### The cap has been set at $16,000. - ##### Pilot: - ###### The jetpack has been redesigned. - ###### The amount of fuel has been increased. - ###### From now on, the amount of fuel is always visible. - ###### It is no longer possible to use a jetpack while defusing a bomb. - ##### Explosive Shot: - ###### The damage and range of attack have increased a little. - ##### Flash: - ###### Fixed a bug causing players to be launched upwards on stairs/ramps. - ##### Magnifier: - ###### Unnecessary Server.PrintToChatAll have been removed. - ##### Weapon Swap: - ###### Fixed a bug with the option to change weapons with a dead player. - ##### Dwarf: - ###### Fixed a bug with unchanged hitboxes. - ##### Chicken: - ###### Fixed a bug with unchanged hitboxes. - #### New skills: - ##### Jester: - ###### In jester mode, you cannot get or take any damage. This mode changes every few seconds. - ##### Gambler: - ###### Select a skill from the list provided. - ##### Bankrupt: - ###### Choose the player who will lose all their money.
v1.1.3 - #### General: - ###### Added `AlternativeSkillButton` options to the config file so that the player button can be used to activate skills. - ###### Spectators are no longer selected when choosing a specific player when using a skill. - #### Skill improvements: - ##### Jackal: - ###### Now, all opponents are leaving a trail, not just the selected ones. - ##### Darkness: - ###### All postprocessing volumes are replaced instead of just the first one.
v1.1.2 - #### General: - ###### Skills disabled during warm-up. - ###### Added general validation for undefined values. - ###### Added command usage and map changes to debug log. - ###### The `!setstaticskill` command has been added, which permanently assigns a specific skill to a player. - ###### Commands can have custom permissions set in the config file. - ###### New game mode: Skills can't be repeated until the map changes (Set as default). - ###### Added a voting system for commands such as: `!start`, `!map`, `!swap`, `!shuffle`, `!pause`, `!setscore` (configurable) - ###### Added the ability to search for players by steamID for the !setskill command. - #### Skill improvements: - ##### Pawel Jumper: - ###### Gives a random number of extra jumps instead of just one. - ###### Added to config: minimum and maximum number of extra jumps. - ##### Chicken: - ###### The chicken is invisible to the player with skill. - ##### Fortnite: - ###### The barricade now has 115 HP instead of disappearing after one shot. - ###### Added to config: hp barricade and barricade model. - ##### Glaz: - ###### Players observing you also cannot see smoke grenades. - ##### Wallhack: - ###### Players observing you can also see through walls. - ##### Rubber Bullets: - ###### Fixed an error with adding an existing key. - ##### Ninja: - ###### Weapon transmit has been disabled, so charms and name tags are not visible. - ##### Ghost: - ###### Weapon transmit has been disabled, so charms and name tags are not visible. - ##### C4 Camouflage: - ###### Weapon transmit has been disabled, so charms and name tags are not visible. - #### New skills: - ##### Magnifier: - ###### Forces the enemy's screen to zoom in, reducing their field of view. - ##### Thorns: - ###### Your opponent will receive a portion of the damage that they inflicted on you.
v1.1.1 - #### General: - ###### Added validation for undefined values for the skills: Silent and Flash.
