jRandomSkills/jRandomSkills - SRC Files/src/player/skills/ThrowingKnife.cs
2026-04-26 10:36:05 +02:00

377 lines
No EOL
16 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.UserMessages;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
using System.Drawing;
using static src.jRandomSkills;
using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
namespace src.player.skills
{
public class ThrowingKnife : ISkill
{
private const Skills skillName = Skills.ThrowingKnife;
private readonly static ConcurrentDictionary<uint, KnifeInfo> knivesInfo = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
foreach (var knifeInfo in knivesInfo.Values)
DisableKnifeSkill(knifeInfo);
knivesInfo.Clear();
}
public static void PlayerMakeSound(UserMessage um)
{
var soundevent = um.ReadUInt("soundevent_hash");
var userIndex = um.ReadUInt("source_entity_index");
if (soundevent != 3208928088 || userIndex != 0) return;
byte[] packedParams = um.ReadBytes("packed_params");
Vector? soundPos = null;
if (packedParams != null && packedParams.Length >= 19)
{
try
{
float x = BitConverter.ToSingle(packedParams, 7);
float y = BitConverter.ToSingle(packedParams, 11);
float z = BitConverter.ToSingle(packedParams, 15);
soundPos = new Vector(x, y, z);
} catch { }
}
if (soundPos == null) return;
(var knife, var knifeInfo) = GetClosetKnife(soundPos);
if (knife == null || knife.AbsRotation == null || knifeInfo == null || knifeInfo.InitialLook == null) return;
knifeInfo.IsDropped = false;
QAngle rotation = new(knifeInfo.InitialLook?.X, knifeInfo.InitialLook?.Y, knife.AbsRotation.Z);
Vector offset = SkillUtils.GetForwardVector(new QAngle(rotation.X - 90, rotation.Y, rotation.Z)) * 2;
knife.Teleport(
new Vector(soundPos.X - offset.X, soundPos.Y - offset.Y, soundPos.Z - offset.Z),
rotation,
Vector.Zero
);
var world = Utilities.GetEntityFromIndex<CBaseEntity>(0);
knife.AcceptInput("SetParent", world, world, "!activator");
if (knifeInfo.Timer != null)
knifeInfo.Timer?.Kill();
knifeInfo.Timer =
Instance.AddTimer(3f, () =>
{
if (knife != null && knife.IsValid)
knife.AcceptInput("ClearParent");
}, TimerFlags.STOP_ON_MAPCHANGE);
}
public static bool OnWeaponCanAcquire(DynamicHook hook, CCSPlayerController player, CEconItemView econItem, CCSWeaponBaseVData vdata)
{
string weaponName = vdata.Name;
if (string.IsNullOrEmpty(weaponName)) return false;
if (!weaponName.Contains("knife") && !weaponName.Contains("bayonet"))
return false;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return false;
if (knivesInfo.TryGetValue(player.Index, out KnifeInfo? knifeInfo) && knifeInfo != null && knifeInfo.KnifeId == econItem.ItemID)
{
knifeInfo.IsDropped = false;
if (knifeInfo.Timer != null)
{
knifeInfo.Timer?.Kill();
knifeInfo.Timer = null;
}
return false;
}
hook.SetReturn(AcquireResult.InvalidItem);
return true;
}
public static void EnableSkill(CCSPlayerController _)
{
Event.EnableTransmit();
}
public static void DisableSkill(CCSPlayerController player)
{
if (knivesInfo.TryRemove(player.Index, out KnifeInfo? knifeInfo) && knifeInfo != null)
DisableKnifeSkill(knifeInfo);
}
public static void DisableKnifeSkill(KnifeInfo knifeInfo)
{
if (knifeInfo.Timer != null)
knifeInfo.Timer?.Kill();
knifeInfo.Timer = null;
if (knifeInfo.TriggerIndex != null)
{
var trigger = Utilities.GetEntityFromIndex<CTriggerMultiple>((int)knifeInfo.TriggerIndex);
if (trigger != null && trigger.IsValid)
Server.NextFrame(() =>
{
if (trigger != null && trigger.IsValid)
trigger.AcceptInput("Kill");
});
}
if (knifeInfo.GlowIndex != null)
{
var glow = Utilities.GetEntityFromIndex<CTriggerMultiple>((int)knifeInfo.GlowIndex);
if (glow != null && glow.IsValid)
Server.NextFrame(() =>
{
if (glow != null && glow.IsValid)
glow.AcceptInput("Kill");
});
}
if (knifeInfo.RelayIndex != null)
{
var relay = Utilities.GetEntityFromIndex<CTriggerMultiple>((int)knifeInfo.RelayIndex);
