377 lines
No EOL
16 KiB
C#
377 lines
No EOL
16 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using CounterStrikeSharp.API.Modules.Timers;
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using CounterStrikeSharp.API.Modules.UserMessages;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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using System.Drawing;
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using static src.jRandomSkills;
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using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
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namespace src.player.skills
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{
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public class ThrowingKnife : ISkill
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{
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private const Skills skillName = Skills.ThrowingKnife;
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private readonly static ConcurrentDictionary<uint, KnifeInfo> knivesInfo = [];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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foreach (var knifeInfo in knivesInfo.Values)
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DisableKnifeSkill(knifeInfo);
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knivesInfo.Clear();
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}
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public static void PlayerMakeSound(UserMessage um)
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{
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var soundevent = um.ReadUInt("soundevent_hash");
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var userIndex = um.ReadUInt("source_entity_index");
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if (soundevent != 3208928088 || userIndex != 0) return;
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byte[] packedParams = um.ReadBytes("packed_params");
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Vector? soundPos = null;
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if (packedParams != null && packedParams.Length >= 19)
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{
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try
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{
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float x = BitConverter.ToSingle(packedParams, 7);
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float y = BitConverter.ToSingle(packedParams, 11);
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float z = BitConverter.ToSingle(packedParams, 15);
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soundPos = new Vector(x, y, z);
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} catch { }
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}
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if (soundPos == null) return;
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(var knife, var knifeInfo) = GetClosetKnife(soundPos);
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if (knife == null || knife.AbsRotation == null || knifeInfo == null || knifeInfo.InitialLook == null) return;
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knifeInfo.IsDropped = false;
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QAngle rotation = new(knifeInfo.InitialLook?.X, knifeInfo.InitialLook?.Y, knife.AbsRotation.Z);
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Vector offset = SkillUtils.GetForwardVector(new QAngle(rotation.X - 90, rotation.Y, rotation.Z)) * 2;
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knife.Teleport(
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new Vector(soundPos.X - offset.X, soundPos.Y - offset.Y, soundPos.Z - offset.Z),
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rotation,
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Vector.Zero
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);
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var world = Utilities.GetEntityFromIndex<CBaseEntity>(0);
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knife.AcceptInput("SetParent", world, world, "!activator");
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if (knifeInfo.Timer != null)
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knifeInfo.Timer?.Kill();
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knifeInfo.Timer =
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Instance.AddTimer(3f, () =>
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{
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if (knife != null && knife.IsValid)
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knife.AcceptInput("ClearParent");
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}, TimerFlags.STOP_ON_MAPCHANGE);
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}
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public static bool OnWeaponCanAcquire(DynamicHook hook, CCSPlayerController player, CEconItemView econItem, CCSWeaponBaseVData vdata)
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{
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string weaponName = vdata.Name;
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if (string.IsNullOrEmpty(weaponName)) return false;
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if (!weaponName.Contains("knife") && !weaponName.Contains("bayonet"))
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return false;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return false;
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if (knivesInfo.TryGetValue(player.Index, out KnifeInfo? knifeInfo) && knifeInfo != null && knifeInfo.KnifeId == econItem.ItemID)
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{
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knifeInfo.IsDropped = false;
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if (knifeInfo.Timer != null)
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{
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knifeInfo.Timer?.Kill();
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knifeInfo.Timer = null;
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}
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return false;
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}
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hook.SetReturn(AcquireResult.InvalidItem);
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return true;
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}
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public static void EnableSkill(CCSPlayerController _)
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{
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Event.EnableTransmit();
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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if (knivesInfo.TryRemove(player.Index, out KnifeInfo? knifeInfo) && knifeInfo != null)
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DisableKnifeSkill(knifeInfo);
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}
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public static void DisableKnifeSkill(KnifeInfo knifeInfo)
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{
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if (knifeInfo.Timer != null)
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knifeInfo.Timer?.Kill();
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knifeInfo.Timer = null;
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if (knifeInfo.TriggerIndex != null)
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{
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var trigger = Utilities.GetEntityFromIndex<CTriggerMultiple>((int)knifeInfo.TriggerIndex);
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if (trigger != null && trigger.IsValid)
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Server.NextFrame(() =>
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{
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if (trigger != null && trigger.IsValid)
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trigger.AcceptInput("Kill");
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});
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}
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if (knifeInfo.GlowIndex != null)
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{
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var glow = Utilities.GetEntityFromIndex<CTriggerMultiple>((int)knifeInfo.GlowIndex);
