47 lines
1.7 KiB
XML
47 lines
1.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="tools\**" />
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<None Remove="tools\**" />
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</ItemGroup>
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<ItemGroup>
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<None Include="src\player\skills\TeamTeleport.cs" />
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</ItemGroup>
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<ItemGroup>
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<!-- Matches the server pin (pre.sh CSS_VERSION). PanoramaManager below needs 1.0.374+,
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the release that added the CCSCustomHudLayout API it drives. -->
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.376" />
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<PackageReference Include="MaxMind.Db" Version="5.1.0">
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</PackageReference>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
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<!-- Drives the Panorama skill card (PlayerEvents.cs UpdatePanoramaSkillHud) and target menu
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(utils/PanoramaMenu.cs). -->
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<PackageReference Include="PanoramaManager" Version="0.4.1" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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