134 lines
No EOL
5.5 KiB
C#
134 lines
No EOL
5.5 KiB
C#
using CounterStrikeSharp.API;
|
|
using CounterStrikeSharp.API.Core;
|
|
using CounterStrikeSharp.API.Modules.Utils;
|
|
using System.Drawing;
|
|
using System.Collections.Concurrent;
|
|
using src.utils;
|
|
|
|
namespace src.player.skills
|
|
{
|
|
public class ThirdEye : ISkill
|
|
{
|
|
private const Skills skillName = Skills.ThirdEye;
|
|
private const string cameraViewModel = "models/sprays/spray_plane.vmdl";
|
|
private static readonly ConcurrentDictionary<uint, (uint, uint)> cameras = [];
|
|
private static readonly object setLock = new();
|
|
|
|
public static void LoadSkill()
|
|
{
|
|
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
|
|
jRandomSkills.Instance.AddToManifest(cameraViewModel);
|
|
}
|
|
|
|
public static void NewRound()
|
|
{
|
|
foreach (var cameraIndex in cameras.Values)
|
|
EntityManager.DestroyEntity(cameraIndex.Item2);
|
|
|
|
lock (setLock)
|
|
cameras.Clear();
|
|
}
|
|
|
|
public static void UseSkill(CCSPlayerController player)
|
|
{
|
|
var playerPawn = player.PlayerPawn.Value;
|
|
if (playerPawn?.CBodyComponent == null) return;
|
|
ChangeCamera(player);
|
|
}
|
|
|
|
public static void DisableSkill(CCSPlayerController player)
|
|
{
|
|
if (player == null) return;
|
|
ChangeCamera(player, true);
|
|
EntityManager.DestroyPlayerEntities(player.Index);
|
|
cameras.TryRemove(player.Index, out _);
|
|
}
|
|
|
|
public static void OnTick()
|
|
{
|
|
foreach (var player in PlayerManager.GetTickPlayers())
|
|
if (cameras.TryGetValue(player.Index, out var cameraInfo) && cameraInfo.Item2 != 0)
|
|
{
|
|
var pawn = player.PlayerPawn.Value;
|
|
if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) continue;
|
|
if (pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
|
|
{
|
|
ChangeCamera(player, true);
|
|
continue;
|
|
}
|
|
|
|
var pos = pawn.AbsOrigin - SkillUtils.GetForwardVector(pawn.EyeAngles) * SkillsInfo.GetValue<float>(skillName, "distance");
|
|
pos.Z += pawn.ViewOffset.Z;
|
|
|
|
var cam = Utilities.GetEntityFromIndex<CDynamicProp>((int)cameraInfo.Item2);
|
|
if (cam == null || cam.AbsOrigin == null || cam.AbsRotation == null) continue;
|
|
cam.Teleport(pos, pawn.V_angle);
|
|
}
|
|
}
|
|
|
|
private static void ChangeCamera(CCSPlayerController player, bool forceToDefault = false)
|
|
{
|
|
uint orginalCameraRaw;
|
|
uint newCameraRaw;
|
|
var pawn = player.PlayerPawn.Value;
|
|
if (cameras.TryGetValue(player.Index, out var cameraInfo) && cameraInfo.Item2 != 0)
|
|
{
|
|
orginalCameraRaw = cameraInfo.Item1;
|
|
|
|
var cam = Utilities.GetEntityFromIndex<CDynamicProp>((int)cameraInfo.Item2);
|
|
if (cam == null || !cam.IsValid) return;
|
|
|
|
newCameraRaw = cam.EntityHandle.Raw;
|
|
}
|
|
else
|
|
{
|
|
orginalCameraRaw = pawn!.CameraServices!.ViewEntity.Raw;
|
|
newCameraRaw = CreateCamera(player);
|
|
}
|
|
|
|
if (newCameraRaw == 0)
|
|
return;
|
|
|
|
if (forceToDefault)
|
|
pawn!.CameraServices!.ViewEntity.Raw = orginalCameraRaw;
|
|
else
|
|
pawn!.CameraServices!.ViewEntity.Raw =
|
|
pawn.CameraServices!.ViewEntity!.Raw == orginalCameraRaw
|
|
? newCameraRaw
|
|
: orginalCameraRaw;
|
|
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices");
|
|
}
|
|
|
|
private static uint CreateCamera(CCSPlayerController player)
|
|
{
|
|
var camera = EntityManager.CreateTrackedDynamicProp(player.Index);
|
|
if (camera == null || !camera.IsValid) return 0;
|
|
|
|
var pawn = player.PlayerPawn.Value;
|
|
if (pawn == null) return 0;
|
|
|
|
Server.NextFrame(() =>
|
|
{
|
|
if (camera == null || !camera.IsValid) return;
|
|
if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) return;
|
|
|
|
var camNode = camera.CBodyComponent?.SceneNode?.Owner?.Entity;
|
|
if (camNode != null)
|
|
camNode.Flags = (uint)(camNode.Flags & ~(1 << 2));
|
|
|
|
camera.SetModel(cameraViewModel);
|
|
camera.Render = Color.FromArgb(0, 255, 255, 255);
|
|
camera.Teleport(pawn.AbsOrigin, pawn.EyeAngles);
|
|
camera.DispatchSpawn();
|
|
});
|
|
|
|
cameras.AddOrUpdate(player.Index, (pawn.CameraServices!.ViewEntity.Raw, camera.Index), (v, k) => (pawn.CameraServices!.ViewEntity.Raw, camera.Index));
|
|
return camera.EntityHandle.Raw;
|
|
}
|
|
|
|
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float distance = 100f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
|
|
{
|
|
public float Distance { get; set; } = distance;
|
|
}
|
|
}
|
|
} |