jRandomSkills/jRandomSkills - SRC Files/src/player/skills/JumpingJack.cs
2026-04-28 18:58:21 +02:00

32 lines
No EOL
1.4 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using static src.jRandomSkills;
namespace src.player.skills
{
public class JumpingJack : ISkill
{
private const Skills skillName = Skills.JumpingJack;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void PlayerJump(EventPlayerJump @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
SkillUtils.AddHealth(player.PlayerPawn.Value, SkillsInfo.GetValue<int>(skillName, "healthToAdd"));
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a86eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, int healthToAdd = 3) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
public int HealthToAdd { get; set; } = healthToAdd;
}
}
}