jRandomSkills/jRandomSkills - SRC Files/src/player/skills/RobinHood.cs
2026-04-28 18:58:21 +02:00

51 lines
No EOL
2.4 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using static src.jRandomSkills;
namespace src.player.skills
{
public class RobinHood : ISkill
{
private const Skills skillName = Skills.RobinHood;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void PlayerHurt(EventPlayerHurt @event)
{
var victim = @event.Userid;
var attacker = @event.Attacker;
var damage = @event.DmgHealth;
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return;
var attackerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
if (attackerInfo?.Skill != skillName) return;
int moneyToSteal = damage * SkillsInfo.GetValue<int>(skillName, "moneyMultiplier");
StealMoney(victim!, attacker!, moneyToSteal);
}
private static void StealMoney(CCSPlayerController victim, CCSPlayerController attacker, int money)
{
var victimMoneyServices = victim?.InGameMoneyServices;
var attackerMoneyServices = attacker?.InGameMoneyServices;
if (victimMoneyServices == null || attackerMoneyServices == null) return;
var moneyToAdd = victimMoneyServices.Account < money ? victimMoneyServices.Account : money;
victimMoneyServices.Account = Math.Max(victimMoneyServices.Account - money, 0);
Utilities.SetStateChanged(victim!, "CCSPlayerController", "m_pInGameMoneyServices");
attackerMoneyServices.Account = Math.Min(attackerMoneyServices.Account + moneyToAdd, 16000);
Utilities.SetStateChanged(attacker!, "CCSPlayerController", "m_pInGameMoneyServices");
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#119125", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, int moneyMultiplier = 35) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
public int MoneyMultiplier { get; set; } = moneyMultiplier;
}
}
}