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if (glow != null && glow.IsValid)
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Server.NextFrame(() =>
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{
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if (glow != null && glow.IsValid)
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glow.AcceptInput("Kill");
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});
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}
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if (knifeInfo.RelayIndex != null)
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{
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var relay = Utilities.GetEntityFromIndex<CTriggerMultiple>((int)knifeInfo.RelayIndex);
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if (relay != null && relay.IsValid)
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Server.NextFrame(() =>
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{
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if (relay != null && relay.IsValid)
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relay.AcceptInput("Kill");
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});
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}
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}
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public static void UseSkill(CCSPlayerController player)
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{
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return;
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DropKnife(player);
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}
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private static void DropKnife(CCSPlayerController player)
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{
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player.ExecuteClientCommand("slot3");
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Instance.AddTickTimer(8, () =>
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{
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if (player == null || !player.IsValid) return;
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
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var weapon = pawn.WeaponServices.ActiveWeapon.Value;
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if (weapon == null || !weapon.IsValid || (!weapon.DesignerName.Contains("knife") && !weapon.DesignerName.Contains("bayonet"))) return;
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player.DropActiveWeapon();
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Server.NextFrame(() => {
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if (player == null || !player.IsValid) return;
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if (weapon == null || !weapon.IsValid) return;
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ThrowKnife(player, weapon);
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});
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});
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}
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private static void ThrowKnife(CCSPlayerController player, CBasePlayerWeapon knife)
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{
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if (player == null || !player.IsValid) return;
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if (knife == null || !knife.IsValid || knife.AbsOrigin == null) return;
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) return;
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float force = 2000f;
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Vector pos = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + pawn.ViewOffset.Z);
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QAngle angle = new(0, 0, 0);
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Vector vel = SkillUtils.GetForwardVector(pawn.EyeAngles) * force;
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knife.Collision.CollisionAttribute.InteractsWith = pawn.Collision.CollisionAttribute.InteractsWith;
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knife.Teleport(pos, angle, vel);
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if (!knivesInfo.ContainsKey(player.Index))
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{
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uint? triggerIndex = CreateTrigger(player, knife);
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(uint? relayIndex, uint? glowIndex) = CreateGlow(player, knife);
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knivesInfo.TryAdd(player.Index, new KnifeInfo
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{
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PlayerIndex = player.Index,
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KnifeIndex = knife.Index,
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KnifeId = knife.AttributeManager.Item.ItemID,
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TriggerIndex = triggerIndex,
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GlowIndex = glowIndex,
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RelayIndex = relayIndex
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});
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}
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if (knivesInfo.TryGetValue(player.Index, out KnifeInfo? knifeInfo))
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{
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knifeInfo.IsDropped = true;
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knifeInfo.InitialLook = new QAngle(pawn.V_angle.X + 90, pawn.V_angle.Y, pawn.V_angle.Z);
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}
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}
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private static uint? CreateTrigger(CCSPlayerController player, CBasePlayerWeapon knife)
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{
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if (player == null || !player.IsValid) return null;
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if (knife == null || !knife.IsValid || knife.AbsOrigin == null) return null;
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var trigger = SkillUtils.CreateTrigger($"trowingknife", 10, knife.AbsOrigin);
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if (trigger == null || !trigger.IsValid) return null;
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trigger.AcceptInput("SetParent", knife, knife, "!activator");
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return trigger.Index;
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}
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private static (uint?, uint?) CreateGlow(CCSPlayerController player, CBaseEntity knife)
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{
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if (player == null || !player.IsValid) return (null, null);
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if (knife == null || !knife.IsValid || knife.AbsOrigin == null) return (null, null);
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var modelRelay = Utilities.CreateEntityByName<CPhysicsPropMultiplayer>("prop_physics_multiplayer");
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if (modelRelay == null) return (null, null);
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modelRelay.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(modelRelay.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
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modelRelay.SetModel(knife!.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName);
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modelRelay.Spawnflags = 256u;
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modelRelay.Render = Color.FromArgb(1, 255, 255, 255);
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modelRelay.DispatchSpawn();
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modelRelay.Teleport(knife.AbsOrigin, knife.AbsRotation, knife.AbsVelocity);
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modelRelay.AcceptInput("SetParent", knife, modelRelay, "!activator");
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var modelGlow = Utilities.CreateEntityByName<CPhysicsPropMultiplayer>("prop_physics_multiplayer");
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if (modelGlow == null) return (null, null);
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modelGlow.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(modelGlow.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
