- Treat null GameRules as "not ready" so skills are never assigned during warmup right after plugin load/hot-reload (SetSkill + RoundStart) - PerfLog writes a header line on first measurement so the perf file appears immediately when PerfMode is active |
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|---|---|---|
| .. | ||
| libs | ||
| Properties | ||
| src | ||
| GlobalSuppressions.cs | ||
| jRandomSkills.csproj | ||
| jRandomSkills.sln | ||