## Added - **`CurseSkillPerPlayer`** (config.json) — limits how many curse skills (Darkness, JumpBan, PrimaryBan, Bankrupt and 14 others) can be stacked on a single player per round. `null` = unlimited (default), `1` = one curse per player, `2` = two. When the limit is reached the target is rejected and the curser gets a chat warning. Enforced centrally in `SkillAction`, so no per-skill code is needed. - **Tripwire cooldown mode** — replaces the fixed wire limit with a Replicator-style cooldown. Players can place as many wires as they want as long as the cooldown is up; remaining time is shown on the HUD. Configurable via `Cooldown` in skillsInfo.json (default 20s). - **Tripwire team colors** — T wires red (255, 64, 64), CT wires blue (64, 128, 255). ## Fixed - **ExpensiveAmmo** also charged money for knife swings and grenade throws. It now only charges when a bullet-firing weapon is fired. - **Knockback** also triggered on grenade throws; bound to the same allowlist. ## Removed - Dead code: `Earthquake.cs` and `HealingChicken.cs` (neither was registered in the `Skills` enum, so neither ever ran), `EntityManager.CreateTrackedEnvShake`, `EntityManager.CreateTrackedChicken`, `PlayerManager.UpdatePlayerSkill`. ## Changed - **Tripwire wires are now removed when the owner dies or loses the skill.** Previously they stayed on the map until the end of the round. - `PlayerEvents.cs` split into three partial files: player events in `PlayerEvents.cs`, round and skill dispatch in `RoundEvents.cs`, entity and weapon hooks in `EntityEvents.cs`. Behaviour is unchanged; all members stay in the same `Event` class. - 28 copy-pasted enemy-gathering LINQ chains reduced to the shared helper (Bankrupt, CarefulBullets, Darkness, Deactivator, Deaf, ExpensiveAmmo, Giant, Glitch, Jammer, JumpBan, JumpCurse, LifeSwap, Magnifier, MoneySwap, Nightmare, Poison, PrimaryBan, WildThrow).
234 lines
9.2 KiB
C#
234 lines
9.2 KiB
C#
using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Timers;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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using static src.jRandomSkills;
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using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
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namespace src.player.skills
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{
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public class Darkness : ISkill
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{
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private const Skills skillName = Skills.Darkness;
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private static readonly ConcurrentDictionary<uint, byte> playersInDark = [];
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private static readonly ConcurrentDictionary<uint, uint> playersToTarget = [];
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private static readonly object setLock = new();
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void PlayerDisconnect(uint playerIndex)
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{
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lock (setLock)
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{
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playersInDark.TryRemove(playerIndex, out _);
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playersToTarget.TryRemove(playerIndex, out _);
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foreach (var kvp in playersToTarget)
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if (kvp.Value == playerIndex)
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playersToTarget.TryRemove(kvp.Key, out _);
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}
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}
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public static void NewRound()
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{
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lock (setLock)
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{
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foreach (var player in PlayerManager.GetTickPlayers())
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{
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if (playersInDark.ContainsKey(player.Index))
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DisableSkill(player);
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SkillUtils.CloseMenu(player);
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}
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playersInDark.Clear();
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playersToTarget.Clear();
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}
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}
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public static void OnTick()
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{
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if (Server.TickCount % 32 != 0) return;
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foreach (var player in PlayerManager.GetTickPlayers())
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null || playerInfo.Skill != skillName) continue;
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if (!SkillUtils.HasMenu(player)) continue;
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var enemies = SkillUtils.GetSelectableEnemies(player, true);
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ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
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SkillUtils.UpdateMenu(player, menuItems);
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}
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}
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public static void TypeSkill(CCSPlayerController player, string[] commands)
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{
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if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo?.Skill != skillName) return;
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var playerEvent = PlayerManager.GetPlayerFromEvent(player);
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if (playerEvent == null || !playerEvent.IsValid) return;
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if (playerInfo.SkillUsed)
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{
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playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}");
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return;
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}
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string enemyId = commands[0];
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if (!uint.TryParse(enemyId, out uint enemyIndex))
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
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if (enemy == null)
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
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return;
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}
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SetUpPostProcessing(enemy);
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playersToTarget[player.Index] = enemy.Index;
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playerInfo.SkillUsed = true;
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var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy);
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if (enemyEvent == null || !enemyEvent.IsValid) return;
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playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("darkness_player_info", enemy.PlayerName));
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enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("darkness_enemy_info"));
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}