if (relay != null && relay.IsValid)
Server.NextFrame(() =>
{
if (relay != null && relay.IsValid)
relay.AcceptInput("Kill");
});
}
}
public static void UseSkill(CCSPlayerController player)
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
DropKnife(player);
}
private static void DropKnife(CCSPlayerController player)
{
player.ExecuteClientCommand("slot3");
Instance.AddTickTimer(8, () =>
{
if (player == null || !player.IsValid) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
var weapon = pawn.WeaponServices.ActiveWeapon.Value;
if (weapon == null || !weapon.IsValid || (!weapon.DesignerName.Contains("knife") && !weapon.DesignerName.Contains("bayonet"))) return;
player.DropActiveWeapon();
Server.NextFrame(() => {
if (player == null || !player.IsValid) return;
if (weapon == null || !weapon.IsValid) return;
ThrowKnife(player, weapon);
});
});
}
private static void ThrowKnife(CCSPlayerController player, CBasePlayerWeapon knife)
{
if (player == null || !player.IsValid) return;
if (knife == null || !knife.IsValid || knife.AbsOrigin == null) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) return;
float force = 2000f;
Vector pos = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + pawn.ViewOffset.Z);
QAngle angle = new(0, 0, 0);
Vector vel = SkillUtils.GetForwardVector(pawn.EyeAngles) * force;
knife.Collision.CollisionAttribute.InteractsWith = pawn.Collision.CollisionAttribute.InteractsWith;
knife.Teleport(pos, angle, vel);
if (!knivesInfo.ContainsKey(player.Index))
{
uint? triggerIndex = CreateTrigger(player, knife);
(uint? relayIndex, uint? glowIndex) = CreateGlow(player, knife);
knivesInfo.TryAdd(player.Index, new KnifeInfo
{
PlayerIndex = player.Index,
KnifeIndex = knife.Index,
KnifeId = knife.AttributeManager.Item.ItemID,
TriggerIndex = triggerIndex,
GlowIndex = glowIndex,
RelayIndex = relayIndex
});
}
if (knivesInfo.TryGetValue(player.Index, out KnifeInfo? knifeInfo))
{
knifeInfo.IsDropped = true;
knifeInfo.InitialLook = new QAngle(pawn.V_angle.X + 90, pawn.V_angle.Y, pawn.V_angle.Z);
}
}
private static uint? CreateTrigger(CCSPlayerController player, CBasePlayerWeapon knife)
{
if (player == null || !player.IsValid) return null;
if (knife == null || !knife.IsValid || knife.AbsOrigin == null) return null;
var trigger = SkillUtils.CreateTrigger($"trowingknife", 10, knife.AbsOrigin);
if (trigger == null || !trigger.IsValid) return null;
trigger.AcceptInput("SetParent", knife, knife, "!activator");
return trigger.Index;
}
private static (uint?, uint?) CreateGlow(CCSPlayerController player, CBaseEntity knife)
{
if (player == null || !player.IsValid) return (null, null);
if (knife == null || !knife.IsValid || knife.AbsOrigin == null) return (null, null);
var modelRelay = Utilities.CreateEntityByName<CPhysicsPropMultiplayer>("prop_physics_multiplayer");
if (modelRelay == null) return (null, null);
modelRelay.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(modelRelay.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
modelRelay.SetModel(knife!.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName);
modelRelay.Spawnflags = 256u;
modelRelay.Render = Color.FromArgb(1, 255, 255, 255);
modelRelay.DispatchSpawn();
modelRelay.Teleport(knife.AbsOrigin, knife.AbsRotation, knife.AbsVelocity);
modelRelay.AcceptInput("SetParent", knife, modelRelay, "!activator");
var modelGlow = Utilities.CreateEntityByName<CPhysicsPropMultiplayer>("prop_physics_multiplayer");
if (modelGlow == null) return (null, null);
modelGlow.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(modelGlow.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
modelGlow.SetModel(knife.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName);
modelGlow.DispatchSpawn();
modelGlow.Glow.GlowColorOverride = Color.GreenYellow;
modelGlow.Glow.GlowRange = 5000;
