jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Jackal.cs
2026-04-28 18:58:21 +02:00

162 lines
No EOL
6.6 KiB
C#

using System.Collections.Concurrent;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using static src.jRandomSkills;
using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
namespace src.player.skills
{
public class Jackal : ISkill
{
private const Skills skillName = Skills.Jackal;
private static readonly ConcurrentDictionary<ulong, byte> playersInAction = new();
private static readonly ConcurrentDictionary<uint, uint?> playersStep = new();
private static readonly ConcurrentDictionary<ulong, Timer?> activeTimers = new();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
Instance.AddToManifest(SkillsInfo.GetValue<string>(skillName, "particleName"));
}
public static void NewRound()
{
var particleIds = playersStep.Values.Where(v => v.HasValue).Select(v => v!.Value).ToArray();
foreach (var pid in particleIds)
SkillUtils.SafeKillEntity<CParticleSystem>(pid);
var timers = activeTimers.Values.ToArray();
foreach (var t in timers)
t?.Kill();
playersStep.Clear();
playersInAction.Clear();
activeTimers.Clear();
}
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
{
foreach (var (info, player) in infoList)
{
if (player == null || !player.IsValid) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
var targetHandle = player.Pawn.Value?.ObserverServices?.ObserverTarget.Value?.Handle ?? nint.Zero;
bool isObservingJackal = false;
if (targetHandle != nint.Zero)
{
var target = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == targetHandle);
var targetInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == target?.SteamID);
if (targetInfo?.Skill == skillName) isObservingJackal = true;
}
bool hasSkill = playerInfo?.Skill == skillName || isObservingJackal;
foreach (var kv in playersStep.ToArray())
{
var enemyIndex = kv.Key;
var particleIndex = kv.Value;
if (particleIndex == null) continue;
var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
if (enemy == null || !enemy.IsValid) continue;
var entity = Utilities.GetEntityFromIndex<CBaseEntity>((int)particleIndex);
if (entity == null || !entity.IsValid) continue;
if (!hasSkill || enemy.Team == player.Team)
info.TransmitEntities.Remove(entity.Index);
}
}
}
public static void CreatePlayerTrail(CCSPlayerController? player)
{
if (player == null) return;
var playerPawn = player.PlayerPawn.Value;
ulong steamID = player.SteamID;
if (activeTimers.TryRemove(steamID, out var oldTimer))
oldTimer?.Kill();
if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null || playerPawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
if (!playersStep.ContainsKey(player.Index)) return;
CParticleSystem particle = Utilities.CreateEntityByName<CParticleSystem>("info_particle_system")!;
if (particle == null) return;
particle.EffectName = SkillsInfo.GetValue<string>(skillName, "particleName");
particle.StartActive = true;
particle.Teleport(playerPawn.AbsOrigin);
particle.DispatchSpawn();
particle.AcceptInput("SetParent", playerPawn, particle, "!activator");
particle.AcceptInput("Start");
uint particleId = particle.Index;
playersStep.AddOrUpdate(player.Index, particle.Index, (k, v) => particle.Index);
var timer = Instance.AddTimer(2.5f, () =>
{
SkillUtils.SafeKillEntity<CParticleSystem>(particleId);
var pl = Utilities.GetPlayerFromSteamId(steamID);
if (pl != null && pl.IsValid && playersStep.ContainsKey(pl.Index))
CreatePlayerTrail(pl);
});
activeTimers.AddOrUpdate(player.SteamID, timer, (_, prev) =>
{
prev?.Kill();
return timer;
});
}
public static void EnableSkill(CCSPlayerController player)
{
Event.EnableTransmit();
playersInAction.TryAdd(player.SteamID, 0);
var opponents = Utilities.GetPlayers()
.Where(p => p.Team != player.Team
&& p.IsValid
&& !p.IsBot
&& !p.IsHLTV
&& p.PawnIsAlive
&& (p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist))
.ToArray();
foreach (var _player in opponents)
{
playersStep.TryAdd(_player.Index, null);
CreatePlayerTrail(_player);
}
}
public static void DisableSkill(CCSPlayerController player)
{
playersInAction.TryRemove(player.SteamID, out _);
if (playersStep.TryRemove(player.Index, out var particleIndex) && particleIndex != null)
{
SkillUtils.SafeKillEntity<CParticleSystem>(particleIndex);
}
if (activeTimers.TryRemove(player.SteamID, out var t))
t?.Kill();
if (playersInAction.IsEmpty)
NewRound();
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = 1, Rarity rarity = Rarity.Common, string particleName = "particles/ui/hud/ui_map_def_utility_trail.vpcf") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
public string ParticleName { get; set; } = particleName;
}
}
}