Performance & stability pass (issue #34 + audit) General: - DisableAll resets only skills active in the previous round instead of all loaded skills (~89ms -> ~5ms) - Removed per-tick LINQ/allocations, O(1) HUD skill lookups, translation substitutions moved to load time - ForceFullUpdate creates the network service once per broadcast; view-angle guard only skips a genuine (0,0,0) placeholder - Debug hooks/logging only active when DebugMode is enabled (single reused writer) - Player skill state unified to a single collection (fixes a rare disconnect race) - Gamedata signatures resolved lazily/isolated; hardened tick/transmit paths against invalid handles - Description HUD honours always-show / -1 duration consistently across all assignment paths Skills: - Jester: fixed the no-damage effect leaking after a mid-round skill change (Thief/Deactivator) - Jackal: fixed trail entities accumulating over a round - Falcon Eye / Third Eye / Spectator: camera state cleared on disable Also: added missing translation keys as untranslated markers across language files. Fixes #34
68 lines
2.2 KiB
C#
68 lines
2.2 KiB
C#
using CounterStrikeSharp.API;
|
|
using CounterStrikeSharp.API.Core;
|
|
using WASDMenuAPI.Classes;
|
|
|
|
namespace WASDMenuAPI;
|
|
|
|
public class WASDMenuAPI
|
|
{
|
|
public static string ModuleName => "WASDMenuAPI";
|
|
public static string ModuleVersion => "1.0.2";
|
|
public static string ModuleAuthor => "Interesting";
|
|
|
|
public static readonly Dictionary<ulong, WasdMenuPlayer> Players = [];
|
|
|
|
public static void LoadPlugin(BasePlugin basePlugin, bool hotReload)
|
|
{
|
|
basePlugin.RegisterEventHandler<EventPlayerActivate>((@event, info) =>
|
|
{
|
|
if (@event.Userid != null)
|
|
Players[@event.Userid.SteamID] = new WasdMenuPlayer
|
|
{
|
|
Player = @event.Userid,
|
|
Buttons = 0
|
|
};
|
|
return HookResult.Continue;
|
|
});
|
|
basePlugin.RegisterEventHandler<EventPlayerDisconnect>((@event, info) =>
|
|
{
|
|
if (@event.Userid != null) Players.Remove(@event.Userid.SteamID);
|
|
return HookResult.Continue;
|
|
});
|
|
|
|
basePlugin.RegisterListener<Listeners.OnTick>(OnTick);
|
|
|
|
if(hotReload)
|
|
foreach (var pl in Utilities.GetPlayers())
|
|
{
|
|
Players[pl.SteamID] = new WasdMenuPlayer
|
|
{
|
|
Player = pl,
|
|
Buttons = pl.Buttons
|
|
};
|
|
}
|
|
}
|
|
|
|
public static void OnTick()
|
|
{
|
|
foreach (var player in Players.Values.Where(p => p.MainMenu != null && p.Player?.IsValid == true))
|
|
{
|
|
if ((player.Buttons & PlayerButtons.Forward) == 0 && (player.Player.Buttons & PlayerButtons.Forward) != 0)
|
|
{
|
|
player.ScrollUp();
|
|
}
|
|
else if((player.Buttons & PlayerButtons.Back) == 0 && (player.Player.Buttons & PlayerButtons.Back) != 0)
|
|
{
|
|
player.ScrollDown();
|
|
}
|
|
else if((player.Buttons & PlayerButtons.Use) == 0 && (player.Player.Buttons & PlayerButtons.Use) != 0)
|
|
{
|
|
player.Choose();
|
|
}
|
|
|
|
player.Buttons = player.Player.Buttons;
|
|
if (!string.IsNullOrEmpty(player.CenterHtml))
|
|
player.Player.PrintToCenterHtml(player.CenterHtml);
|
|
}
|
|
}
|
|
}
|