modelGlow.Glow.GlowTeam = -1;
modelGlow.Glow.GlowType = 3;
modelGlow.Glow.GlowRangeMin = 10;
modelGlow.Teleport(knife.AbsOrigin, knife.AbsRotation, knife.AbsVelocity);
modelGlow.AcceptInput("SetParent", modelRelay, modelGlow, "!activator");
return (modelRelay.Index, modelGlow.Index);
}
public static void OnTriggerEnter(CBaseTrigger trigger, CBaseEntity entity)
{
if (entity == null || !entity.IsValid || trigger == null || !trigger.IsValid) return;
string triggerName = trigger.Globalname;
if (entity.DesignerName != "player" || string.IsNullOrEmpty(triggerName) || !triggerName.StartsWith("trowingknife")) return;
CCSPlayerPawn victimPawn = entity.As<CCSPlayerPawn>();
if (victimPawn == null || !victimPawn.IsValid || victimPawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
KnifeInfo? knifeInfo = knivesInfo.Values.FirstOrDefault(ki => ki.TriggerIndex == trigger.Index);
if (knifeInfo != null)
{
var thrower = Utilities.GetPlayerFromIndex((int)knifeInfo.PlayerIndex);
if (thrower == null || !thrower.IsValid) return;
if (thrower != null && thrower.Pawn.Value != null && victimPawn.Index == thrower.Pawn.Index) return;
bool friendlyFire = SkillsInfo.GetValue<bool>(skillName, "friendlyFire");
if (!friendlyFire && thrower?.TeamNum == victimPawn.TeamNum) return;
if (CheckHasKnife(thrower!)) return;
SkillUtils.TakeHealth(victimPawn, SkillsInfo.GetValue<int>(skillName, "damage"));
}
}
private static bool CheckHasKnife(CCSPlayerController player)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return false;
return pawn.WeaponServices.MyWeapons.Any(w => w.IsValid && w != null && w.Value != null && w.Value.IsValid && (w.Value.DesignerName.Contains("knife") || w.Value.DesignerName.Contains("bayonet")));
}
private static (CBaseEntity?, KnifeInfo?) GetClosetKnife(Vector pos)
{
double minDistance = double.MaxValue;
KnifeInfo? minKnifeInfo = null;
CBaseEntity? closet = null;
foreach (var knifeInfo in knivesInfo.Values)
{
if (!knifeInfo.IsDropped) continue;
var knifeEntity = Utilities.GetEntityFromIndex<CBaseEntity>((int)knifeInfo.KnifeIndex);
if (knifeEntity == null || !knifeEntity.IsValid || knifeEntity.AbsOrigin == null) continue;
double distance = SkillUtils.GetDistance(knifeEntity.AbsOrigin, pos);
if (distance < minDistance)
{
minDistance = distance;
closet = knifeEntity;
minKnifeInfo = knifeInfo;
}
}
return (closet, minKnifeInfo);
}
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
{
foreach (var (info, player) in infoList)
{
if (player == null || !player.IsValid) continue;
var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == player?.Pawn?.Value?.ObserverServices?.ObserverTarget?.Value?.Handle);
foreach ((uint playerIndex, KnifeInfo knifeInfo) in knivesInfo)
{
if (playerIndex == player.Index || (observedPlayer != null && observedPlayer.IsValid && playerIndex == observedPlayer.Index)) continue;
if (knifeInfo.GlowIndex == null) continue;
var glowEntity = Utilities.GetEntityFromIndex<CBaseEntity>((int)knifeInfo.GlowIndex);
if (glowEntity == null || !glowEntity.IsValid) continue;
info.TransmitEntities.Remove(glowEntity.Index);
}
}
}
public class KnifeInfo()
{
public required uint PlayerIndex { get; set; }
public required uint KnifeIndex { get; set; }
public required ulong KnifeId { get; set; }
public required uint? TriggerIndex { get; set; }
public required uint? GlowIndex { get; set; }
public required uint? RelayIndex { get; set; }
public bool IsDropped { get; set; } = false;
public QAngle? InitialLook { get; set; } = null;
public Timer? Timer { get; set; } = null;
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8f108f", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", bool friendlyFire = false, int damage = 9999) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public bool FriendlyFire { get; set; } = friendlyFire;
public int Damage { get; set; } = damage;
}
}
}