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modelGlow.SetModel(knife.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName);
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modelGlow.DispatchSpawn();
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modelGlow.Glow.GlowColorOverride = Color.GreenYellow;
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modelGlow.Glow.GlowRange = 5000;
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modelGlow.Glow.GlowTeam = -1;
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modelGlow.Glow.GlowType = 3;
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modelGlow.Glow.GlowRangeMin = 10;
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modelGlow.Teleport(knife.AbsOrigin, knife.AbsRotation, knife.AbsVelocity);
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modelGlow.AcceptInput("SetParent", modelRelay, modelGlow, "!activator");
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return (modelRelay.Index, modelGlow.Index);
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}
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public static void OnTriggerEnter(CBaseTrigger trigger, CBaseEntity entity)
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{
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if (entity == null || !entity.IsValid || trigger == null || !trigger.IsValid) return;
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string triggerName = trigger.Globalname;
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if (entity.DesignerName != "player" || string.IsNullOrEmpty(triggerName) || !triggerName.StartsWith("trowingknife")) return;
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CCSPlayerPawn victimPawn = entity.As<CCSPlayerPawn>();
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if (victimPawn == null || !victimPawn.IsValid || victimPawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
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KnifeInfo? knifeInfo = knivesInfo.Values.FirstOrDefault(ki => ki.TriggerIndex == trigger.Index);
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if (knifeInfo != null)
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{
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var thrower = Utilities.GetPlayerFromIndex((int)knifeInfo.PlayerIndex);
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if (thrower == null || !thrower.IsValid) return;
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if (thrower != null && thrower.Pawn.Value != null && victimPawn.Index == thrower.Pawn.Index) return;
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bool friendlyFire = SkillsInfo.GetValue<bool>(skillName, "friendlyFire");
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if (!friendlyFire && thrower?.TeamNum == victimPawn.TeamNum) return;
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if (CheckHasKnife(thrower!)) return;
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SkillUtils.TakeHealth(victimPawn, SkillsInfo.GetValue<int>(skillName, "damage"));
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}
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}
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private static bool CheckHasKnife(CCSPlayerController player)
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{
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return false;
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return pawn.WeaponServices.MyWeapons.Any(w => w.IsValid && w != null && w.Value != null && w.Value.IsValid && (w.Value.DesignerName.Contains("knife") || w.Value.DesignerName.Contains("bayonet")));
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}
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private static (CBaseEntity?, KnifeInfo?) GetClosetKnife(Vector pos)
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{
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double minDistance = double.MaxValue;
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KnifeInfo? minKnifeInfo = null;
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CBaseEntity? closet = null;
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foreach (var knifeInfo in knivesInfo.Values)
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{
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if (!knifeInfo.IsDropped) continue;
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var knifeEntity = Utilities.GetEntityFromIndex<CBaseEntity>((int)knifeInfo.KnifeIndex);
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if (knifeEntity == null || !knifeEntity.IsValid || knifeEntity.AbsOrigin == null) continue;
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double distance = SkillUtils.GetDistance(knifeEntity.AbsOrigin, pos);
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if (distance < minDistance)
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{
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minDistance = distance;
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closet = knifeEntity;
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minKnifeInfo = knifeInfo;
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}
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}
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return (closet, minKnifeInfo);
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}
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public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
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{
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foreach (var (info, player) in infoList)
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{
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if (player == null || !player.IsValid) continue;
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var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == player?.Pawn?.Value?.ObserverServices?.ObserverTarget?.Value?.Handle);
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foreach ((uint playerIndex, KnifeInfo knifeInfo) in knivesInfo)
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{
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if (playerIndex == player.Index || (observedPlayer != null && observedPlayer.IsValid && playerIndex == observedPlayer.Index)) continue;
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if (knifeInfo.GlowIndex == null) continue;
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var glowEntity = Utilities.GetEntityFromIndex<CBaseEntity>((int)knifeInfo.GlowIndex);
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if (glowEntity == null || !glowEntity.IsValid) continue;
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info.TransmitEntities.Remove(glowEntity.Index);
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}
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}
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}
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public class KnifeInfo()
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{
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public required uint PlayerIndex { get; set; }
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public required uint KnifeIndex { get; set; }
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public required ulong KnifeId { get; set; }
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public required uint? TriggerIndex { get; set; }
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public required uint? GlowIndex { get; set; }
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public required uint? RelayIndex { get; set; }
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public bool IsDropped { get; set; } = false;
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public QAngle? InitialLook { get; set; } = null;
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public Timer? Timer { get; set; } = null;
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8f108f", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", bool friendlyFire = false, int damage = 9999) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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{
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public bool FriendlyFire { get; set; } = friendlyFire;
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public int Damage { get; set; } = damage;
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}
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}
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} |