67 lines
No EOL
3.2 KiB
C#
67 lines
No EOL
3.2 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using static src.jRandomSkills;
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namespace src.player.skills
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{
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public class Push : ISkill
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{
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private const Skills skillName = Skills.Push;
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"), false);
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}
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public static void PlayerHurt(EventPlayerHurt @event)
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{
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var attacker = @event.Attacker;
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var victim = @event.Userid;
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if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim)
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return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
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if (playerInfo?.Skill == skillName && victim!.PawnIsAlive)
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{
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if (Instance.Random.NextDouble() <= playerInfo.SkillChance)
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PushEnemy(victim, attacker!.PlayerPawn.Value!.EyeAngles);
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}
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo == null) return;
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float newChance = (float)Instance.Random.NextDouble() * (SkillsInfo.GetValue<float>(skillName, "ChanceTo") - SkillsInfo.GetValue<float>(skillName, "ChanceFrom")) + SkillsInfo.GetValue<float>(skillName, "ChanceFrom");
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playerInfo.SkillChance = newChance;
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SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName, newChance)}",
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border: !Utilities.GetPlayers().Any(p => p.Team == player.Team && !p.IsBot && p != player) ? "tb" : "t");
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}
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private static void PushEnemy(CCSPlayerController player, QAngle attackerAngle)
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{
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn == null || !playerPawn.IsValid || playerPawn.LifeState != (int)LifeState_t.LIFE_ALIVE)
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return;
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var currentPosition = playerPawn.AbsOrigin;
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Vector newVelocity = SkillUtils.GetForwardVector(attackerAngle) * SkillsInfo.GetValue<float>(skillName, "pushVelocity");
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newVelocity.Z = playerPawn.AbsVelocity.Z + SkillsInfo.GetValue<float>(skillName, "jumpVelocity");
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playerPawn.Teleport(currentPosition, null, newVelocity);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1e9ab0", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float chanceFrom = .3f, float chanceTo = .4f, float jumpVelocity = 300f, float pushVelocity = 400f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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{
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public float ChanceFrom { get; set; } = chanceFrom;
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public float ChanceTo { get; set; } = chanceTo;
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public float JumpVelocity { get; set; } = jumpVelocity;
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public float PushVelocity { get; set; } = pushVelocity;
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}
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}
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} |