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public static void BotTakeover(EventBotTakeover @event)
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{
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var bot = @event.Botid;
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if (bot == null || !bot.IsValid) return;
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var player = @event.Userid;
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if (player == null || !player.IsValid) return;
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if (!playersInDark.ContainsKey(bot.Index)) return;
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ApplyColor(player);
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null) return;
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playerInfo.SkillUsed = false;
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var playerEvent = PlayerManager.GetPlayerFromEvent(player);
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if (playerEvent == null || !playerEvent.IsValid) return;
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var enemies = SkillUtils.GetSelectableEnemies(player, true);
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if (enemies.Length > 0)
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{
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ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
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SkillUtils.CreateMenu(player, menuItems);
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}
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else
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playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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lock (setLock)
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{
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if (playersToTarget.TryRemove(player.Index, out uint targetIndex))
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{
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var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex));
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if (target != null && target.IsValid)
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{
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SetUpPostProcessing(target, true);
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if (target.PawnIsAlive && !SkillUtils.IsFreezeTime())
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target.PrintToChat($" {ChatColors.Green}" + target.GetTranslation("darkness_disable_info"));
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}
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playersInDark.TryRemove(targetIndex, out _);
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}
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SkillUtils.CloseMenu(player);
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}
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}
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public static void PlayerDeath(EventPlayerDeath @event)
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{
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var player = @event.Userid;
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if (player == null || !player.IsValid) return;
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SetUpPostProcessing(player, true);
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playersInDark.TryRemove(player.Index, out _);
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SkillUtils.CloseMenu(player);
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}
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private static void SetUpPostProcessing(CCSPlayerController? player, bool turnOff = false)
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{
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if (player == null || !player.IsValid) return;
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uint playerIndex = player.Index;
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player = PlayerManager.GetPlayerFromEvent(player);
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lock (setLock)
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{
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if (!turnOff)
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{
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playersInDark.TryAdd(playerIndex, 0);
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ApplyColor(player);
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Timer? darkTimer = null;
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darkTimer = Instance.AddTimer(5f, () =>
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{
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if (!playersInDark.ContainsKey(playerIndex))
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{
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darkTimer?.Kill();
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return;
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}
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var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)playerIndex));
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if (target == null || !target.IsValid)
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{
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darkTimer?.Kill();
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return;
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}
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if (target.PawnIsAlive)
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ApplyColor(target);
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}, TimerFlags.STOP_ON_MAPCHANGE | TimerFlags.REPEAT);
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}
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else
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{
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SkillUtils.ApplyScreenColor(player, r: 0, g: 0, b: 0, a: 0, duration: 200, holdTime: 0);
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playersInDark.TryRemove(playerIndex, out _);
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}
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}
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}
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private static void ApplyColor(CCSPlayerController? player)
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{
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SkillUtils.ApplyScreenColor(player,
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r: SkillsInfo.GetValue<int>(skillName, "R"),
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g: SkillsInfo.GetValue<int>(skillName, "G"),
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b: SkillsInfo.GetValue<int>(skillName, "B"),
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a: SkillsInfo.GetValue<int>(skillName, "A"),
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duration: 100,
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holdTime: 3000);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#383838", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Rare, int r = 0, int g = 0, int b = 0, int a = 230) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
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{
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public int R { get; set; } = r;
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public int G { get; set; } = g;
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public int B { get; set; } = b;
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public int A { get; set; } = a;
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}
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}
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}
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