v1.1.0 - #### General: - ###### Added Brazilian Portuguese language (Grok AI). - ###### Added Chinese language (Grok AI). - ###### Added game modes. - ###### Added configuration for each skill. - ###### Added Debug Mode. - ###### Added weapon receiving for skills associated with them (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)). - ###### Introduced general fixes and resolved bugs. - #### New skills: - ##### Anomaly: - ###### You rewind a few seconds back in time. Cooldown: 15 s. - ##### Zone Reaper: - ###### You can choose a bomb site to deactivate. - ##### Assassin: - ###### You deal increased damage to enemies from behind. - ##### Baseball Player: - ###### Your decoy bounces off walls and instantly kills an enemy on impact. - ##### Blademaster: - ###### While holding a knife, you have a high chance to deflect a shot. - ##### C4 Camouflage: - ###### You are invisible while holding the bomb. - ##### Chillout: - ###### Planting the bomb takes significantly longer. - ##### Cutter: - ###### Instant kill with a knife. - ##### Darkness: - ###### Applies a darkness effect to a chosen enemy. - ##### Deactivator: - ###### Choose a player whose skill you want to disable. - ##### Deaf: - ###### Choose a player to mute all sounds for. - ##### Rangefinder: - ###### You can see the distance to the nearest enemy. - ##### Duplicator: - ###### Choose a player to copy their skill. - ##### Explosive Shot: - ###### Random chance to fire an explosive bullet while shooting. Chance: (15 - 30)%. - ##### Falcon Eye: - ###### Click [css_useSkill] to activate a bird's-eye view camera. - ##### Fastreload: - ###### Click [css_useSkill] to reload the weapon you are currently holding. - ##### Fortnite: - ###### Click [css_useSkill] to create a destructible barricade. Cooldown: 2 s. - ##### Fragile Bomb: - ###### Shooting the bomb damages it. - ##### Friendly Fire: - ###### Shooting teammates heals them. - ##### Glaz: - ###### You can see through smoke grenades. - ##### Glitch (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)): - ###### Disables the radar for a chosen enemy. - ##### Glue (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)): - ###### Your grenades stick to walls. - ##### Healing Smoke: - ###### Your smoke grenades heal. - ##### Hermit (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)): - ###### Killing restores ammo and a portion of health. - ##### Holy Hand Grenade: - ###### Your HE grenades deal double damage and have double range. - ##### Tracker: - ###### Choose a player who will leave a trail behind them. - ##### Jammer (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)): - ###### Choose a player to disable their crosshair. - ##### Legless: - ###### Choose a player who cannot jump. - ##### Jumping Jack: - ###### Jumping restores health. - ##### Life Swap: - ###### Choose a player to swap health with. - ##### Long Knife: - ###### A primary knife attack deals damage regardless of distance. - ##### Long Zeus: - ###### Zeus deals damage regardless of distance. - ##### Taxman: - ###### Choose a player to swap money with. - ##### Ninja: - ###### Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%. - ##### No-Nades: - ###### Grenades deal no damage to you. - ##### Focus (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)): - ###### No recoil while shooting. - ##### NoClip: - ###### Click [css_useSkill] to enable noclip for a short time. Cooldown: 30 s. - ##### Head Only: - ###### You only take damage to the head. - ##### Poison: - ###### Choose a player who will take damage every few seconds. - ##### No Rifles: - ###### Choose a player who cannot use rifles. - ##### Prosthesis: - ###### Arms and legs are bulletproof. - ##### Psychic Defusing: - ###### When you are near the bomb, you start defusing it. Cooldown: 10 s. - ##### Pusher: - ###### You have a random chance to push an enemy back when hitting them. Chance: 100%. - ##### Pyro: - ###### Molotov restores health. - ##### Reactive Armor: - ###### Armor absorbs the first damage taken. Cooldown: 15 s. - ##### Regeneration: - ###### You restore health every few seconds. - ##### Replicator: - ###### Click [css_useSkill] to create a replica that deals damage on hit. Cooldown: 15 s. - ##### Return to Sender: - ###### The first hit on an enemy sends them back to their spawn. - ##### Re-Zombie: - ###### After death, you respawn as a zombie with increased health and no weapons. - ##### Robin Hood (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)): - ###### Dealing damage to an enemy steals their money. - ##### Rubber Bullets (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)): - ###### Your bullets significantly slow down players. - ##### Second Chance: - ###### After death, you respawn with the same amount of health. - ##### Short Fuse (suggested by [ToRRent1812](https://github.com/Juzlus/jRandomSkills/issues/1)): - ###### The bomb explodes much faster. - ##### Sniper Elite: - ###### Click [css_useSkill] to swap your current weapon for an AWP. - ##### Soundmaker: - ###### Click [css_useSkill] to trigger a sound for every enemy. Cooldown: 5 s. - ##### Spectator: - ###### Click [css_useSkill] to spectate a random enemy. - ##### Thief: - ###### You can steal a skill from a chosen player. - ##### Third Eye: - ###### Click [css_useSkill] to activate third-person view. - ##### Toxic Smoke: - ###### Your smoke grenades deal damage. - ##### Wallhack: - ###### You can see enemies through walls. - ##### Watchmaker: - ###### Every grenade throw alters the round time. - #### Skill improvements: - ###### Improved skill descriptions. - ###### Fixed all noticeable bugs.
