jRandomSkills/jRandomSkills - SRC Files/src/player/skills/Darkness.cs
ByDexter b0b50a224f QoE Update
## Added

- **`CurseSkillPerPlayer`** (config.json) — limits how many curse skills (Darkness, JumpBan, PrimaryBan, Bankrupt and 14 others) can be stacked on a single player per round. `null` = unlimited (default), `1` = one curse per player, `2` = two. When the limit is reached the target is rejected and the curser gets a chat warning. Enforced centrally in `SkillAction`, so no per-skill code is needed.
- **Tripwire cooldown mode** — replaces the fixed wire limit with a Replicator-style cooldown. Players can place as many wires as they want as long as the cooldown is up; remaining time is shown on the HUD. Configurable via `Cooldown` in skillsInfo.json (default 20s).
- **Tripwire team colors** — T wires red (255, 64, 64), CT wires blue (64, 128, 255).

## Fixed

- **ExpensiveAmmo** also charged money for knife swings and grenade throws. It now only charges when a bullet-firing weapon is fired.
- **Knockback** also triggered on grenade throws; bound to the same allowlist.

## Removed

- Dead code: `Earthquake.cs` and `HealingChicken.cs` (neither was registered in the `Skills` enum, so neither ever ran), `EntityManager.CreateTrackedEnvShake`, `EntityManager.CreateTrackedChicken`, `PlayerManager.UpdatePlayerSkill`.

## Changed

- **Tripwire wires are now removed when the owner dies or loses the skill.** Previously they stayed on the map until the end of the round.
- `PlayerEvents.cs` split into three partial files: player events in `PlayerEvents.cs`, round and skill dispatch in `RoundEvents.cs`, entity and weapon hooks in `EntityEvents.cs`. Behaviour is unchanged; all members stay in the same `Event` class.
- 28 copy-pasted enemy-gathering LINQ chains reduced to the shared helper (Bankrupt, CarefulBullets, Darkness, Deactivator, Deaf, ExpensiveAmmo, Giant, Glitch, Jammer, JumpBan, JumpCurse, LifeSwap, Magnifier, MoneySwap, Nightmare, Poison, PrimaryBan, WildThrow).
2026-07-30 20:52:07 +03:00

234 lines
9.2 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
using static src.jRandomSkills;
using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
namespace src.player.skills
{
public class Darkness : ISkill
{
private const Skills skillName = Skills.Darkness;
private static readonly ConcurrentDictionary<uint, byte> playersInDark = [];
private static readonly ConcurrentDictionary<uint, uint> playersToTarget = [];
private static readonly object setLock = new();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void PlayerDisconnect(uint playerIndex)
{
lock (setLock)
{
playersInDark.TryRemove(playerIndex, out _);
playersToTarget.TryRemove(playerIndex, out _);
foreach (var kvp in playersToTarget)
if (kvp.Value == playerIndex)
playersToTarget.TryRemove(kvp.Key, out _);
}
}
public static void NewRound()
{
lock (setLock)
{
foreach (var player in PlayerManager.GetTickPlayers())
{
if (playersInDark.ContainsKey(player.Index))
DisableSkill(player);
SkillUtils.CloseMenu(player);
}
playersInDark.Clear();
playersToTarget.Clear();
}
}
public static void OnTick()
{
if (Server.TickCount % 32 != 0) return;
foreach (var player in PlayerManager.GetTickPlayers())
{
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo == null || playerInfo.Skill != skillName) continue;
if (!SkillUtils.HasMenu(player)) continue;
var enemies = SkillUtils.GetSelectableEnemies(player, true);
ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
SkillUtils.UpdateMenu(player, menuItems);
}
}
public static void TypeSkill(CCSPlayerController player, string[] commands)
{
if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill != skillName) return;
var playerEvent = PlayerManager.GetPlayerFromEvent(player);
if (playerEvent == null || !playerEvent.IsValid) return;
if (playerInfo.SkillUsed)
{
playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}");
return;
}
string enemyId = commands[0];
if (!uint.TryParse(enemyId, out uint enemyIndex))
{
playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
if (enemy == null)
{
playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
SetUpPostProcessing(enemy);
playersToTarget[player.Index] = enemy.Index;
playerInfo.SkillUsed = true;
var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy);
if (enemyEvent == null || !enemyEvent.IsValid) return;
playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("darkness_player_info", enemy.PlayerName));
enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("darkness_enemy_info"));
}
public static void BotTakeover(EventBotTakeover @event)
{
var bot = @event.Botid;
if (bot == null || !bot.IsValid) return;
var player = @event.Userid;
if (player == null || !player.IsValid) return;
if (!playersInDark.ContainsKey(bot.Index)) return;
ApplyColor(player);
}
public static void EnableSkill(CCSPlayerController player)
{
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo == null) return;
playerInfo.SkillUsed = false;
var playerEvent = PlayerManager.GetPlayerFromEvent(player);
if (playerEvent == null || !playerEvent.IsValid) return;
var enemies = SkillUtils.GetSelectableEnemies(player, true);
if (enemies.Length > 0)
{
ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
SkillUtils.CreateMenu(player, menuItems);
}
else
playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
{
lock (setLock)
{
if (playersToTarget.TryRemove(player.Index, out uint targetIndex))
{
var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex));
if (target != null && target.IsValid)
{
SetUpPostProcessing(target, true);
if (target.PawnIsAlive && !SkillUtils.IsFreezeTime())
target.PrintToChat($" {ChatColors.Green}" + target.GetTranslation("darkness_disable_info"));
}
playersInDark.TryRemove(targetIndex, out _);
}
SkillUtils.CloseMenu(player);
}
}
public static void PlayerDeath(EventPlayerDeath @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return;
SetUpPostProcessing(player, true);
playersInDark.TryRemove(player.Index, out _);
SkillUtils.CloseMenu(player);
}
private static void SetUpPostProcessing(CCSPlayerController? player, bool turnOff = false)
{
if (player == null || !player.IsValid) return;
uint playerIndex = player.Index;
player = PlayerManager.GetPlayerFromEvent(player);
lock (setLock)
{
if (!turnOff)
{
playersInDark.TryAdd(playerIndex, 0);
ApplyColor(player);
Timer? darkTimer = null;
darkTimer = Instance.AddTimer(5f, () =>
{
if (!playersInDark.ContainsKey(playerIndex))
{
darkTimer?.Kill();
return;
}
var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)playerIndex));
if (target == null || !target.IsValid)
{
darkTimer?.Kill();
return;
}
if (target.PawnIsAlive)
ApplyColor(target);
}, TimerFlags.STOP_ON_MAPCHANGE | TimerFlags.REPEAT);
}
else
{
SkillUtils.ApplyScreenColor(player, r: 0, g: 0, b: 0, a: 0, duration: 200, holdTime: 0);
playersInDark.TryRemove(playerIndex, out _);
}
}
}
private static void ApplyColor(CCSPlayerController? player)
{
SkillUtils.ApplyScreenColor(player,
r: SkillsInfo.GetValue<int>(skillName, "R"),
g: SkillsInfo.GetValue<int>(skillName, "G"),
b: SkillsInfo.GetValue<int>(skillName, "B"),
a: SkillsInfo.GetValue<int>(skillName, "A"),
duration: 100,
holdTime: 3000);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#383838", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Rare, int r = 0, int g = 0, int b = 0, int a = 230) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
{
public int R { get; set; } = r;
public int G { get; set; } = g;
public int B { get; set; } = b;
public int A { get; set; } = a;
}
}
}