208 lines
No EOL
9 KiB
C#
208 lines
No EOL
9 KiB
C#
using CounterStrikeSharp.API;
|
|
using CounterStrikeSharp.API.Core;
|
|
using CounterStrikeSharp.API.Core.Attributes;
|
|
using CounterStrikeSharp.API.Modules.Utils;
|
|
using src.utils;
|
|
using System.Collections.Concurrent;
|
|
using System.Drawing;
|
|
using static src.jRandomSkills;
|
|
|
|
namespace src.player.skills
|
|
{
|
|
public class Ninja : ISkill
|
|
{
|
|
private const Skills skillName = Skills.Ninja;
|
|
private static readonly ConcurrentDictionary<nint, float> invisibilityChanged = [];
|
|
private static readonly ConcurrentDictionary<uint, byte> invisiblePlayers = [];
|
|
private const string bloodParticle = "particles/blood_impact/blood_impact_high.vpcf";
|
|
private static readonly object setLock = new();
|
|
|
|
public static void LoadSkill()
|
|
{
|
|
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
|
|
Instance.AddToManifest(bloodParticle);
|
|
}
|
|
|
|
public static void NewRound()
|
|
{
|
|
lock (setLock)
|
|
{
|
|
invisibilityChanged.Clear();
|
|
invisiblePlayers.Clear();
|
|
}
|
|
}
|
|
|
|
public static void WeaponEquip(EventItemEquip @event)
|
|
{
|
|
var player = @event.Userid;
|
|
if (!Instance.IsPlayerValid(player)) return;
|
|
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
|
|
|
|
if (playerInfo?.Skill != skillName) return;
|
|
UpdateNinja(player);
|
|
}
|
|
|
|
public static void WeaponPickup(EventItemPickup @event)
|
|
{
|
|
var player = @event.Userid;
|
|
if (!Instance.IsPlayerValid(player)) return;
|
|
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
|
|
|
|
if (playerInfo?.Skill != skillName) return;
|
|
UpdateNinja(player);
|
|
}
|
|
|
|
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
|
|
{
|
|
foreach (var (info, player) in infoList)
|
|
{
|
|
if (player == null || !player.IsValid) continue;
|
|
|
|
var targetHandle = player.Pawn.Value?.ObserverServices?.ObserverTarget.Value?.Handle ?? nint.Zero;
|
|
bool isObservingNinja = false;
|
|
|
|
if (targetHandle != nint.Zero)
|
|
{
|
|
var target = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == targetHandle);
|
|
var targetInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == target?.SteamID);
|
|
if (targetInfo?.Skill == skillName) isObservingNinja = true;
|
|
}
|
|
|
|
foreach (var playerIndex in invisiblePlayers.Keys)
|
|
{
|
|
var playerController = Utilities.GetPlayerFromIndex((int)playerIndex);
|
|
if (playerController == null || !playerController.IsValid || playerController.SteamID == player.SteamID)
|
|
continue;
|
|
|
|
if (!isObservingNinja)
|
|
{
|
|
var playerPawn = playerController.PlayerPawn.Value;
|
|
if (playerPawn == null || !playerPawn.IsValid) continue;
|
|
|
|
var entity = Utilities.GetEntityFromIndex<CBaseEntity>((int)playerPawn.Index);
|
|
if (entity == null || !entity.IsValid) continue;
|
|
info.TransmitEntities.Remove(entity.Index);
|
|
|
|
var bombIndex = GetBombIndex(playerController);
|
|
if (bombIndex == null) continue;
|
|
var bombEntity = Utilities.GetEntityFromIndex<CBaseEntity>((int)bombIndex);
|
|
if (bombEntity == null || !bombEntity.IsValid) continue;
|
|
info.TransmitEntities.Remove(bombEntity.Index);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void OnTick()
|
|
{
|
|
foreach (var player in Utilities.GetPlayers())
|
|
{
|
|
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
|
if (playerInfo?.Skill == skillName)
|
|
UpdateNinja(player);
|
|
if (!player.PawnIsAlive)
|
|
invisiblePlayers.TryRemove(player.Index, out _);
|
|
}
|
|
}
|
|
|
|
public static void EnableSkill(CCSPlayerController _)
|
|
{
|
|
Event.EnableTransmit();
|
|
}
|
|
|
|
public static void DisableSkill(CCSPlayerController player)
|
|
{
|
|
SetPlayerVisibility(player, 0);
|
|
invisiblePlayers.TryRemove(player.Index, out _);
