jRandomSkills/jRandomSkills - SRC Files/panorama/styles/custom_game/skill_hud.css
Astra 793370a55f feat: Panorama skill HUD and menu, CSS 1.0.375
- Skill card and W/S/E target menu drawn as CCSCustomHudLayout panels via PanoramaManager
  (panorama/ sources), replacing PrintToCenterHtml and WASDMenuAPI; WASDMenuAPI.dll dropped
- Custom status lines (cooldowns, charges) overwrite the description on the card; Medic keeps its
  description with the charge count below
- css_setoverride toggles a per-player cooldown bypass
- YourSkillChatInfo also gates the round-start skill description in chat
- Language: "[css_useSkill]" becomes the configured button name, "Press ... key" wording,
  welcome message trimmed to its first line
- Build against CounterStrikeSharp.API 1.0.375
2026-09-24 21:28:37 +01:00

79 lines
2.4 KiB
CSS

/*
jRandomSkills - styling for skill_hud.xml (stage 1 of the Panorama HUD replacement).
Panorama CSS, not web CSS - see CustomHudDemo/PanoramaHudDemo's own panel_demo.css for the
general traps (visibility:collapse not display:none, #rrggbbaa colors, silent unknown-property
drops, horizontal-align/vertical-align needing to be set on both the flow parent AND the flowed
child - not just the parent).
*/
.skillhud-viewport {
width: 100%;
height: 100%;
}
.skillhud-root {
width: 100%;
height: 100%;
flow-children: down;
horizontal-align: center;
vertical-align: bottom;
}
.hidden {
visibility: collapse;
}
.skillhud-card {
width: 320px;
flow-children: down;
horizontal-align: center;
/* Bottom-anchored on both the root and the card (align needs setting on both ends of a flow):
the bottom edge stays 125px up and extra lines grow the card upwards. */
vertical-align: bottom;
margin-bottom: 125px;
background-color: #14161bd0;
border: 1px solid #3a3a3aff;
border-radius: 4px;
padding: 6px 16px 8px 16px;
}
.skillhud-skill {
width: 100%;
font-size: 20px;
font-weight: bold;
horizontal-align: center;
text-align: center;
}
/* Real per-skill hex colors (skillsInfo.json) can't be sent from the server - only a class toggle
can. These 5 stand in for them, picked by PlayerEvents.cs from the skill's own Rarity. Same
palette already used elsewhere in this repo's Panorama work (admin_hud.css's accent-* classes),
not invented fresh here. */
.skillhud-skill.rarity-common { color: #9aa2acff; }
.skillhud-skill.rarity-uncommon { color: #4caf6dff; }
.skillhud-skill.rarity-rare { color: #4a90d9ff; }
.skillhud-skill.rarity-epic { color: #9b6cd6ff; }
.skillhud-skill.rarity-legendary { color: #f0a531ff; }
.skillhud-extra {
width: 100%;
font-size: 13px;
color: #9aa2acff;
white-space: normal;
horizontal-align: center;
text-align: center;
margin-top: 4px;
}
/* A skill's own status line (cooldown, fuel, countdown) rather than its description. */
.skillhud-extra.info {
font-size: 13px;
color: #f0f2f5ff;
}
/* Blank extra line collapses rather than leaving a gap - most skills without a description
visible right now (showDescriptionHUD false) would otherwise leave an empty row. */
.skillhud-extra.empty {
visibility: collapse;
}