204 lines
No EOL
8.6 KiB
C#
204 lines
No EOL
8.6 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using static src.jRandomSkills;
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using System.Collections.Concurrent;
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using src.utils;
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namespace src.player.skills
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{
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public class WeaponsSwap : ISkill
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{
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private const Skills skillName = Skills.WeaponsSwap;
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private static readonly ConcurrentDictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = [];
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private static readonly object setLock = new();
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private static readonly string[] weapons = [ "weapon_deagle", "weapon_revolver", "weapon_glock", "weapon_usp_silencer",
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"weapon_cz75a", "weapon_fiveseven", "weapon_p250", "weapon_tec9", "weapon_elite", "weapon_hkp2000",
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"weapon_mp9", "weapon_mac10", "weapon_bizon", "weapon_mp7", "weapon_ump45", "weapon_p90",
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"weapon_mp5sd", "weapon_famas", "weapon_galilar", "weapon_m4a4", "weapon_m4a1_silencer", "weapon_ak47",
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"weapon_aug", "weapon_sg553", "weapon_ssg08", "weapon_awp", "weapon_scar20", "weapon_g3sg1",
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"weapon_nova", "weapon_xm1014", "weapon_mag7", "weapon_sawedoff", "weapon_m249", "weapon_negev" ];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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lock (setLock)
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SkillPlayerInfo.Clear();
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillPlayerInfo.TryAdd(player.SteamID, new PlayerSkillInfo
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{
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SteamID = player.SteamID,
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CanUse = true,
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Cooldown = DateTime.MinValue,
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LastClick = DateTime.MinValue,
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FindedEnemy = true,
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HaveWeapon = true,
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});
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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SkillPlayerInfo.TryRemove(player.SteamID, out _);
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SkillUtils.ResetPrintHTML(player);
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}
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public static void OnTick()
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{
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foreach (var player in Utilities.GetPlayers())
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{
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
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if (skillInfo.LastClick.AddSeconds(4) >= DateTime.Now)
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UpdateHUD(player, skillInfo, true);
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else
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UpdateHUD(player, skillInfo, false);
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}
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}
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private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo, bool showInfo)
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{
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float cooldown = 0;
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if (skillInfo != null)
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{
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float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue<float>(skillName, "cooldown")) - DateTime.Now).TotalSeconds);
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cooldown = Math.Max(time, 0);
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if (cooldown == 0 && skillInfo?.CanUse == false)
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skillInfo.CanUse = true;
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}
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID);
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if (playerInfo == null) return;
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if (cooldown == 0)
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{
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if (showInfo)
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playerInfo.PrintHTML =
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skillInfo != null && !skillInfo.FindedEnemy
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? $"<font color='#FF0000'>{player.GetTranslation("hud_info_no_enemy")}</font>"
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: skillInfo != null && !skillInfo.HaveWeapon ? $"<font color='#FF0000'>{player.GetTranslation("weaponsswap_hud_info2")}</font>" : null;
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else
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SkillUtils.ResetPrintHTML(player);
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return;
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}
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playerInfo.PrintHTML = $"{player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}";
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}
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public static void UseSkill(CCSPlayerController player)
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{
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn?.CBodyComponent == null) return;
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if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
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{
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if (!player.IsValid || !player.PawnIsAlive) return;
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if (skillInfo.CanUse)
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{
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CCSPlayerController? enemy = GetRandomEnemy(player);
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if (enemy == null)
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{
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skillInfo.FindedEnemy = false;
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skillInfo.LastClick = DateTime.Now;
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return;
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}
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string[]? playerWeapon = GetWeapons(player);
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string[]? enemyWeapon = GetWeapons(enemy);
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if (playerWeapon == null || playerWeapon.FirstOrDefault(w => weapons.Contains(w)) == null)
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{
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skillInfo.FindedEnemy = true;
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skillInfo.HaveWeapon = false;
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skillInfo.LastClick = DateTime.Now;
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return;
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}
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skillInfo.HaveWeapon = true;
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skillInfo.FindedEnemy = true;
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skillInfo.CanUse = false;
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skillInfo.Cooldown = DateTime.Now;
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RemoveC4(player);
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RemoveC4(enemy);
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Server.NextFrame(() =>
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{
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if (player == null || !player.IsValid) return;
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if (enemy == null || !enemy.IsValid) return;
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player.RemoveWeapons();
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enemy.RemoveWeapons();
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GiveWeapons(player, enemyWeapon, playerWeapon.Contains("weapon_c4"));
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GiveWeapons(enemy, playerWeapon, (enemyWeapon != null && enemyWeapon.Contains("weapon_c4")));
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});
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}
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else
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skillInfo.LastClick = DateTime.Now;
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}
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}
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private static string[]? GetWeapons(CCSPlayerController player)
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{
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ConcurrentBag<string> playerWeapons = [];
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return null;
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if (pawn.WeaponServices == null) return null;
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foreach (var weapon in pawn.WeaponServices.MyWeapons)
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if (weapon.Value != null && weapon.Value.IsValid)
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playerWeapons.Add(SkillUtils.GetDesignerName(weapon.Value));
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return playerWeapons.Count == 0 ? null : [.. playerWeapons];
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}
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private static void GiveWeapons(CCSPlayerController player, string[]? weapons, bool addC4)
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{
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if (weapons == null) return;
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foreach (var weapon in weapons)
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if (weapon != "weapon_c4")
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player.GiveNamedItem(weapon);
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if (addC4)
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player.GiveNamedItem("weapon_c4");
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}
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private static CCSPlayerController? GetRandomEnemy(CCSPlayerController player)
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{
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CCSPlayerController[] enemies = [.. Utilities.GetPlayers().FindAll(e => e.Team != player.Team && e.PawnIsAlive)];
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if (enemies.Length == 0) return null;
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return enemies[Instance.Random.Next(enemies.Length)];
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}
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private static void RemoveC4(CCSPlayerController player)
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{
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
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foreach (var item in pawn.WeaponServices.MyWeapons)
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if (item != null && item.IsValid && item.Value != null && item.Value.IsValid && item.Value.DesignerName == "weapon_c4")
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item.Value.AcceptInput("Kill");
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}
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public class PlayerSkillInfo
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{
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public ulong SteamID { get; set; }
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public bool CanUse { get; set; }
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public DateTime Cooldown { get; set; }
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public DateTime LastClick { get; set; }
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public bool FindedEnemy { get; set; }
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public bool HaveWeapon { get; set; }
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#c7e03a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float cooldown = 30f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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{
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public float Cooldown { get; set; } = cooldown;
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}
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}
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} |