|
|
}
|
|
|
|
private static void UpdateNinja(CCSPlayerController? player)
|
|
{
|
|
if (player == null || !player.IsValid) return;
|
|
var pawn = player.PlayerPawn?.Value;
|
|
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
|
|
|
|
var flags = (PlayerFlags)pawn.Flags;
|
|
var buttons = player.Buttons;
|
|
|
|
var weaponServices = pawn.WeaponServices;
|
|
if (weaponServices == null) return;
|
|
|
|
var activeWeapon = weaponServices.ActiveWeapon.Value;
|
|
float percentInvisibility = 0;
|
|
|
|
if (buttons.HasFlag(PlayerButtons.Duck))
|
|
percentInvisibility += SkillsInfo.GetValue<float>(skillName, "duckPercentInvisibility");
|
|
if (activeWeapon != null && (activeWeapon.DesignerName == "weapon_knife" || activeWeapon.DesignerName == "weapon_bayonet"))
|
|
percentInvisibility += SkillsInfo.GetValue<float>(skillName, "knifePercentInvisibility");
|
|
if (!buttons.HasFlag(PlayerButtons.Moveleft) && !buttons.HasFlag(PlayerButtons.Moveright) && !buttons.HasFlag(PlayerButtons.Forward) && !buttons.HasFlag(PlayerButtons.Back) && flags.HasFlag(PlayerFlags.FL_ONGROUND))
|
|
percentInvisibility += SkillsInfo.GetValue<float>(skillName, "idlePercentInvisibility");
|
|
|
|
if (invisibilityChanged.TryGetValue(player.Handle, out float oldInvisibility))
|
|
if (percentInvisibility == oldInvisibility)
|
|
return;
|
|
|
|
invisibilityChanged.AddOrUpdate(player.Handle, percentInvisibility, (_, _) => percentInvisibility);
|
|
|
|
if (percentInvisibility > .9)
|
|
invisiblePlayers.TryAdd(player.Index, 0);
|
|
else
|
|
{
|
|
SetPlayerVisibility(player, percentInvisibility);
|
|
invisiblePlayers.TryRemove(player.Index, out _);
|
|
}
|
|
}
|
|
|
|
private static void SetPlayerVisibility(CCSPlayerController player, float percentInvisibility)
|
|
{
|
|
var playerPawn = player.PlayerPawn.Value;
|
|
if (playerPawn != null)
|
|
{
|
|
var color = Color.FromArgb(Math.Max(255 - (int)(255 * percentInvisibility), 0), 255, 255, 255);
|
|
playerPawn.Render = color;
|
|
Utilities.SetStateChanged(playerPawn, "CBaseModelEntity", "m_clrRender");
|
|
}
|
|
}
|
|
|
|
public static void PlayerHurt(EventPlayerHurt @event)
|
|
{
|
|
var player = @event.Userid;
|
|
if (player == null || !player.IsValid) return;
|
|
if (!invisiblePlayers.ContainsKey(player.Index)) return;
|
|
|
|
var playerPawn = player.PlayerPawn.Value;
|
|
if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null) return;
|
|
|
|
CParticleSystem particle = Utilities.CreateEntityByName<CParticleSystem>("info_particle_system")!;
|
|
if (particle == null) return;
|
|
|
|
particle.EffectName = bloodParticle;
|
|
particle.StartActive = true;
|
|
|
|
Vector pos = new(playerPawn.AbsOrigin.X, playerPawn.AbsOrigin.Y, playerPawn.AbsOrigin.Z + 50);
|
|
particle.Teleport(pos);
|
|
particle.DispatchSpawn();
|
|
|
|
particle.AcceptInput("Start");
|
|
}
|
|
|
|
private static uint? GetBombIndex(CCSPlayerController player)
|
|
{
|
|
var bombEntities = Utilities.FindAllEntitiesByDesignerName<CC4>("weapon_c4").ToList();
|
|
if (bombEntities.Count == 0) return null;
|
|
|
|
var bomb = bombEntities.FirstOrDefault();
|
|
if (bomb == null) return null;
|
|
|
|
if (bomb.OwnerEntity.Index != player.Index) return null;
|
|
return bomb.Index;
|
|
}
|
|
|
|
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#dedede", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float idlePercentInvisibility = .3f, float duckPercentInvisibility = .3f, float knifePercentInvisibility = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
|
|
{
|
|
public float IdlePercentInvisibility { get; set; } = idlePercentInvisibility;
|
|
public float DuckPercentInvisibility { get; set; } = duckPercentInvisibility;
|
|
public float KnifePercentInvisibility { get; set; } = knifePercentInvisibility;
|
|
}
|
|
}
|
|
} |