v1.0.3 - #### General: - ###### English language added. - ###### Added welcome message. - ###### Added summary of last round. - ###### Added preview of spectated player's skills. - ###### Blocked the possibility of having the same skill twice in a row. - ###### Added simple configuration for each skill. - ###### Reworked all skills so they can be manipulated at any time (Fixed setskill command) - ###### Changed activation of skills to bind css_useSkill - #### New skills: - ##### Freezing Decoy - ###### Your decoy freezes all nearby players. - ##### Soldier: - ###### You have a random damage multiplier (1.15 - 1.35)x. - ##### Tank: - ###### You have a random received damage multiplier (0.65 - 0.85)x. - ##### Aimbot: - ###### Each bullet you hit is counted as a head. - ##### Retreat: - ###### Return to spawn. Click [css_useSkill], cooldown 15s. - ##### Enemy Respawn: - ###### Teleport to enemy spawn. Click [css_useSkill], cooldown 15s. - ##### Zeus: - ###### Zeus x27 instant reload. - ##### Radar Hack: - ###### You see enemies on radar. - ##### Quick-Shot: - ###### No cooldown when shooting. - ##### Planter: - ###### You can plant a bomb anywhere, bomb detonation time is 60s. - ##### Silent: - ###### Your steps and jumps are unheard by OTHER players. - ##### Deadly Flash: - ###### Anyone completely blinded by your grenade dies (including you). - ##### Time Slow: - ###### Time slowdown for everyone for 6 seconds. Click [css_useSkill], cooldown 30s. - ##### God Mode: - ###### You are immortal for 2 seconds. Click [css_useSkill], cooldown 30s. - ##### Random Weapon: - ###### You are given a random weapon. Click [css_useSkill], cooldown 15s. - ##### Weapon Swap: - ###### You swap weapons with a random enemy. Click [css_useSkill], cooldown 30s. - #### Skill improvements: - ##### Sapper: - ###### Fixed bug with instantly planting a bomb as anyone on the server had the skill ‘Sapper’. - ##### Ghost: - ###### Fixed being invisible after death. - ###### Minor fixes for the rest of the powers.
v1.0.2 - #### New skills: - ##### Dwarf: - ###### Random character size range (60% - 95%). - ##### Swapper: - ###### Swap places with a random enemy when clicking the [css_useSkill] button. Cooldown is 30s. - #### Skill improvements: - ##### Anti-Flash: - ###### Added: Your flash takes longer (7s). - ##### Astronaut: - ###### Changed: Gravity multiplier from (0.2 - 0.7) to (0.1 - 0.7). - ###### Added: Player can now see their gravity multiplier in chat. - ##### Dracula: - ###### Changed: Dracula can now have excess health from now on. - ##### Ghost: - ###### Added: Blocking the use of weapons other than a knife. - ###### Added: Any weapon picked up by a ghost becomes invisible. - ##### Flash: - ###### Fixed not getting speed. - ###### Changed: Speed multiplier from (1.2 - 2.5) to (1.2 - 3.0). - ###### Added: Player can now see their speed multiplier in chat. - ##### Catapult: - ###### Added: Random toss chances (20% - 40%). - ###### Added: The player now sees their chances in chat. - ##### Chicken: - ###### Fixed not getting the chicken model. - ###### Added: Blocking the use of weapons other than a knife or gun. - ###### Added: Chicken can only have 50 hp. - ##### Medic: - ###### Fixed not getting first aid kits. - ###### Changed: From now on everyone loses first aid kits at the end of the round. - ##### Infinite Ammo: - ###### Added: From now on, grenades are also infinite. - ##### Enemy Rotation: - ###### Added: Random chance of enemy rotation (20% - 40%). - ###### Added: Player can now see their chances in chat. - ##### Phoenix: - ###### Fixed not being reborn after death. - ###### Added: Random revival chances (20% - 40%). - ###### Added: Player can now see their chances in chat. - ##### Pilot: - ###### Changed: The description of this skill has been improved. - ##### Rambo: - ###### Fixed not getting extra health. - ##### Disarmament: - ###### Added: Random chances to throw away enemy weapons after hit (20% - 40%). - ###### Added: Player can now see their chances in chat. - ###### Changed: Now only active enemy weapon is thrown (Knife throwing bug fixed). - ##### Eliminator -> Sapper: - ###### Changed: Renamed the power from ‘Eliminator’ to ‘Sapper’. - ##### Teleporter: - ###### Fixed a bug where only the player with the skill was being teleported.
## 💝 Donate ⠀ ## 📝 Contact If you have a question, please write to juzlus.biznes@gmail.com or [jRandomSkills Discord](https://discord.gg/9H8EZYBpPF).